Advanced Types

The Rust type system has some features that we’ve mentioned in this book but haven’t yet discussed. We’ll start our discussion on advanced types with a more general discussion about why newtypes are useful as types. We’ll then move to type aliases, a feature similar to newtypes but with slightly different semantics. We’ll also discuss the ! type and dynamically sized types.

Using the Newtype Pattern for Type Safety and Abstraction

This section assumes you’ve read the newtype pattern section in the “Advanced Traits” section.

The newtype pattern is useful for other things beyond what we’ve discussed so far, including statically enforcing that values are never confused, and as indication of the units of a value. We actually had an example of this in Listing 19-23: the Millimeters and Meters structs both wrap u32 values in a newtype. If we write a function with a parameter of type Millimeters, we won’t be able to compile a program that accidentally tries to call that function with a value of type Meters or a plain u32.

Another use is in abstracting away some implementation details of a type: the wrapper type can expose a public API that’s different to the API of the private inner type, if we used it directly to restrict the available functionality, for example.

Newtypes can also hide internal generic types. For example, we could provide a People type to wrap a HashMap<i32, String> that stores a person’s ID associated with their name. Code using People would only interact with the public API we provide, such as a method to add a name string to the People collection, and that code wouldn’t need to know that we assign an i32 ID to names internally. The newtype pattern is a lightweight way to achieve encapsulation to hide implementation details that we discussed in the “Encapsulation that Hides Implementation Details” section of Chapter 17.

Type Aliases Create Type Synonyms

Alongside the newtype pattern, Rust provides the ability to declare a type alias to give an existing type another name. For this we use the type keyword. For example, we can create the alias Kilometers to i32 like so:


# #![allow(unused_variables)]
#fn main() {
type Kilometers = i32;
#}

This means Kilometers is a synonym for i32; unlike the Millimeters and Meters types we created in Listing 19-23, Kilometers is not a separate, new type. Values that have the type Kilometers will be treated exactly the same as values of type i32:


# #![allow(unused_variables)]
#fn main() {
type Kilometers = i32;

let x: i32 = 5;
let y: Kilometers = 5;

println!("x + y = {}", x + y);
#}

Because Kilometers and i32, are the same type, we can add values of both types, and we can also pass Kilometers values to functions that take i32 parameters. With this method, though, we don’t get the type checking benefits that we get from the newtype pattern discussed in the previous section.

The main use case for type synonyms is to reduce repetition. For example, we may have a lengthy type like this:

Box<Fn() + Send + 'static>

Writing this out in function signatures and as type annotations all over the place can be tiresome and error-prone. Imagine having a project full of code like that in Listing 19-32:


# #![allow(unused_variables)]
#fn main() {
let f: Box<Fn() + Send + 'static> = Box::new(|| println!("hi"));

fn takes_long_type(f: Box<Fn() + Send + 'static>) {
    // --snip--
}

fn returns_long_type() -> Box<Fn() + Send + 'static> {
    // --snip--
#     Box::new(|| ())
}
#}

Listing 19-32: Using a long type in many places

A type alias makes this code more manageable by reducing the repetition. Here, we’ve introduced an alias named Thunk for the verbose type, and can replace all uses of the type with the shorter Thunk as shown in Listing 19-33:


# #![allow(unused_variables)]
#fn main() {
type Thunk = Box<Fn() + Send + 'static>;

let f: Thunk = Box::new(|| println!("hi"));

fn takes_long_type(f: Thunk) {
    // --snip--
}

fn returns_long_type() -> Thunk {
    // --snip--
#     Box::new(|| ())
}
#}

Listing 19-33: Introducing a type alias Thunk to reduce repetition

Much easier to read and write! Choosing a good name for a type alias can help communicate your intent as well (thunk is a word for code to be evaluated at a later time, so it’s an appropriate name for a closure that gets stored).

Type aliases are also commonly used with the Result<T, E> type for reducing repetition. Consider the std::io module in the standard library. I/O operations often return a Result<T, E> to handle situations when operations fail to work. This library has a std::io::Error struct that represents all possible I/O errors. Many of the functions in std::io will be returning Result<T, E> where the E is std::io::Error, such as these functions in the Write trait:


# #![allow(unused_variables)]
#fn main() {
use std::io::Error;
use std::fmt;

pub trait Write {
    fn write(&mut self, buf: &[u8]) -> Result<usize, Error>;
    fn flush(&mut self) -> Result<(), Error>;

    fn write_all(&mut self, buf: &[u8]) -> Result<(), Error>;
    fn write_fmt(&mut self, fmt: fmt::Arguments) -> Result<(), Error>;
}
#}

We have Result<..., Error> repeated a lot. As such, std::io has this type alias declaration:

type Result<T> = Result<T, std::io::Error>;

Because this is in the std::io module, we can use the fully qualified alias std::io::Result<T>; that is, a Result<T, E> with the E filled in as std::io::Error. The Write trait function signatures end up looking like this:

pub trait Write {
    fn write(&mut self, buf: &[u8]) -> Result<usize>;
    fn flush(&mut self) -> Result<()>;

    fn write_all(&mut self, buf: &[u8]) -> Result<()>;
    fn write_fmt(&mut self, fmt: Arguments) -> Result<()>;
}

The type alias helps in two ways: this is easier to write and it gives us a consistent interface across all of std::io. Because it’s an alias, it is just another Result<T, E>, which means we can use any methods that work on Result<T, E> with it, as well as special syntax like ?.

The ! Never Type that Never Returns

Rust has a special type named ! that’s known in type theory lingo as the empty type, because it has no values. We prefer to call it the never type, because it stands in the place of the return type when a function will never return. For example:

fn bar() -> ! {
    // --snip--
}

This is read as “the function bar returns never.” Functions that return never are called diverging functions. We can’t create values of the type !, so bar can never possibly return.

But what use is a type you can never create values for? If you think all the way back to Chapter 2, we had some code that looked like the code we’ve reproduced here in Listing 19-34:


# #![allow(unused_variables)]
#fn main() {
# let guess = "3";
# loop {
let guess: u32 = match guess.trim().parse() {
    Ok(num) => num,
    Err(_) => continue,
};
# break;
# }
#}

Listing 19-34: A match with an arm that ends in continue

At the time, we skipped over some details in this code. In Chapter 6 in “The match Control Flow Operator” section, we covered that match arms must all return the same type. This, for example, doesn’t work:

let guess = match guess.trim().parse()  {
    Ok(_) => 5,
    Err(_) => "hello",
}

The type of guess here would have to be both an integer and a string, and Rust requires that guess can only have one type. So what does continue return? How were we allowed to return a u32 from one arm and have another arm that ends with continue in Listing 19-34?

As you may have guessed, continue has a value of !. That is, when Rust goes to compute the type of guess, it looks at both of the match arms, the former with a value of u32, and the latter a value of !. Because ! can never have a value, Rust decides that the type of guess is u32.

The formal way of describing this behavior is that expressions of type ! can be coerced into any other type. We’re allowed to end this match arm with continue because continue doesn’t actually return a value; it instead moves control back to the top of the loop, so in the Err case, we never actually assign a value to guess.

The never type is also useful with panic!. Remember the unwrap function that we call on Option<T> values to produce a value or panic? Here’s its definition:

impl<T> Option<T> {
    pub fn unwrap(self) -> T {
        match self {
            Some(val) => val,
            None => panic!("called `Option::unwrap()` on a `None` value"),
        }
    }
}

Here, the same thing happens as in the match in Listing 19-34: we know that val has the type T, and panic! has the type !, so the result of the overall match expression is T. This works because panic! doesn’t produce a value; it ends the program. In the None case, we won’t be returning a value from unwrap, so this code is valid.

One final expression that has the type ! is a loop:

print!("forever ");

loop {
    print!("and ever ");
}

Here, the loop never ends, so the value of the expression is !. This wouldn’t be true if we included a break, however, as the loop would terminate when it got to the break.

Dynamically Sized Types & Sized

Due to Rust’s need to know things like how much space to allocate for a value of a particular type, there’s a corner of its type system that can be confusing: the concept of dynamically sized types. Sometimes referred to as ‘DSTs’ or ‘unsized types’, these types let us talk about types whose size we can only know at runtime.

Let’s dig into the details of a dynamically sized type that we’ve been using this whole book: str. That’s right, not &str, but str on its own, is a DST. We can’t know how long the string is until runtime, meaning we can’t create a variable of type str, nor can we take an argument of type str. Consider this code, which does not work:

let s1: str = "Hello there!";
let s2: str = "How's it going?";

Rust needs to know how much memory to allocate for any value of a particular type, and all values of a type must use the same amount of memory. If we were allowed to write this code, that would mean these two str values would need to take up the exact same amount of space, but they have different lengths: s1 needs 12 bytes of storage, and s2 needs 15. This is why it’s not possible to create a variable holding a dynamically sized type.

So what to do? You already know the answer in this case: we make the types of s1 and s2 a &str rather than str. If you think back to the “String Slices” section of Chapter 4, we said that the slice data structure stores the starting position and the length of the slice.

So while a &T is a single value that stores the memory address of where the T is located, a &str is two values: the address of the str and its length. As such, a &str has a size we can know at compile time: it’s two times the size of a usize in length. That is, we always know the size of a &str, no matter how long the string it refers to is. This is the general way in which dynamically sized types are used in Rust; they have an extra bit of metadata that stores the size of the dynamic information. This leads us to the golden rule of dynamically sized types: we must always put values of dynamically sized types behind a pointer of some kind.

We can combine str with all kinds of pointers: Box<str>, for example, or Rc<str>. In fact, you’ve seen this before, but with a different dynamically sized type: traits. Every trait is a dynamically sized type we can refer to by using the name of the trait. In Chapter 17 in the “Using Trait Objects that Allow for Values of Different Types” section, we mentioned that in order to use traits as trait objects, we have to put them behind a pointer like &Trait or Box<Trait> (Rc<Trait> would work too). Traits being dynamically sized is the reason we have to do that!

The Sized Trait

To work with DSTs, Rust has a particular trait to determine if a type’s size is known at compile time or not: the Sized trait. This trait is automatically implemented for everything whose size is known at compile time. In addition, Rust implicitly adds a bound on Sized to every generic function. That is, a generic function definition like this:

fn generic<T>(t: T) {
    // --snip--
}

is actually treated as if we had written this:

fn generic<T: Sized>(t: T) {
    // --snip--
}

By default, generic functions will only work on types that have a known size at compile time. There is, however, special syntax you can use to relax this restriction:

fn generic<T: ?Sized>(t: &T) {
    // --snip--
}

A trait bound on ?Sized is the opposite of a trait bound on Sized; that is, we would read this as “T may or may not be Sized”. This syntax is only available for Sized, no other traits.

Also note we switched the type of the t parameter from T to &T: because the type might not be Sized, we need to use it behind some kind of pointer. In this case, we’ve chosen a reference.

Next let’s talk about functions and closures!