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Massachusetts Institute of Technology  /  MIT Museum
Building N51   265 Massachusetts Avenue   Cambridge, MA 02139
Open Daily 10am – 5pm  /  Closed Major Holidays

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Press Release

October 8, 2010

MIT Museum Opens Newest Display in Sampling MIT
Video Games from GAMBIT

GAMBIT - visitors Lisa Son and child How can video games be used in research?

CAMBRIDGE, MA - October 8, 2010
Expect the unexpected when you play some of the newest video games to come from the Singapore-MIT GAMBIT Game Lab in the MIT Museum's new display. In media ranging from original sketches to playable games, the newest display in Sampling MIT, an exhibition showcasing some of the latest research at MIT, will feature the work of The Singapore-MIT GAMBIT Game Lab.

The Lab focuses on the challenges of developing games for a global market by engaging MIT researchers and students in a long-term collaboration with Singapore schools and the videogame industry. The display will show visitors how a number of games can be created in just a few months, and will highlight ways in which videogames can be used in research. One such game, Elude, aims to raise awareness for depression and to inform about this dangerous illness, while Pierre: Insanity Inspired is a combination of action and puzzle solving. The interpretive sign opens with "Pierre is a cat. Pierre is also an artist."

The Singapore-MIT GAMBIT Game Lab is part of the Program in Comparative Media Studies at MIT, the largest humanities major at the Massachusetts Institute for Technology. On Friday, November 12 from 5:30 - 7:30 students and researchers involved with GAMBIT will be at the MIT Museum explaining MIT’s video gaming history, and will help you try out some of GAMBIT’s latest and greatest games.

For more information about GAMBIT:

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