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robocraft.common.* |
robocraft.common.GameActionException | ||
public static final int |
ALREADY_ACTIVE |
10 |
public static final int |
ALREADY_MOVING |
5 |
public static final int |
BAD_DIRECTION |
20 |
public static final int |
CANT_ATTACK_AIR |
12 |
public static final int |
CANT_ATTACK_GROUND |
11 |
public static final int |
CANT_ATTACK_WHILE_MOVING |
8 |
public static final int |
CANT_MOVE_THERE |
9 |
public static final int |
CANT_SPAWN_THAT |
17 |
public static final int |
CANT_SPAWN_THERE |
21 |
public static final int |
FLYERS_CANT_DEPOSIT_ENERGON |
18 |
public static final int |
GENERIC_FAILURE |
1 |
public static final int |
INTERNAL_ERROR |
0 |
public static final int |
INVALID_SQUARE |
2 |
public static final int |
NOT_A_ROBOT |
3 |
public static final int |
NOT_ENOUGH_ENERGON |
13 |
public static final int |
OBJECT_DOESNT_EXIST |
4 |
public static final int |
OBJECT_NOT_ENERGON |
15 |
public static final int |
ONLY_QUEENS_CAN_DO_THAT |
19 |
public static final int |
OUT_OF_ATTACK_RANGE |
7 |
public static final int |
OUT_OF_SENSOR_RANGE |
6 |
public static final int |
QUEENS_CANT_REPLICATE |
16 |
public static final int |
SQUARE_NOT_EMPTY |
14 |
robocraft.common.GameConstants | ||
public static final double |
BROADCAST_COST_PER_BYTE |
1.0E-4d |
public static final double |
BROADCAST_FIXED_COST |
0.01d |
public static final double |
FLYER_ATTACK_POWER |
2.5d |
public static final int |
FLYER_BROADCAST_RADIUS |
5 |
public static final int |
FLYER_BYTECODES_PER_ROUND |
3000 |
public static final double |
FLYER_MAX_ENERGON |
40.0d |
public static final int |
FLYER_ROUNDS_PER_ATTACK |
4 |
public static final int |
FLYER_ROUNDS_PER_MOVE |
4 |
public static final int |
FLYER_ROUNDS_PER_SPAWN |
20 |
public static final int |
FLYER_ROUNDS_PER_WAKE |
20 |
public static final int |
FLYER_SENSOR_RADIUS |
6 |
public static final double |
FLYER_START_ENERGON |
1.0d |
public static final double |
QUEEN_ATTACK_POWER |
10.0d |
public static final int |
QUEEN_BROADCAST_RADIUS |
10 |
public static final int |
QUEEN_BYTECODES_PER_ROUND |
4000 |
public static final double |
QUEEN_MAX_ENERGON |
200.0d |
public static final int |
QUEEN_ROUNDS_PER_ATTACK |
10 |
public static final int |
QUEEN_ROUNDS_PER_MOVE |
25 |
public static final int |
QUEEN_ROUNDS_PER_SPAWN |
10 |
public static final int |
QUEEN_ROUNDS_PER_WAKE |
0 |
public static final int |
QUEEN_SENSOR_RADIUS |
8 |
public static final double |
QUEEN_START_ENERGON |
100.0d |
public static final int |
SHOOTER_ATTACK_DISTANCE |
6 |
public static final double |
SHOOTER_ATTACK_POWER |
15.0d |
public static final double |
SHOOTER_ATTACK_RANGE |
45.0d |
public static final int |
SHOOTER_BROADCAST_RADIUS |
5 |
public static final int |
SHOOTER_BYTECODES_PER_ROUND |
2000 |
public static final double |
SHOOTER_MAX_ENERGON |
120.0d |
public static final int |
SHOOTER_ROUNDS_PER_ATTACK |
9 |
public static final int |
SHOOTER_ROUNDS_PER_MOVE |
9 |
public static final int |
SHOOTER_ROUNDS_PER_SPAWN |
60 |
public static final int |
SHOOTER_ROUNDS_PER_WAKE |
60 |
public static final int |
SHOOTER_SENSOR_DISTANCE |
3 |
public static final double |
SHOOTER_SENSOR_RANGE |
90.0d |
public static final double |
SHOOTER_START_ENERGON |
1.0d |
public static final double |
SOLDIER_ATTACK_POWER |
5.0d |
public static final int |
SOLDIER_BROADCAST_RADIUS |
5 |
public static final int |
SOLDIER_BYTECODES_PER_ROUND |
2400 |
public static final double |
SOLDIER_MAX_ENERGON |
80.0d |
public static final int |
SOLDIER_ROUNDS_PER_ATTACK |
6 |
public static final int |
SOLDIER_ROUNDS_PER_MOVE |
6 |
public static final int |
SOLDIER_ROUNDS_PER_SPAWN |
40 |
public static final int |
SOLDIER_ROUNDS_PER_WAKE |
40 |
public static final int |
SOLDIER_SENSOR_DISTANCE |
4 |
public static final double |
SOLDIER_SENSOR_RANGE |
180.0d |
public static final double |
SOLDIER_START_ENERGON |
1.0d |
public static final int |
SPAWN_LIMIT |
64 |
public static final double |
YIELD_ENERGON_BONUS |
0.05d |
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