Following are links to some of our panelists' most recent interviews, writings, and other musings.
Creative Currents Presents: Hal Barwood -- Wide-ranging interview: his history, story of Yoda product, life as a producer, his sense of game design.
Game Slice interview on Indiana Jones and the Infernal Machine -- Similar to above, minus Barwood's biography, product history & decisions, game design; some thoughts on gaming in general
Interview: Benton Foundation on Practice - Your Voices -- Teachers as agent of change
Professional Information -- Friedman's bibliography, teaching, research, CV, and dissertation abstract.
Why We Watch: The Attractions of Violent Entertainment -- Oxford University Press review of Goldtsein's book.
Learning Skills for the Millenium: The Three X's -- Harel's philosophy of education.
Women.com Spotlight Interview -- Interview on education, learning, and kids
Trip Hawkins Predicts Gaming Future - Game Junkie Dotcom -- 1997 predictions about future of gaming industry
Game pioneer humble but hopeful - USA Today, Jan 99 -- Lessons learned: Hawkins is software guy, not hardware guy...
J.C. Herz's Multi-track Mind -- 1998 interview after publication of Joystick Nation; Herz discusses her view of videogames, with allusions to the philosophy, psychology, and culture of gaming.
Prime Time Replay: J.C. Herz -- 1997 transcript of on-line Q&A with Herz after publication of oystick Nation; discusses history and future of electronic gaming
Lessons from Littleton -- Article written for publication of the National Association of Independent Schools
Q&A: Interview About the State of Game Industry -- Touches on markets, E3, hint of Dreamcast in near future
Interview in UK Gamespot -- Series of interviews on philosophy and practice of game production, artificial intelligence, Black and White, quality, etc.
Interview: Vault -- Overview of Molyneux's ideas on games.
Next Generation Online article on Black and White -- July 1998 article describing some features of Black and White
Game Creator Gabe Newell Discusses Half-Life, AI, and the Challenge of Re-inventing Entertainment -- Article on the development of interactive narrative craft
Webring Interview -- Technical interview with Newell.
David Perry's Brain Dump -- Presentation at Game Developers Conference in San Jose, 17 March 1999
Mark Pesce: Our Future in Digital Space -- Two visionaries speculate on the future of virtual worlds (from four years ago).
Webreview.com Article on VRML -- From WebReview 97: Pesce persona and philosophy.
Digital Be-In Interview -- Pesce on human rights, personal responsibility and cyberspace.
The Free and the Easy (Open Source Musings) by Mark Pesce -- Pesce on VRML economic future, written for NY VRML SIG in 1999
Microsoft Gamecenter -- 1997 interview about Age of Empire.
Next Generation Online -- 1998 interview about Age of Empire and his previous career.
Society for Cinema Studies, 15-18 May 1997 (Ottawa, Canada)-- Short description of Conference Panel
Warren Spector Interview: Unrealuniverse -- Apache interview with Warren Spector: "The man behind many kick ass role playing games from AD&D to Ultima."
Ionstorm Daily News -- Quoted from PC Gamer magazine, 27 August 1999.
Georgia Tech Homepage -- Ellen Strain's CV.
Gamespot: Meet the Gurus -- Short biography paragraph, including his role as inspiration for Jeff Goldblum's Independence Day character.
E3 Conference Proceedings: "The Making of a Great Game" session -- Weaver's comments on producer commitment and production values included in this panel session summary.
NYU ITP Course Description --Lantz and Zimmerman's Game Design course.
NYU Biography -- Eric Zimmerman , Adjunct Assistant Professor of Communications
Gameshow (Description and Bio) --"Gameshow" is an exhibition of Digital and Interactive art at the Bellevue Art Museum; Zimmerman was one of the artists in residence for this show.
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