In which our heroes ...
Orhan 3 Day 18 TE 6052
We travel to Lethys where a ship from an Oathas company meets us. As
we pass through Halkataine, we find that a coronation date has not been
set yet, as they want to finish with the Northern border first. Many forces
are being sent home from the front to deal with crops. The Blue Mermaid
arrives! It's a two masted cargo ship already filled with food stuff and
finished goods. (Mining supplies, weapons, etc.)
The first mate meets me on the dock. They start resuppling for a few
hours. Oathar remembers that we are supposed to be sailing to the northern
coast of the continent to Kelfour's Landing. A happy place surrounded
by orcs and the cults of the spider goddess. Complete with blood sacrifices.
Orhan 3 Day 33 TE 6052
We're off. Oathar expertly maneuvers the ship out of port and into the
currents. Then he goes to see to his guests. The party is in quarters
with the rest of the sailors. Oathar kicks the chiefs out of their cabin
for the ladies. The menfolk sleep with the crew. Oathar has a small cabin.
Complete with bird perch. Haeraan tries to pace the decks during the night.
We try to decide between the the coastal route (pirates), and the deep
water route (monsters, storms). We decide to take the ocean routes.
Orhan 3 Day 36 TE 6052
We're sailing off to the deep waters. Navigation isn't so bad. After
a few days, the winds pick up. "Port is left because it has a 'T'
in it." There's some goofy navigation things.After a couple days,
a watch reports, "Disturbance ahead." Somehow, the ship doesn't
come equipped with a spyglass. After a few few days, a whirlpool appears
in our path. We turn to starboard and attempt to move around it. Something
is approaching from the opposite direction! Oathar's bird flys out and
says it's a ship. Running a black flag with white markings. Haeraan identifies
is as the flag of a landlocked Halkataine barony. The ship is damaged,
the mainmast is down. The rear mast has a black flag with a white swan.
The navigator identifies it as the flag of the famous pirate, "The
white swan". He runs a fleet of pirate ships and is known for always
taking captives and is always willing to ransom them. The bird doesn't
see people aboard.
We turn towards the boat. Haeraan, Kyrik, and two competent sailors beam
over to the ship. On our side, we start madly readying ropes.
Haeraan and Kyrik find the brig. Kyrik finds some loot and a new spyglass.
There are too many cells, Haeraan and Kyrik decide to get D.
The docking maneuver goes well and all the ropes hold. Oathar gets his
ship's crew doing stuff like mad, and is setting the sails on the other
ship from here with his magic.
D. moves to the other ship with her unspeakable talents. (She tightrope
walks across the tow ropes between ships.)
Meanwhile, down below, Haeraan finds about 20 cells around 10 of which
he hears sounds out of. He starts bashing doors open, waiting for D. to
come unchain them.
D. examines the sailors. They were from the Horizon. Their ship
was captured and burned, and they were taken prisoner by the pirates.
They were transporting a noble worman from Danarchis,
that city we visited once.
Meanwhile Kyrik is rescuing the noblewoman and her lackey Lucy. The noblewoman
gets confused by Imre and his holy symbol. "Hello miss, er... young
man, er miss..."
Down there, they find the captain of the Horizon. They had cargo
and one of the ladies of one of the leading families of Danarchis. He
tells the tale of the massive storm, possibly even an essense storm. The
pirates were mostly washed overboard.
Oathar has is first officer go aboard and strike the swans colors and
raise up our own. Woo hoo! So flies the Black Raven!
D. begins a massive looting operation. They find a chest of wands. Among
the loot (silk, wine, incense, etc.), D. finds a chest of 12 wands. A
very nice rapier, two potions, 25 gold about. Kyrik's chest has about
50 gold. Kyrik's chest has a false bottom, but he's scared of it, so he
doesn't look inside. D. finds the poison needle trap. Imre give her some
resist poison which is lucky since she fail to disarm the trap and gets
stabbed. Imre neutralized the poisons, so there seemed to be no serious
effect. D. opens the false bottom. It's lined in black velvet with four
flat cut gemstones: red, blue, green, and white. Woo hoo! We get all their
charts and maps.
Burial ceremonies for the dead pirates, "Go into the realm of Shaal
and don't come back! We mean it, no being undead!"
Orhan 3 Day 66 TE 6052
We spend three weeks sailing back. The noblewoman is a pain in the neck.
Her servant Lucy scurries around a lot. Oathar has some talks with the
Horizon's Captin Kipp, an older guy of fair experience. They were going
from Danarchis to Lethys, but fled westwards from the pirates. They weren't
fast enough, so got run down. We arrive in Kelfour's Landing.
The emerald is mentalism, the saphire has essence, the ruby has channeling,
the diamond has all three. Attunement reveals that the essense gem has
a couple of powers. By peering through the gem, it's a detect essence
spell. We need to study them to get further powers.
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