Press

Education Week - May 15, 2013 - Mobile Apps Make Field Trips More interactive
This article summarizes Augmented Reality presentations by researchers and educators at the American Educational Research Association conference in San Francisco providing specific examples of how the technolgy is being used to support both formal and informal science education.

The Scientist - January 2013 - Games for Science
This article provides specific examples of how scientists are using video games to tap the collective intelligence of people around the world, while doctors and educators are turning to games to treat and teach. 

MIT Tech Review - September 24, 2012 - EmTech Colombia 2012: Entrevista a Scot Osterweil

American Society of Mechanical Engineers - September 2012 - Can Video Games Reshape STEM Education?

Voice of America - October 13, 2012 - Collaboration if Key in Creating Games That Make Learning Fun
This article discusses the role of collaboration in game development as well as the U.N. Alliance of Civilizations (UNAOC) Create UNAOC 2012, a global competition that awarding cash prizes to creators and developers of computer games and apps that promote intercultural dialogue and understanding. The Education Arcade and Learning Games Network are partners in the competition.

Journal of the NSTA – January 25, 2011 – Engaging Students With Augmented Reality

 USA Today - February 21, 2011 - Interactive Game Vanished Doubles as an Education Tool.  

Mass High Tech – September 20, 2010 – NSF grant aids Boston-area high schools in biology curriculum

Design Mind – May 20, 2010 – Sandbox Summit

National Public Radio’s All Things Considered – March 29, 2010 – From Chalk to Bytes

Google Labs Online – July 12, 2010 – App Inventor for Android: On The Shoulders of Giants

CNN Online – July 12, 2010 – Google aims to make app creation easy

MassBio News – July 6, 2010 – Gaming for Good at Summer Camp

Penn GSE News – August 30, 2010 – BioGraph Project Lands NSF Funds

Dr. Dobb's – August 23, 2010 – App Inventor Google's, Research Roots MIT's
 

White Hat News – August 22, 2010 – Google App Inventor from MIT

WebWire – August 19, 2010 – The MIT roots of Google’s new software

Spotlight on Digital Media and Learning – April 19, 2010 – Computer Gaming Gets Serious - And Smart

Boston Globe – September 7, 2009 – Improving on Reality

Boston Globe– October 12, 2009 – How Video Games are Good for the Brain

Education Week – June 23, 2009 – Cutting-Edge Classroom Technology

SMLXL – July 31, 2009 – Education in augmented reality

Place of Social Media – July 10, 2009 – Creating Empathy Through Role Play

Washington Post – February 10, 2009 – Play Games with Your Resume

eSchool News – December 9, 2009 – Can gaming change education?

The Christian Science Monitor – September 18, 2008 – Video games start to shape classroom curriculum

Read Write Web – May 19, 2008 – Do Mobile Games Have a Place in the Classroom?

The Cambridge Chronicle – March 3, 2008 – Rindge and Latin physics teacher takes E=MC2 to heart

MIT PressLog – July 22, 2008 – A Game Looking at the Reality of Climate Change

Transforming Education Through Technology Journal – February 1, 2008 – When Worlds Collide: An Augmented Reality Check

American Institute of Biological Sciences News – April 30, 2008 – AIBS honors outstanding contributions to the biological sciences

MIT SA&P PLAN – 2008 – Blurring the line between learning and fun

CNN Online - September 23, 2007 - Second Life's 2nd Value: Testing Ideas

Confessions of an Aca-Fan – November 13, 2007 – From Serious Games to Serious Gaming

Wired News - July 27, 2007 - Wii + Second Life = New Training Simulator

Game Set Watch – December 20, 2007 – Road To IGF Mobile: Singapore-MIT GAMBIT's Backflow

Smithsonian – September 21, 2006 – Learning on Location with Museums

National Geographic – October 16, 2006 - Mobile Games Superimpose Virtual Fun on the Real World

The Escapist – August 22, 2006 – Playing to the Test

Wisconsin Technology Network – October 26, 2005 – Augmented reality brings a new dimension to learning

Wilmington Advocate – March 17, 2005 – Piloting New Ways of Learning

The Village Voice – January 4, 2005 – Game On!

Sydney Morning Herald – August 27, 2005 – Play and Learn

Business Week – August 23, 2005 – Education Games Crank Up the Fun

MIT Spectrum – Spring 2005 – Playing Games

New York Times – May 27, 2004 – To Study History, Pupils Can Rewrite It

Technology Review – June 2004 - The Education Arcade

Technology Review – April 2, 2004 – Look, Listen, Walk

MIT News – November 17, 2003 – Education Arcade zooms in on games in the classroom

Technology & Learning – November 15, 2003 – Top 10 Innovative Projects

Boston Globe – July 27, 2003 – Interactive game gives science lesson

Diverse Issues in Higher Education – December 4, 2003 – Research Schools Work to Improve

Santa Fe New Mexican – April 15, 2002 – The New Scientific Method

MIT Tech Talk – April 10, 2002 – School kids get excited by science

Cambridge Community Television (CCTV) – April 1, 2002 – StarLogo at the Agassiz School

Wired – March 12, 2001 – Teachers Miss Out on Tech Tools

Boston Globe – July 8, 2001 – Director at MIT Talks About Science

Boston Globe – February 18, 2001 – Program Puts Fourth Graders to Test – Class Tries Learning Tool Developed at MIT Lab

MIT I/S Newsletter – August 2001 – Summer Break: Teachers Dive into Adventures in Modeling