Look, Take, Draw — 7 of 7

Michael Lin, Tiffany Lin, and Patrick Rodriguez

Release 1

g2:

say "[head tingles]".

Chapter 4 - Timer

The fast time rule is listed instead of the advance time rule in the turn sequence rules.

This is the fast time rule:

increment the turn count;

increase the time of day by 2 minutes.

Foreseen is a truth state that varies. Foreseen is false.

After foreseeing for the first time:

now foreseen is true.

Every turn:

if the minutes part of the time of day is 58:

say "[If the location is in the Hotelle]Outside, you hear the town clock chime [otherwise if the location is in Town]The clock tower loudly chimes [otherwise if the location is in Wilderness]Off in the distance, the town clock chimes [end if][hours part of time of day to the nearest 5 minutes in words] times.";

if foreseen is false:

say "Perhaps you should use your psychic ability to FORESEE."

When play begins: now the right hand status line is "[time of day]".

[When play begins: now the time of day is 7:00 AM.]

[Time of day set is moved to before introductory paragraph to ensure accurate time description in intro]

[[testing time]When play begins: now the time of day is 10:56 AM.]

At 10:00 AM:

say "You'd better hurry. Although the shootout happens at noon, some of the gunslingers may have other ideas in mind.";

At 11:30 AM:

if ending is 1:

try foreseeing;

end the game in victory;

otherwise:

end the game saying "You have run out of time. The gunslingers are already moving to the meeting spot.";