Mystery at the Museum (M@M)

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Mystery at the Museum

Mystery at the Museum is the first indoor Augmented Reality simulation created by the MIT Teacher Education Program. In this game, teams consisting of a Biologist, a Technologist and a Detective must work together to solve a crime. The infamous band of Flamingo Thieves has struck again and stole a priceless object from the Museum of Science, but players must figure out what they have stolen, how they did it, and catch the thieves before they get away.

Players have many different ways in which they can collect clues - including interviewing virtual characters (unique to each room within the museum), collecting clues found in exhibit halls, analyzing samples using virtual instruments, and using understanding information from exhibits throughout the museum.

Players receive information based on their location (provided via Wi-Fi) and can interact with each other and virtual objects via Infrared data exchange. The experience creates a real-time adventure in which players must race against time and the virtual thieves to collect the information necessary to apprehend the thieves, locate what they have stolen, and catch them before they get a chance to leave.

 

To see an overview of the game take a look at the Technical Overview Presentation (in Flash).