MIT: Independent Activities Period: IAP

IAP 2016



Transforming the work place through serious games

Laure Dousset, Visiting student, Scot Osterweil, Creative director - Education Arcade

Enrollment: Unlimited: Advance sign-up required
Sign-up by 01/26
Attendance: Participants welcome at individual sessions
Prereq: None

Are you wondering how games will be used in your future workplace? Are you interested in changing the workplace through game design? This class is for you.

Through hands-on activities, you will experience how games will transform the workplace. The class will be divided in 4 sessions. Each session, we will explore games used in companies through a particular theme. Themes include:

Recruitment: How can you be more prepared for new forms of recruitment? How can games and gamelike experiences change the rules of recruitment?

Training: How can serious games, particularly simulations, affect workplace training?

Client Focused Innovation: How can you become more innovative in using games, while keeping the client's needs in mind? How will this new type of game will impact innovation in companies?

Disruptive Innovation: We'll use a creative method to be able to innovate while thinking out of box, creating new products or services with a rubik’s cube.

In every session, we will have a short presentation, an activity on the topic (testing serious games, using methods...) and a debate oriented with questions related to the topic.

The global objectives of those workshops are to make you able to evaluate serious games, have an overview of that topic and be able to evaluate their use in companies.

Sponsor(s): Game Lab, Comparative Media Studies/Writing
Contact: Laure Dousset, LDOUSSET@MIT.EDU


Recruitment

Jan/05 Tue 02:00PM-04:00PM 36-153

During this session, we will experiment with a playful assessment tool, and discuss its potential use for recruitment.

We will also explore and evaluate two outstanding recruitment games: America's Army and REVEAL. We'll end the session with a discussion on the advantages and limitations of using serious games for recruitment.

Laure Dousset - Visiting student, Scot Osterweil - Creative director - Education Arcade


Training

Jan/12 Tue 02:00PM-04:00PM 36-153

Serious games first appeared in the workplace through training games and simulations: why? We'll explore that during this session, exploring different serious games from different fields.

Our objective will be to evaluate those games and be able to develop a critical point of view on them. We'll try at the end to identify the topics in which serious games could be powerful in training, imagining the future of those games

Laure Dousset - Visiting student, Scot Osterweil - Creative director - Education Arcade


Client Focused Innovation

Jan/19 Tue 02:00PM-04:00PM 36-153

During this session, we will experiment with a serious game that will lead us to innovate using technologies: Tech it! We'll use our problem solving skills in this accessible role playing game to meet a consumer need. We will also discuss the strengths of a new type of serious game: innovation games.

Laure Dousset - Visiting student, Scot Osterweil - Creative director - Education Arcade


Disruptive Innovation

Jan/26 Tue 02:00PM-04:00PM 36-153

During this session, we will use a creative method of innovation based on a game that we all know: the Rubik's Cube. We will collaboratively develop new business models trying to disrupt the market with this creative way to see innovation. As an interactive way to build business models, we will explore how far we can go with innovation games.

Laure Dousset - Visiting student, Scot Osterweil - Creative director - Education Arcade