The Mech project attempts to collect game writing and game playing information in the MIT Assassins' Guild. The project began with Joe Foley's attempt to document game mechanic design and Jake Beal's need to document his particular gamewriting style. Since then it has grown to incorporate information for running games and playing them. We hope that others will contribute to this effort so that people do not need to reinvent the wheel every time a game is written.
The opinions contained within belong solely the individual authors and do not reflect on the MIT Assassins' Guild or the Mech Project editors.
If you are interested in joining the project or merely adding content, contact mech-gms.