In which our heroes set up the massive Santa Vallandran
Trade Empire...
Orhan 2 Day 5 TE 6062
Imre goes to talk to Gireg Jan about Koran Mas. The warlocks of Itannis
must tell the truth and if they ever betray anyone their crystals will
shatter. He is of course therefore ideally positioned to betray the city.
Oathar goes to the Barge Inn and looks around for Andraax. He sits down
and starts talking to Oathar. He starts asking if Oathar wants to join
a secret society. We only admit those who are of the proper disposition
and lineage.
Orhan 2 Day 7 TE 6062
There's a knock at the door. The man in the dark cloak shows up to test
us. Are we ready for the testing? Imre invites him in but he decided to
wait outside. Imre comes to get us. We decide to go get tested. He blind
foldus and walks us through the streets.
When we take our blindfolds off we're in a warehouse of some sort. Sitting
there in a chair is a man. "Greetings, my name is Morpheus."
He offers us red pills and a blue pills. We take the red pills. We fall
asleep.
We wake up outside, blindfolded, and are told it is time to face the
trials. First is the leap of faith. We get shuffled over and told to leap
off the building, if we have faith we will survive. We jump and fall a
foot. You have passed the first test.
Then we are led down stairs and into a room. The next trial! The test
of perseverance. There are two lines of people on either side of us. In
front of us, it's pretty warm. We are instructed to make the walk of fire.
Oathar strides across with his ring, Haeraan with his concentration, Kyrik
with his Ignore elements, and Imre runs fast with hurting feet. They confer
and decide to pass Imre this time.
Next is the test of endurance and we are told to remove our armor. Imre
and Oathar cast Resist Damage and walk through. We do it twice. Then again.
You have passed and take off your blindfolds!
We see the members of the Ancient and Sacred Order of the Stonecutters.
Gireg Jan is there too. LET THE PARTY BEGIN!!! The Prince is a stonecutter,
and several of his ministers, and all the guildmasters, and several council
members, etc.
We are now officially members of the upper class mens party circuit.
We get Stonecutter rings and the secret handshakes. Everyone gets a number.
There's a sacred scroll and a rock of victory and a rock of shame. After
the party gets going there are exotic dancers, and the like. Turns out
there's a monthly party.
Orhan 2 Day 8 TE 6062
There's a knock at the door. It's a message for the Lord Admiral. Imre
invites him in to deliver the message. He's sorry to report that one of
the ships was lost hitting a reef off Zinvar. All hands were lost. The
cargo is pretty lost too. Yeah, it's a cursed island, time to write it
off. Oh well. But no! Oathar does not write off cargo so easily! He gets
the party together and they prepare to sail on the next tide. Meanwhile
Imre chats up the sailor looking for morale problem among Oathar's sailors.
Orhan 2 Day 11 TE 6062
They sail off. Oathar tells them to head towards Danarchis. Then they
turn towards Zinvar...
Orhan 2 Day 13 TE 6062
There's a waygrog party that night. The next day, they find the wreck
of the other doomed ship. We row over to the wreckage and see what's salvagable.
We find a couple of bodies and some ruined cargo. Some small amount of
cargo is recovered, but it's pretty bad.
While searching the wreckage, Kyrik and Oathar are savaged by sharks!
We're left to the boat and then the boat start rowing back towards the
ship.
Imre recognizes this shoreline from his books of maps. He points towards
the X. We follow the path. We get to a large mound (hill). Haerran's finely
honed barrow sense determines that a barrow-wight is within. We search
for a way in. Haeraan finds the way and gives us the barrow wight briefing.
AT1 DB 90, takes large crits.
Oathar unearths the stuff in front of the door. Then it's locked. Imre
undoors the door. Then it's gone. Haeraan charges in and there's a barrow
wight. Combat! Except there's no combat because Imre blows up the Barrow
Wight with his cleric powers as the first action in snap. Haeraan sips
from his bitter cup.
Inventory of the treasure: 5000 gold, 2 large amphorae (vases), several
sets of silverware with gold trim, magic humidor with a pile of 100 year
old cigars, magic flag which displays your appropriate symbol - always
visible to you and your allies, morale and leadership bonus.
We also find cursed/evil stuff: 2 scimitars, a whip and a shortsword.
We search around and find some tracks heading towards the port. In the
city Oathar hears a tiny sound that's slightly insectoid, but no one else
hears it. We see vague webbing and stuff on buildings though so Haeraan
and Imre make fauna lore rolls and decide the webbing is much thicker
and tougher than spider webs.
The tracks lead deep into the ruined city with lots of webs. In an open
area it is filled with webs. At the far end are 8 big white man sized
cocoons. Oathar leaves them over to himself and we start cutting one open.
We find the cocoons are AT20 DB 50 with 100 hits. Imre tries his tear
spells, and it opens up revealing one of Oathar's sailors.
The insectoid sound returns, so we teleport 4 of the cocoons to the beach.
Then the 7 foot tall insectoid things show up. Bug people. Haeraan realizes
they are the Kaeden stand as monsterous aberations from the first era
named after Kaedena. They're like shards and the N'eng. This is really
not good. It's quite bad. We hope we survive.
People try to keep them off of Oathar while he teleport evacs people
to the beach. It's mostly successful and Oathar gets the cocooned guys
out. Then the Kaeden pull out their horrible cocooning attacks. Things
are tense and then we teleport out.
We flee in terror grabbing our coccoons and treasure we flee the island.
Flee! Flee! Flee!
Orhan 2 Day 23 TE 6062
We visit Gireg Jan. The Kaeden are on Zinfar! The Althans were masters
of technology. Gireg Jan speculates there was a Kaeden in a stasis box
somewhere and it was released on the island. Now they are multiplying.
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