Look, Take, Draw — 6 of 7

Michael Lin, Tiffany Lin, and Patrick Rodriguez

Release 1

feel a dull tingling sensation near the front of your head, not unlike a headache..."

Foreseeing is an action applying to nothing. Understand "Foresee" as foreseeing.

After examining the note:

now the note is handled.

To say Paul Regret:

if the note is handled or Cabin Exterior is visited:

say "Paul Regret";

otherwise:

say "The mercenary".

To decide which number is the ending:

if pair of pants is held:

decide on 9;

otherwise if the revolver is held by the player:

decide on 10;

otherwise if revolver is placed correctly and mustang is untied and the pair of pants is placed correctly:

decide on 1;

otherwise if revolver is placed correctly and mustang is untied and the pair of pants is not placed correctly:

decide on 2;

otherwise if revolver is placed correctly and mustang is tied and the pair of pants is placed correctly:

decide on 3;

otherwise if revolver is placed correctly and mustang is tied and pair of pants is not placed correctly:

decide on 4;

otherwise if revolver is not placed correctly and mustang is untied and the pair of pants is placed correctly:

decide on 5;

otherwise if revolver is not placed correctly and mustang is untied and pair of pants is not placed correctly:

decide on 6;

otherwise if revolver is not placed correctly and mustang is tied and the pair of pants is placed correctly:

decide on 7;

otherwise if revolver is not placed correctly and mustang is tied and pair of pants is not placed correctly:

decide on 8;

Check foreseeing when the pair of pants is held:

say "While wandering around town en route to the shootout, Tequila Jim sees you carrying his pants and guns you down. Best get rid of the evidence somehow. There must be someplace you can put them.";

Check foreseeing when the revolver is held by the player:

[say "You should probably put that gun back where you found it before the gunslinger comes back." instead.]

instead say "Tequila Jim and Billy the Post-Adolescent gun down Tame Jesse as he tries to flee the town. Tame Jesse[']s holster is empty; his gun must have gone missing. Hmm...";

Carry out foreseeing:

if ending is 1:

say "[paragraph break]Tequila Jim arrives on time...[paragraph break]Tame Jesse[']s gun is loaded...[paragraph break][Paul Regret] does not arrive, having been hospitalized for a concussion after being kicked by his horse, causing Billy the Post-Adolescent to arrive without backup...[paragraph break] They draw simultaneously, and as no gunslinger has a clear advantage, they wait in a Mexican Standoff.[paragraph break][paragraph break]Several hours later, no one having made a move, they call a truce and go home peacefully.";

end the game in victory;

stop the action;

if ending is 2:

say "[Paul Regret] does not arrive, having been hospitalized for a concussion after being kicked by his horse, causing Billy the Post-Adolescent to arrive without backup. Tequila Jim arrives early and hides in a nearby building. When Tame Jesse and 3 arrive, Tequila Jim takes them both out quickly. He is later lynched by Tame Jesse[']s family.";

otherwise if ending is 3:

say "[Paul Regret] arrives early and hides in a nearby building. All three arrive at the same time. [Paul Regret] kills Tame Jesse, then Billy the Post-Adolescent is killed by Tequila Jim. As a matter of pride, [Paul Regret] kills Tequila Jim.";

otherwise if ending is 4:

say "Tequila Jim arrives early and hides in a nearby building. [Paul Regret] also arrives early and hides in another nearby building. When Tame Jesse and Billy the Post-Adolescent arrive at the same time, Tequila Jim kills Billy the Post-Adolescent and [Paul Regret] kills Tame Jesse. [Paul Regret] then spots Tequila Jim, and kills him as well.";

otherwise if ending is 5:

say "[Paul Regret] does not arrive, having been hospitalized for a concussion after being kicked by his horse, causing Billy the Post-Adolescent to arrive without backup. Tequila Jim, Tame Jesse, and Billy the Post-Adolescent arrive at the same time. As Tame Jesse frantically tries to load his gun, he gets killed by Tequila Jim, who is promptly dispatched by Billy the Post-Adolescent.";

otherwise if ending is 6:

say "[Paul Regret] does not arrive, having been hospitalized for a concussion after being kicked by his horse, causing Billy the Post-Adolescent to arrive without backup. Tequila Jim arrives early and hides in a nearby building. Tame Jesse and Billy the Post-Adolescent arrive on time. While Tame Jesse tries to load his gun, Billy the Post-Adolescent kills him, then starts looking for Tequila Jim, who takes this opportunity to kill him from afar. Tequila Jim is later lynched by Billy the Post-Adolescent[']s family.";

otherwise if ending is 7:

say "[Paul Regret] arrives early and hides in a nearby building. Tequila Jim, Tame Jesse, and Billy the Post-Adolescent arrive at the same time. While Tame Jesse tries to load his gun, he is killed by Billy the Post-Adolescent, who is killed by Tequila Jim, who is killed by [Paul Regret].";

otherwise if ending is 8:

say "[Paul Regret] arrives early and hides in a nearby building. Tequila Jim arrives early and hides in another nearby building. Tame Jesse and Billy the Post-Adolescent arrive at the same time. While Tame Jesse tries to load his gun, he is killed by Billy the Post-Adolescent. Billy the Post-Adolescent is then killed by Tequila Jim. [Paul Regret], noticing where the shot came from, kills Tequila Jim.";

Report foreseeing:

say "Looks like there's still more work to do..."

Understand "forsee" as foreseeing.

Ending1 and Ending2 are numbers that vary.

Before doing anything:

now ending1 is ending.

Every turn:

now ending2 is ending;

if ending1 is not ending2:

say "[head tingles]".

Chapter 4 - Timer