Glade FAQ


Table of Contents
Glade FAQ

Glade FAQ

This is a list of the most frequently asked questions for the Glade GTK+/GNOME user interface builder.

1. General Information About Glade
Q: What documentation is there for Glade?
Q: Is there any example code?
Q: Do I have to use a particular license for the C code generated by Glade?
2. Creating A User Interface In Glade
Q: When I add a widget to a window, it fills the whole window and I can't add any other widgets.
Q: How do I change the colors of a widget, e.g. make a label red?
Q: How do I add a pixmap to a button?
Q: How do I add several widgets of the same type in one go?
Q: I get this warning whenever I use a scrolled window: Gtk-WARNING **: gtk_scrolled_window_add(): cannot add non scrollable widget use gtk_scrolled_window_add_with_viewport() instead
Q: What graphics formats does Glade support?
Q: How do I add a signal handler?
3. Building The C Code Generated By Glade
Q: How do I build the code generated by Glade?
Q: I get this error: aclocal: configure.in: 10: macro `AM_PATH_GTK' not found in library
Q: I get this error: ** CRITICAL **: file glade_gnome.c: line 939 (glade_gnome_write_menu_item_source): assertion `source_buffer != NULL' failed.
4. Using The C Code Generated By Glade
Q: What are all the files output by Glade?
Q: What files can the developer edit safely and which files are overwritten?
Q: How do I add my own source files to the project?
Q: How do I add a library to the project?
Q: How do I get a pointer to a widget from within a signal handler?
Q: How do I get a pointer to a widget in another window?
Q: How do I get the value of a GtkOptionMenu?
Q: How do I get a GtkOptionMenu to call a function when it changes?
Q: How do I connect to GtkAdjustment signals?
Q: How do I add rows to a GtkCList before the window is shown?

1. General Information About Glade

Q: What documentation is there for Glade?

A: In the GNOME version of Glade the Quick-Start Guide, Manual, and FAQ are available from the Help menu. Unfortunately these do not cover all aspects of using Glade yet.

There are a few other docs available on the web:

Spanish Guide - tigre.aragon.unam.mx/m3d/links_es.htm

Italian Guide - digilander.iol.it/robang/glade

I don't think there are any books specifically about Glade, though I have seen a chapter on Glade in a book from Wrox press for Linux developers.

I'll add links to documentation to Glade's home page at glade.gnome.org as they become available.

Q: Is there any example code?

A: Glade includes a simple text editor example application in the examples/editor directory. If you have a binary-only package of Glade (e.g. an RPM), these files may possibly be installed in /usr/doc/glade-X.X.X. If you can't find it, download the Glade tarball from glade.gnome.org.

The web site contains links to quite a few applications created using Glade. These may contain useful example code. See the 'Applications' page on glade.gnome.org.

Q: Do I have to use a particular license for the C code generated by Glade?

A: No. You are free to use whatever license you like for the C code generated by Glade.

Though in the spirit of free software we do encourage you to use the GPL or LGPL licenses.

2. Creating A User Interface In Glade

Q: When I add a widget to a window, it fills the whole window and I can't add any other widgets.

A: This is not a bug in Glade! In GTK+ you use containers to lay out your widgets. The commonly-used containers are at the bottom of the main page on the palette. Try adding a vertical box to a window in Glade. Now add a table to one of the positions in the vertical box. Do you get the idea now?

If you really want to position widgets at specific coordinates, try the Fixed container. However, this isn't recommended since your windows/dialogs will not look good when resized, and if you translate the text in the labels and buttons into other languages they may not fit.

Q: How do I change the colors of a widget, e.g. make a label red?

A: You can use standard GTK+ rc files to set the colors & fonts of your widgets. If you turn on the 'Set Widget Names' project option in Glade, that may make it easier to refer to your widgets, as you can refer to them by name. See the GTK+ Resource Files documentation at developer.gnome.org/doc/API/gtk/index.html.

You can also change a widget's style within your code by calling gtk_widget_modify_style(), e.g.

  GdkColor red = { 0, 65535, 0, 0 };
  GtkRcStyle *rc_style = gtk_rc_style_new ();
  rc_style->fg[GTK_STATE_NORMAL] = red;
  rc_style->color_flags[GTK_STATE_NORMAL] |= GTK_RC_FG;
  gtk_widget_modify_style (widget, rc_style);
  gtk_rc_style_unref (rc_style);
      

Q: How do I add a pixmap to a button?

A: Create a button and select Remove Label from the popup menu. You can then add any widgets you like to the button, e.g. a horizontal box with a pixmap and a label inside it. (Glade may make this even easier in future.)

Q: How do I add several widgets of the same type in one go?

A: Hold the 'Control' key when you select the widget in the Palette. It will then stay selected until you select another widget or the Selector.

Q: I get this warning whenever I use a scrolled window: Gtk-WARNING **: gtk_scrolled_window_add(): cannot add non scrollable widget use gtk_scrolled_window_add_with_viewport() instead

A: You can safely ignore this warning. It is output by GTK+ to remind people to update their code, since the behaviour of scrolled windows changed quite a bit between GTK+ 1.0 and GTK+ 1.2. But the Glade code is OK. The warning should not appear in your final application.

Q: What graphics formats does Glade support?

A: If you are creating a GTK+ application, your graphics must be in XPM format. (GTK+ 2.0 will include the gdk-pixbuf library and so will support many more graphics formats.)

If you are creating a GNOME application, most graphics formats can be used. Though the PNG format is preferred for most graphics such as icons.

You can convert images between formats using the GIMP graphics application or the 'convert' utility in the ImageMagick toolkit.

Q: How do I add a signal handler?

A: Follow these steps:

  • Select the widget you want to add the handler to.

  • Select the 'Signals' page in the Property Editor window.

  • Click the '...' button to the right of the 'Signal:' field. This should show a popup window listing the signals that this widget emits.

  • In the popup window, select which signal you want to connect a handler for and hit the 'OK' button.

  • Glade automatically creates a name for the signal handler function in the 'Handler:' field, but you are free to change this if you desire.

  • Click the 'Add' button to add it to the list of signal handlers for this widget.

When you generate the C source code, an empty signal handler function should be output in the callbacks.c file. You can add your code to this function.

3. Building The C Code Generated By Glade

Q: How do I build the code generated by Glade?

A: You need automake >= 1.4 & autoconf >= 2.13 to build the generated C code. You also need gettext >= 0.10.35 if you enabled gettext support. See the Requirements section in the README file for links to these.

Run ./autogen.sh in the toplevel directory of the project to run automake, autoconf and the related utilities to build the Makefile's. Pass it any options you want passed to configure, e.g. ./autogen.sh --prefix /usr/local/gnome.

Then run make to build your application.

Note that for GNOME applications, you must also do a make install so that the pixmaps are installed properly. If you don't do that, it will still run, but you won't see the pixmaps.

Q: I get this error: aclocal: configure.in: 10: macro `AM_PATH_GTK' not found in library

A: This means that the gtk.m4 file cannot be found. (gtk.m4 is a set of m4 macros which is installed as part of GTK+ and is used to build programs which use GTK+.) aclocal (part of automake) searches for these macros to add to aclocal.m4 in your program's root directory.

To find out where GTK+ is installed, run gtk-config --prefix. The gtk.m4 file should be in the share/aclocal subdirectory. To find out the directory that aclocal is using, run aclocal --print-ac-dir.

You should add the directory that the GTK+ m4 file is installed to the ACLOCAL_FLAGS environment variable, e.g. if the GTK+ m4 files are in /usr/local/share/aclocal, then add this to your $HOME/.profile: export ACLOCAL_FLAGS="-I /usr/local/share/aclocal/".

Q: I get this error: ** CRITICAL **: file glade_gnome.c: line 939 (glade_gnome_write_menu_item_source): assertion `source_buffer != NULL' failed.

A: You are trying to use Gnome stock menu items in a GTK+-only app. Edit any menus you have and make sure the "Stock" property is set to "None" for every item.

4. Using The C Code Generated By Glade

Q: What are all the files output by Glade?

A: These are the default output files, but some of your file names may differ if you have changed the project options.

autogen.sh . A script which runs automake, autoconf and the related programs in the correct order, making it very easy to build the application. You pass it any arguments you want to be passed to configure. After running it, you can type make to build the application.

configure.in . Standard script passed to autoconf to generate the configure script.

Makefile.am . Standard make rules passed to automake to generate the Makefile.in, which the configure script turns into Makefile.

acconfig.h . Contains a few macros which are set during the configure script and added to the config.h header (which should be the first file #include'd by all of your source files). Most of these macros are needed for gettext support (ENABLE_NLS, HAVE_CATGETS, HAVE_GETTEXT, HAVE_LC_MESSAGES, HAVE_STPCPY), HAVE_LIBSM is needed for Gnome (but it doesn't hurt a GTK+ app), and a few are added by Glade(PACKAGE_LOCALE_DIR, PACKAGE_DATA_DIR, PACKAGE_SOURCE_DIR).

stamp-h.in . Used as a timestamp by automake, for rebuilding some generated files.

AUTHORS, ChangeLog, NEWS, README . These files are all initially empty, but are created to comply with the GNU conventions.

src/Makefile.am . Standard automake file.

src/main.c . Contains the main() function which will create one of each window/dialog for you.

src/interface.h . Declarations of functions you can call to create the windows and dialogs which were built in Glade.

src/interface.c . The code to create the windows and dialogs and all the widgets.

src/callbacks.h . Declarations of the signal handler and callback functions which you will write.

src/callbacks.c . Tthe signal handler and callback functions.

src/support.h . Declarations of some support functions, including lookup_widget() which you can use to get pointers to widgets.

src/support.c . The support functions.

If gettext support is enable, the po directory is created, with POTFILES.in and a separate ChangeLog. POTFILES.in lists the source files which contain translatable strings, and you should add any source files you create here.

For GNOME projects the macros directory is also added, containing all the m4 macros used to build the project. (These should really have been installed as part of GNOME, but unfortunately this wasn't done in GNOME 1.0.X. Hopefully this will be fixed in a future version of GNOME, and so this directory will not be needed.)

If you change the Gnome Support or Gettext Support project options after building the project, you will need to update some of the build files such as configure.in and Makefile.am. The best solution may be to change the project directory in the Project Options dialog, and to rebuild the project from scratch. However, you would have to copy over any code you have added to signal handlers. An alternative would be to delete autogen.sh, configure.in, Makefile.am, src/Makefile.am, and src/main.c and use Glade to recreate them. But if you have changed these files you will need to add the changes back in. (Hopefully Glade will deal with this better in future.)

Q: What files can the developer edit safely and which files are overwritten?

A: Glade will not overwrite most of the files. It will recreate the build files if they don't exist (and the corresponding project option is set.)

The files which Glade overwrites are: interface.h, interface.c, support.h, and support.c. (Though you may have named them differently in your project, if you changed them in the Project Options dialog.)

These files all have a warning at the top saying "DO NOT EDIT".

If you have added or updated any signal handlers, then these are appended to the callbacks.h and callbacks.c files. So any code you have already added for callbacks is completely safe! If you have renamed a handler function then it is up to you to remove the old version and copy any code to the new function.

Q: How do I add my own source files to the project?

A: Add the source file (and any header file) to src/Makefile.am, in the project1_SOURCES variable (where project1 is the name of your project).

If you are using gettext, you may also want to add the source file to po/POTFILES.in so that the strings can be translated.

Q: How do I add a library to the project?

A: You need to add a test for the library in your project's configure.in file, making sure that the CPPFLAGS and LIBS are updated to account for the library. (The CPPFLAGS variable should contain any -I flags to pass to the C preprocessor, and the LIBS variable should contain the -l and -L options to pass to the linker.)

autoconf provides macros such as AC_CHECK_HEADER and AC_CHECK_LIB which can be used to check for general headers and libraries.

Many GTK+ and Gnome libraries provide a config script such as gtk-config which will output the CPPFLAGS and LIBS flags needed.

For example, libxml provides an xml-config script which you can use like this:

  dnl Get libxml flags & libs
  AC_PATH_PROG(xml_config, xml-config)
  if test "x$xml_config" = "x"; then
    AC_MSG_ERROR([*** xml-config not found.])
  fi

  XML_CFLAGS=`$xml_config --cflags 2>/dev/null`
  XML_LIBS=`$xml_config --libs 2>/dev/null`
  CPPFLAGS="$CPPFLAGS $XML_CFLAGS"
  LIBS="$LIBS $XML_LIBS"
      

Make sure you place your configure.in test before the call to AC_OUTPUT.

Q: How do I get a pointer to a widget from within a signal handler?

A: Use the lookup_widget() function provided. (It can be found in support.c.)

You pass it a pointer to any widget in a window, and the name of the widget that you want to get. Usually in signal handlers you can use the first argument to the signal handler as the first parameter to lookup_widget(), e.g.

void
on_button1_clicked                     (GtkButton       *button,
                                        gpointer         user_data)
{
  GtkWidget *entry1;

  entry1 = lookup_widget (GTK_WIDGET (button), "entry1");

  ...
}
      

Note that this does not work if you are using libglade. The corresponding code for libglade would be:


void
on_button1_clicked                     (GtkButton       *button,
                                        gpointer         user_data)
{
  GladeXML* xml;
  GtkWidget* entry1;

  xml = glade_get_widget_tree (GTK_WIDGET (button1));
  entry1 = glade_xml_get_widget (xml, "entry1");

  ...
}
      

Q: How do I get a pointer to a widget in another window?

A: You need to keep track of pointers to all your toplevel windows. For simple applications you can just use global variables to store these pointers.

For more complicated applications you can use gtk_object_set_data() and the related functions to store a pointer to one window inside another window. For example, if you want to create a dialog which needs to access widgets in the main window you can do this:

  dialog = create_dialog1 ();  /* Call the function generated by Glade. */
  gtk_object_set_data (GTK_OBJECT (dialog), "main_window", main_window);
      
Then when you need to access the main window from within the dialog code, you can do this:
  main_window = gtk_object_get_data (GTK_OBJECT (dialog), "main_window");
      

You need to be careful to ensure that the pointer is always valid. If the window being pointed to is destroyed, make sure you no longer use the pointer to it or your application may crash.

Q: How do I get the value of a GtkOptionMenu?

A: Call gtk_menu_get_active() with the GtkOptionMenu's menu to get the currently selected menu item. You can use g_list_index() to find its index in the menu:

void
on_button1_clicked                     (GtkButton       *button,
                                        gpointer         user_data)
{
  GtkWidget *option_menu, *menu, *active_item;
  gint active_index;

  option_menu = lookup_widget (GTK_WIDGET (button), "optionmenu1");
  menu = GTK_OPTION_MENU (option_menu)->menu;
  active_item = gtk_menu_get_active (GTK_MENU (menu));
  active_index = g_list_index (GTK_MENU_SHELL (menu)->children, active_item);

  g_print ("Active index: %i\n", active_index);
}

Q: How do I get a GtkOptionMenu to call a function when it changes?

A: Glade doesn't support this at present, but you can set it up manually.

When you create the window, get the option menu and connect to the "deactivate" signal emitted by its menu:

  window1 = create_window1 ();
  option_menu = lookup_widget (window1, "optionmenu1");
  gtk_signal_connect (GTK_OBJECT (GTK_OPTION_MENU (option_menu)->menu),
                      "deactivate", GTK_SIGNAL_FUNC (on_option_selected),
                      NULL);

Then add a handler to callbacks.c. You can get the index of the selected item just like the previous answer:

static void
on_option_selected (GtkMenuShell *menu_shell,
                    gpointer data)
{
  GtkWidget *active_item;
  gint item_index;

  active_item = gtk_menu_get_active (GTK_MENU (menu_shell));
  item_index = g_list_index (menu_shell->children, active_item);

  g_print ("In on_option_selected active: %i\n", item_index);
}

Q: How do I connect to GtkAdjustment signals?

A: Glade doesn't support this at present, but you can set it up manually, in a similar way to question 3.6.

When you create the window, get a pointer to the widget containing the adjustment, and connect to the "changed" or "value_changed" signals:

  window1 = create_window1 ();
  hscale = lookup_widget (window1, "hscale1");
  gtk_signal_connect (GTK_OBJECT (GTK_RANGE (hscale)->adjustment),
                      "changed", GTK_SIGNAL_FUNC (on_adjustment_changed),
                      NULL);

Q: How do I add rows to a GtkCList before the window is shown?

A: After you create the window, using the 'create' function generated by Glade, use lookup_widget() to get a pointer to the GtkCList widget, and add the rows as required. e.g.

  GtkWidget *window, *clist;
  gchar *row[2];		/* Our GtkCList only has 2 columns. */

  window = create_window1 ();
  clist = lookup_widget (window, "clist1");

  row[0] = "Hello";
  row[1] = "World";
  gtk_clist_append (GTK_CLIST (clist), row);

  row[0] = "Second";
  row[1] = "Row";
  gtk_clist_append (GTK_CLIST (clist), row);

  gtk_widget_show (window1);
      

This FAQ was written by Damon Chaplin (). Please send all comments and suggestions regarding this manual to the author. For more information on Glade or the Glade mailing lists, please visit the Glade Home Page.