SPEAKERS

Hal Barwood
LucasArts
Barwood is a Project Leader at LucasArts, where he was designer, writer and team leader on Indiana Jones and the Fate of Atlantis, Big Sky Trooper and Indy's Desktop Adventures & Yoda Stories. In addition, he directed the live action video for Rebel Assault II, a Star Wars combat game. His most recent project is Indiana Jones and the Infernal Machine, a real-time 3D action-adventure. Before Barwood began building games, he spent 20 years in Hollywood as a writer (Sugarland Express), writer-producer (Dragonslayer), and writer-director (Warning Sign).

Bonnie Bracey
Online Internet Institute
Bracey is universally recognized for helping teachers successfully integrate technology into their learning environments. In addition, Bracey was the only teacher selected by President Clinton to serve on the National Information Infrastructure Advisory Committee (NIIAC). Bracey was a Christa McAuliffe Educator for the National Foundation of Education, National Education Association, and was a member of the Challenger Center Faculty. Bracey has served on the advisory boards of the George Lucas Education Foundation, Lightspan Partnership, Apple, Technos, and the Learning Company. She also has written numerous articles for national publications and has been the featured guest of education technology conferences across the nation.

Ted Friedman
Author of Electric Dreams
Friedman recently received his doctorate in literature from Duke University. He is currently revising his dissertation, Electric Dreams: Computer Culture and the Utopian Sphere, for publication. He has published two essays on the dynamics of computer simulation games: "Civilization and Its Discontents" appears in the collection On a Silver Platter (NYU, 1999); "Making Sense of Software: Computer Games and Interactive Textuality" appears in the collection Cybersociety (Sage, 1995). He also has contributed to the journals Critical Studies in Mass Communication and Communication Research, and as a freelance media critic has written for Spin, Vibe, The Source, Details, and Blender.

Geoffrey Goldstein
University of Utrecht
Goldstein was professor of psychology at Temple University (Philadelphia) and visiting professor at the University of London, and is now with the Department of Social and Organizational Psychology at the University of Utrecht, The Netherlands. His books include Aggression and Crimes of Violence (Oxford University Press), which won the Best Book award from the International Society for Research on Aggression, 1988, and Toys, Play and Child Development (Cambridge University Press). His most recent book is Why We Watch: The Attractions of Violent Entertainment (Oxford University Press, 1998), which he edited with support from the Harry Frank Guggenheim Foundation. Goldstein is a fellow of both the American Psychological Association and the American Psychological Society.

Austin Grossman
Austin Grossman entered the game industry in May of 1992, by answering a classified ad in the Boston Globe. He was hired by Looking Glass Technologies as lead writer on Ultima Underworld II, and did the initial design and story for System Shock. He also contributed to Terra Nova and Flight: Unlimited. At Dreamworks Interactive he was lead designer and writer for Trespasser. He is currently working at Ion Storm, writing dialogue for Warren Spector's upcoming action/role-playing game, Deus Ex.

Idit Harel
MaMaMedia
Harel, named one of Silicon Alley Reporter's Top 100 Entrepreneurs for the past three years, holds a doctorate from the MIT Media Lab, two master's degrees from Harvard University (Interactive Technologies & Education and Human Development) and a bachelor of arts degree from Tel Aviv University. She has taught at MIT and Harvard and speaks frequently to business and academic communities throughout the world. Harel is co-editor of Children Designers, winner of the 1991 Outstanding Book Award from the American Education Research Association. One of the first graduates of the MIT Media Lab, Harel founded MaMaMedia Inc. to create a consumer brand based on breakthrough learning methodology and technologies pioneered at the Media Lab.

Trip Hawkins
Founder of 3DO
Hawkins is founder, chairman, and chief executive officer of The 3DO Company. Established in 1991, 3DO publishes video game software for the Sony PlayStation, Nintendo 64, PC, and Internet. The company hosts all of its development in-house including the best-selling and award-winning brands Army Men, High Heat Baseball, Might and Magic and Heroes of Might and Magic. Hawkins also founded Electronic Arts in 1982, where he was CEO for nine years and chairman of the board for 12 years. Despite entering a tumultuous marketplace with 135 competitors, Electronic Arts rose in only four years to become the largest supplier of computer entertainment software in the world and achieved a consistency in profits and growth unrivaled in the industry. Hawkins holds a degree in Strategy and Applied Game Theory from Harvard College and an M.B.A. from Stanford University.

J.C. Herz
Author of Joystick Nation
Herz is the author of Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds (Little, Brown), a history of video games and their impact on popular culture. Herz is producing a television documentary on the history of video games for PBS, and writes a weekly column, "Game Theory," for The New York Times. She also appears as a guest commentator on CNN & Company.

Henry Jenkins
Program in Comparative Media Studies, MIT
Jenkins earned his doctorate in communication arts from the University of Wisconsin-Madison and a master of arts in communication studies from the University of Iowa. His books include Textual Poachers: Television Fans and Participatory Culture, From Barbie to Mortal Kombat: Gender and Computer Games, The Children's Culture Reader and the forthcoming Hop on Pop: The Politics and Pleasures of Popular Culture. Jenkins has published articles on a diverse range of topics relating to film, television and popular culture. His most recent essays include work on Lassie, race and film comedy, pornography and bisexuality, media and democracy, and Dr. Seuss.

Douglas Lowenstein
Interactive Digital Software Association
Lowenstein became the first president of the Interactive Digital Software Association (IDSA) in June 1994. Creator and owner of the E3 trade show, the IDSA is the only association exclusively dedicated to serving the business and public affairs needs of companies that publish video and computer games for video game consoles, personal computers and the Internet. As president, Lowenstein is responsible for the Association's operations and for industry-wide initiatives that affect the nation's fastest growing entertainment industry.

Peter Molyneux
Lionhead Studios
Molyneux co-founded Bullfrog Productions in 1987, and created a new genre of computer games, "the god game" with the release of Populous. Since then Molyneux has been responsible for a string of massive-selling games including Powermonger, Theme Park, Magic Carpet and Dungeon Keeper. In 1997, Molyneux left Bullfrog Productions to form a new games development company, Lionhead Studios, and is currently hard at work on the company's first game Black and White. He has spoken on the subject of development of computer games at the American Museum of the Moving Image, the British Film Institute, ICA (London) and the Dortmund Museum of History and Culture.

Gabe Newell
Valve Software
Newell is the founder and managing director of Valve, an entertainment software company based in Kirkland, Washington. Valve's first game, Half-Life has won more than 50 Game of the Year honors, and was called "Best Game of All Time" by PC Gamer (November 1999). Before starting Valve, Newell held a number of positions in the Systems, Applications and Advanced Technology divisions at Microsoft, where he worked for 13 years. His responsibilities included running program management for the first two releases of Windows, starting the company's multimedia division, and, most recently, leading the company's efforts on the Information Highway PC.

David Perry
Shiny Entertainment
Perry started designing and programming video games in 1981. After authoring numerous books, Perry moved to England to develop professional games for Mikro-Gen, Elite Systems and Probe Software. In 1991, he moved to the United States to work for Richard Branson's new company, Virgin Games. There he headed up the team responsible for hundreds of millions of dollars in retail sales through award winning games. In October 1993, Perry formed Shiny Entertainment, which so far has generated six highly acclaimed titles. Shiny now focuses on PC based games and this year will be releasing the highly anticipated games Messiah and Sacrifice.

Mark Pesce
University of Southern California
Pesce has been exploring the frontiers of the future for nearly two decades. The author of three books, Pesce is widely respected as a technologist who possesses vision in equal measure to his technical prowess, paired with a unique ability to translate abstract concepts into concrete explanations. In September 1998, Pesce was appointed chair of the Interactive Media Program at the University of Southern California's world-renowned School of Cinema-Television. His mandate - to bring cinema and broadcast television into the interactive era- led him to create a program that encourages creative vision and is producing a generation of entertainment professionals shaping the media of the next century.

Bruce Shelley
Ensemble Studios
Shelley has been a professional game designer and developer since 1980. He began working with board games and switched to computer games in 1987. He helped start or worked for five game companies. Prior to the start of Ensemble Studios in 1995, Shelley is best known for assisting Sid Meier on the design of the original editions of Railroad Tycoon and Civilization when they were colleagues at Microprose. He is a senior designer at Ensemble Studios, where he helped organize the company and evolve their development methodology. He contributed to the design of both Age of Empires and Age of Empires II: The Age of Kings.

Greg Smith
Editor of On A Silver Platter
A former systems analyst for IBM and other firms, Smith is now an assistant professor in the Communication Department at Georgia State University, where he teaches media studies and history. He earned his doctorate from the University of Wisconsin-Madison. Smith is the editor of On a Silver Platter: CD-ROMs and the Promises of a New Technology (New York University Press, 1999), and co-editor of Passionate Views: Film, Cognition, and Emotion (Johns Hopkins University Press, 1999). Smith is interested in how new media try to incorporate existing content from other media, and in the ways that these adaptations can often expand the aesthetic capabilities of new media.

Warren Spector
IonStorm
Spector started at Steve Jackson Games, a small board game company where he worked on Space Gamer magazine, and developed or designed several board games and role-playing games. After rising to editor-in-chief at SJG, he moved on to a position as a game developer for TSR, Inc., best known for the Dungeons & Dragons role-playing games. After five years in the paper game business, Spector made the leap to computer gaming, taking a position as associate producer for ORIGIN Systems, Inc. Spector was the producer of the award-winning Ultima Underworld series (with project director, Doug Church), Ultima VII, Part 2: Serpent Isle, Wings of Glory, among others. In November 1999, Spector accepted a partnership position and seat on the board of directors of ION Storm. He and his team are currently working on an action/role-playing game entitled Deus Ex, scheduled for release later this year.

Ellen Strain
Georgia Institute of Technology
Strain is an assistant professor of Film, Video and Multimedia at Georgia Tech. She teaches within the School of Literature, Communication and Culture's graduate program in Information Design and Technology. Her research concerns historical understandings of immersive entertainment technologies ranging from world fairs to video games and virtual reality. She currently has several projects in development, including a book entitled Public Places, Private Journeys: Immersive Entertainment Technologies and the Tourist Gaze, and an NEH-funded multimedia learning tool focused on the analysis of D. W. Griffith's The Birth of a Nation. She just finished a CD-ROM-based interactive narrative on the unsolved murder of Hollywood director William Desmond Taylor in 1922.

Christopher Weaver
ZeniMax
Weaver is the chief technical officer of ZeniMax, an interactive software engineering and consulting firm based in Rockville, Maryland. Weaver was formerly Chief Engineer to the Congressional Subcommittee on Communications, Vice President of Science & Technology for the National Cable Television Association and directed the Office of Technology Forecasting for the American Broadcasting Company. Weaver participated in some of the earliest commercial developments in interactive cable and multimedia. He holds graduate degrees in Computer Science and Japanese, from Wesleyan University and in Engineering from the Massachusetts Institute of Technology. A former associate of the Architecture Machine Group and Fellow of the MIT Communications and Policy Program, Weaver was appointed a Fellow of the Robotics Simulation Laboratory at Carnegie Mellon in 1995.

Eric Zimmerman
New York University and Parsons School of Design
Zimmerman is an accomplished game designer, artist and academic exploring the emerging field of game design. Zimmerman teaches at New York University's Interactive Telecommunications Program and the Digital Design program at Parsons School of Design. He exhibited non-digital game projects in the Center for Contemporary Art in Grenoble, The Bellevue Museum in Seattle, and Artists Space in New York City. Eric has published and lectured extensively on the design and culture of play and games.


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