|
The
goals of this project are to instill an attitude that individuals
can make a difference and have a positive impact upon a
community as well as to strengthen academic skills in science
and technology, English language arts, history and social
science, and health. |
|
Student
projects address problems such as homelessness, elderly
issues, domestic violence, environmental concerns, child
care, animal abuse, teen pregnancy, gang violence, illness,
mental and physical challenges, etc. |
|
|
Curriculum
Requirements:
During a four-month period (January - April), students
are given the following curriculum requirements :
|
|
|
-
identify a community need
- state
a goal
-
work with an adult advisor
- implement
a service project
- complete
weekly requirements for evaluation
-
use classroom time well
- research
and write, in paragraph form, information about organization
being helped
-
demonstrate teamwork
-
complete research paper on a related issue
-
demonstrate an understanding of digital editing using
the computer (Avid Cinema or iMovie)
-
produce a multimedia infomercial
-
write a reflective essay on the project
-
make a display demonstrating the process of the project
-
demonstrate the ability to verbalize project results
at a school showcase
-
create part of a community website
|
|
|
Assessment
is done in a variety of ways:
|
|
|
-
weekly written evaluations by teachers
-
review of teams' records and research reports by teachers,
advisors, and community professionals
- feedback
from community organizations and adult advisors
-
interviews of team members and a judging of multimedia
displays at a school showcase
-
feedback from community after infomercials are viewed
|
|
|
This
program helps to improve skills in communication (both
written and verbal), research, computer and video technology,
civic life and in facilitating a healthy, safe and supportive
community. It is a perfect example of using a multisensory
approach that addresses the multiple intelligences:
|
|
|
- verbal/linguistic
learners do especially well writing research papers
and speaking about their project.
- logical/mathematical
learners keep good track of fundraising expenses and
profits, conduct surveys and chart results.
- visual/spatial
learners make attractive displays and eye-catching graphics
for the videos and websites.
- kinesthetic
learners enjoy doing activities with clients at community
organizations, acting in infomercials, and organizing
active fundraisers.
- musical
learners use music well to enhance videos or to brighten
the lives of community members.
- interpersonal
learners are the forces behind good community service
team dynamics.
- intrapersonal
learners are those who choose to set individual goals
for service.
|
|
|
|
Butler
Youth Leaders
History of the Community Service Curriculum
|
1992-1993
- became
part of the Family Consumer Science curriculum called
Fleet Youth Leaders because of partnership w/ Fleet
Bank
- 7 Fleet
Bank adult advisors
- 39 student
teams
- service
and fundraising
- handwritten
reports
- some teams
had photos
- some teams
made videos (edited by teacher)
- classes
met 1x per week
- Fleet Bank
provided awards
- top team
had fieldtrip to state competition (JFK Museum / Library)
1993-1994
- same format
as previous year
- 42 student
teams
1994-1995
- same format
as previous two years
- 51 student
teams
1995-1996
- moved to
FCS / Humanities curriculum
- team-teaching
with Computer Technology Teacher
- classes
met 5x per week
- became
Butler Youth Leaders
- 46 student
teams
- research
reports done with computer wordprocessing
- student-edited
videos using VHS video editing processor
- multimedia
infomercials produced (combining video, computer-generated
titles, still pictures, music and voiceovers)
- first in-school
Carnival to raise funds for service organizations
- school
provided awards
- fieldtrip
for top 7 teams to JFK Museum / Library & Quincy Market
1996-1997
- same format
as previous year
- added Intranet
and Internet capability as research tool
- 52 student
teams
- fieldtrip
for top 9 teams to B.U. Grad. School of Communications
1997-98
- same format
as previous two years
- added digital
video editing on computer (AVID CINEMA)
- 8th gr.
student team did a TV show in Cambridge demonstrating
AVID
- added web
page design
- 58 student
teams
1998-99
- expanded
digital video editing to 7th grade
- some 8th
grade teams added computer-generated cartoons to their
videos
- fieldtrip
for 25 exemplary students to the newly digitized studio
of Channel 7 Boston (WHDH)
- 62 student
teams
1999-2000
- digital
editing expanded to include both AVID CINEMA and Apple's
iMOVIE
- student
video options expanded to include CD-Rom format in addition
to VHS cassette format
- student
teams have the opportunity to apply on-line for mini-grants
through a Butler school partnership with KIDS ENERGY
- Butler
Youth Leaders website is created
2000-2001
- Butler
Youth Leaders Program is invited to enter the Global
Junior Challenge (Worldwide Educational Technology Competition)
- Out of
588 projects from 49 countries, the Butler Youth Leaders
Program is chosen as a finalist
- The BYL
Program participates in the "Youth into the Digital
Age" Conference in Rome, Italy
- The BYL
Program is invited to interact online with many of the
international participants in Rome
- Butler
Youth Leaders Program is invited to enter the "Stockholm
Challenge" (Worldwide Technology Competition)
|
|
|
|
|
|