Session 178

In which our heroes ...

Orhan 2 Day 56 TE 6062

Imre goes shopping for something for Nusmoi. They have ivory here which is fairly rare elsewhere.

Oathar goes to the temple of Shaal. It has a little side chapel to Neela. It's not very well kept. Oathar replaces the candles and then prays. When he prays, Neelas altar lights up. Coins placed on the altar vanish. So Oathar puts 100 gold on the altar. He talks to the priest of Shaal about the conditions he found in the shrine. The priest mostly blows him off saying the acolytes take care of the altar. Oathar asks to talk to the high priest. The high priest examines the glowing altar and then Oathar and says, "So she's chosen one, has she." Oathar give the high priest 25 gold for use in maintaining the shring and places another 25 on the altar which vanishes. The high priest whistles to himself and is clearly appraising. Oathar asks if one of the acolytes was considering pledging himself to Neela when he took his vows. The high priest hums and haws and rushes off to get some poor acolyte. Oathar drops the hammer of Neela on the poor guy and Neela shines a beam of light down on him from Orhan, and his eyes are opened. The high priest and the other priest sense that things are about to change he in the temple. Not necessarily for their benefit. Oathar gives Brian the Acolyte 50 gold for use in Neela's service and heads off smug.

Alynna arrives on the ship via navigator jump. She spouts heresy when asking why we are all the way out here: "It just seems we have more important things to do than build up wealth." Even given her crazed attitudes, Oathar welcomes her back, but doesn't do a good job telling her what we're up to, since she's not interested in the wealth part. Kyrik gives her her laen lens and she powers up her boots.

Oathar sends his sailors out to talk about Neela in the bars that night.

Orhan 2 Day 66 TE 6062

After days of sailing around not spotting land, we discover the Black wall at the end of the world. It's obviously cursed. We turn around. Oathar looks suspiciously at his navigator sister, but she protests her innocence.

Orhan 3 Day 1 TE 6062

We arrive at the archipelego off the coast of Follen. We sail up to an island in an attempt to establish our final beachhead. We pick a small rocky spit with sand and rocks and some scrub. We name the island, "The island". We build a little shelter and set up our teleport point.

Orhan 3 Day 2 TE 6062

We send the cargo ship home, and prepare to brave the wind storms! We sail around to the northeast corner and then dive in. Kyrik instructs us to tie the wind flute to the mast. We do this thing....

Oathar gives a speech to the men and then we head in!

Oathar casts Weather Prediction. The next 48 hours: intermittent death, with occasional death showers, broken by death out of the south.

It's dark and cloudy as we sail to Follen. We hear the rumbling of thunder and then the horror of the blade wind. It's quite a show, but the flute does indeed get us through. The pennant atop the staff gets shredded. The top most sails have bits of metal stuck in them. A piece of dull metal his Haeraan but falls safely to the ground. Glowing metal shards hits Alynna and Kyrik, and falls to the ground. A piece flies at Oathar who attempts to catch it. A magic dagger embeds itself in his hand. Oathar takes a 16 E puncture breaking his wrist. A glowing, crackling Main Gauche, glowing with vast power, flies at Imre. Imre dodges it, taking only a 40 E puncture, C electricity. It crackles with power....

Oathar seems to have received a glowing +20 dagger, will long door to my hand once a day. Imre seems to have a +25 Main Gauche, double concussion damage, with an additional electicity crit two levels lower.

In the future we can take up to a plus 10 or -10 on our roll when going through the blade storm. We pull up to the land. The boat is a tad damaged and in need of repair. There's a bay ahead, we pull in and attempt to anchor the boat. The party takes the long boat in. We step upon the shores of Follen! Yay!

We stay the night on the beach to get a teleport point (that we dare not use).

Orhan 3 Day 3 TE 6062

We troop off to the south and come upon the signs of civilization. Oathar examines it through his spyglass. Village. In the center are wooden buildings, nothing over two stories. Mostly thached mud though. We head on in.

A local talks in broken Shay. Wacky. Kyrik interrogates him. We tell him we are adventurers. He tries to put the fear of Follen into us. We'll get killed chasing after the vast wealth just in the mountains. The big mountain of gold and gems. Adventurers always chase it and then get killed.

Imre does some healing in the village before we head on. They show us the special "adventurer's section" of the graveyard to try and dissuade us. They say Leeroy Jenkins is buried there.

We spend the night in the village and then head towards the city to the south.

Orhan 3 Day 4 TE 6062

We approach the city. It's got a stone wall around it. There are little bits of metal embedded in the wall every now and then. No buildings over two stories. We talk to the guards. "Welcome to Sanctus, Please obey the local laws." They seem to be the usual laws.

Kyrik doesn't find a library. Imre get a local pickpocket to be our guide. He takes is the temple regions. We find a temple of Eissa, Moralas, and Cay. Oathar and Alynna head to the temple of Cay. The temple seems to be wealthy. Alynna leaves a 50 gold piece offering. She asks a priest for information about the local area. They are mostly trying to support those who would take up arms in defense of the colonies. Their main enemies are the barbarians from the wild, and various foul creatures. Evil mostly comes from inland. Fould demons from beyond the pale occasionally. Then there are of course agents of the unlife. They like it here because it is a land of testing. He confirms that the jewel wells do indeed exist. They are points of contention and very difficult to plunder. Many powers seek to control and manipulate them. He says that we would be surprised by what we can jus tpick up off the ground. The temple can not provide us with a map of the desert sadly. The Steel rain (another branch of the unlife like the iron wind.) Cover is recommended. He says many people swear they've seen the mountain of gold, but no one has ever returned with a mountain of gold.

Imre, Kyrik, and Haeraan head into the temple of Eissa for Imre's traditional absolution. Imre attempts to speak to the high priestess without telling anyone why. She goes to get the high priestess. A little angel of death pops out of the back of temple, and greets him. They called her to come get him, but the angel of death doesn't get him. Then the high priestess rushes out to talk to him. He asks for maps inland, but they don't leave the temple much and so can't help him. Inland is death apparently. Filled with the undead and agothu and all kinds of stuff. They do know that there is one main pass through the mountains to the desert beyond. Follow the coast down to the river and then folow the river inland until it goes through the pass. But be warned, it is a river of death. The jewel knights draw their power from the jewel wells.