For now, this reference is a best-effort document. We strive for validity and completeness, but are not yet there. In the future, the docs and lang teams will work together to figure out how best to do this. Until then, this is a best-effort attempt. If you find something wrong or missing, file an issue or send in a pull request.

Introduction

This document is the primary reference for the Rust programming language. It provides three kinds of material:

  • Chapters that informally describe each language construct and their use.
  • Chapters that informally describe the memory model, concurrency model, runtime services, linkage model and debugging facilities.
  • Appendix chapters providing rationale and references to languages that influenced the design.

This document does not serve as an introduction to the language. Background familiarity with the language is assumed. A separate book is available to help acquire such background familiarity.

This document also does not serve as a reference to the standard library included in the language distribution. Those libraries are documented separately by extracting documentation attributes from their source code. Many of the features that one might expect to be language features are library features in Rust, so what you're looking for may be there, not here.

This document also only serves as a reference to what is available in stable Rust. For unstable features being worked on, see the Unstable Book. This was a recent change in scope, so unstable features are still documented, but are in the process of being removed.

Finally, this document is not normative. It may include details that are specific to rustc itself, and should not be taken as a specification for the Rust language. We intend to produce such a document someday, but this is what we have for now.

You may also be interested in the grammar.

You can contribute to this document by opening an issue or sending a pull request to the Rust Reference repository.

N. B. This document may be incomplete. Documenting everything might take a while. We have a big issue to track documentation for every Rust feature, so check that out if you can't find something here.

Notation

Unicode productions

A few productions in Rust's grammar permit Unicode code points outside the ASCII range. We define these productions in terms of character properties specified in the Unicode standard, rather than in terms of ASCII-range code points. The grammar has a Special Unicode Productions section that lists these productions.

String table productions

Some rules in the grammar — notably unary operators, binary operators, and keywords — are given in a simplified form: as a listing of printable strings. These cases form a subset of the rules regarding the token rule, and are assumed to be the result of a lexical-analysis phase feeding the parser, driven by a DFA, operating over the disjunction of all such string table entries.

When such a string in monospace font occurs inside the grammar, it is an implicit reference to a single member of such a string table production. See tokens for more information.

Lexical structure

Input format

Rust input is interpreted as a sequence of Unicode code points encoded in UTF-8. Most Rust grammar rules are defined in terms of printable ASCII-range code points, but a small number are defined in terms of Unicode properties or explicit code point lists. 1

1

Substitute definitions for the special Unicode productions are provided to the grammar verifier, restricted to ASCII range, when verifying the grammar in this document.

Keywords

Rust divides keywords into three categories:

Strict keywords

These keywords can only be used in their correct contexts. They cannnot be used as the names of:

Lexer:
KW_AS : as
KW_BREAK : break
KW_CONST : const
KW_CONTINUE : continue
KW_CRATE : crate
KW_ELSE : else
KW_ENUM : enum
KW_EXTERN : extern
KW_FALSE : false
KW_FN : fn
KW_FOR : for
KW_IF : if
KW_IMPL : impl
KW_IN : in
KW_LET : let
KW_LOOP : loop
KW_MATCH : match
KW_MOD : mod
KW_MOVE : move
KW_MUT : mut
KW_PUB : pub
KW_REF : ref
KW_RETURN : return
KW_SELFVALUE : self
KW_SELFTYPE : Self
KW_STATIC : static
KW_STRUCT : struct
KW_SUPER : super
KW_TRAIT : trait
KW_TRUE : true
KW_TYPE : type
KW_UNSAFE : unsafe
KW_USE : use
KW_WHERE : where
KW_WHILE : while

Reserved keywords

These keywords aren't used yet, but they are reserved for future use. They have the same restrictions as strict keywords. The reasoning behind this is to make current programs forward compatible with future versions of Rust by forbidding them to use these keywords.

Lexer
KW_ABSTRACT : abstract
KW_ALIGNOF : alignof
KW_BECOME : become
KW_BOX : box
KW_DO : do
KW_FINAL : final
KW_MACRO : macro
KW_OFFSETOF : offsetof
KW_OVERRIDE : override
KW_PRIV : priv
KW_PROC : proc
KW_PURE : pure
KW_SIZEOF : sizeof
KW_TYPEOF : typeof
KW_UNSIZED : unsized
KW_VIRTUAL : virtual
KW_YIELD : yield

Weak keywords

These keywords have special meaning only in certain contexts. For example, it is possible to declare a variable or method with the name union.

  • union is used to declare a union
  • 'static is used for a static lifetime

Lexer
KW_UNION : union
KW_STATICLIFETIME : 'static

Identifiers

Lexer:
IDENTIFIER_OR_KEYWORD :
      [a-z A-Z] [a-z A-Z 0-9 _]*
   | _ [a-z A-Z 0-9 _]+

IDENTIFIER :
IDENTIFIER_OR_KEYWORD Except a strict or reserved keyword

An identifier is any nonempty ASCII string of the following form:

Either

  • The first character is a letter.
  • The remaining characters are alphanumeric or _.

Or

  • The first character is _.
  • The identifier is more than one character. _ alone is not an identifier.
  • The remaining characters are alphanumeric or _.

Comments

Lexer
LINE_COMMENT :
      // (~[/ !] | //) ~\n*
   | //

BLOCK_COMMENT :
      /* (~[* !] | ** | BlockCommentOrDoc) (BlockCommentOrDoc | ~*/)* */
   | /**/
   | /***/

INNER_LINE_DOC :
   //! ~[\n IsolatedCR]*

INNER_BLOCK_DOC :
   /*! ( BlockCommentOrDoc | ~[*/ IsolatedCR] )* */

OUTER_LINE_DOC :
   /// (~/ ~[\n IsolatedCR]*)?

OUTER_BLOCK_DOC :
   /** (~* | BlockCommentOrDoc ) (BlockCommentOrDoc | ~[*/ IsolatedCR])* */

BlockCommentOrDoc :
      BLOCK_COMMENT
   | OUTER_BLOCK_DOC
   | INNER_BLOCK_DOC

IsolatedCR :
   A \r not followed by a \n

Non-doc comments

Comments in Rust code follow the general C++ style of line (//) and block (/* ... */) comment forms. Nested block comments are supported.

Non-doc comments are interpreted as a form of whitespace.

Doc comments

Line doc comments beginning with exactly three slashes (///), and block doc comments (/** ... */), both inner doc comments, are interpreted as a special syntax for doc attributes. That is, they are equivalent to writing #[doc="..."] around the body of the comment, i.e., /// Foo turns into #[doc="Foo"] and /** Bar */ turns into #[doc="Bar"].

Line comments beginning with //! and block comments /*! ... */ are doc comments that apply to the parent of the comment, rather than the item that follows. That is, they are equivalent to writing #![doc="..."] around the body of the comment. //! comments are usually used to document modules that occupy a source file.

Isolated CRs (\r), i.e. not followed by LF (\n), are not allowed in doc comments.

Examples


# #![allow(unused_variables)]
#fn main() {
//! A doc comment that applies to the implicit anonymous module of this crate

pub mod outer_module {

    //!  - Inner line doc
    //!! - Still an inner line doc (but with a bang at the beginning)

    /*!  - Inner block doc */
    /*!! - Still an inner block doc (but with a bang at the beginning) */

    //   - Only a comment
    ///  - Outer line doc (exactly 3 slashes)
    //// - Only a comment

    /*   - Only a comment */
    /**  - Outer block doc (exactly) 2 asterisks */
    /*** - Only a comment */

    pub mod inner_module {}

    pub mod nested_comments {
        /* In Rust /* we can /* nest comments */ */ */

        // All three types of block comments can contain or be nested inside
        // any other type:

        /*   /* */  /** */  /*! */  */
        /*!  /* */  /** */  /*! */  */
        /**  /* */  /** */  /*! */  */
        pub mod dummy_item {}
    }

    pub mod degenerate_cases {
        // empty inner line doc
        //!
    
        // empty inner block doc
        /*!*/

        // empty line comment
        //
        
        // empty outer line doc
        ///
        
        // empty block comment
        /**/

        pub mod dummy_item {}

        // empty 2-asterisk block isn't a doc block, it is a block comment
        /***/

    }

    /* The next one isn't allowed because outer doc comments
       require an item that will receive the doc */

    /// Where is my item?
#   mod boo {}
}
#}

Whitespace

Whitespace is any non-empty string containing only characters that have the Pattern_White_Space Unicode property, namely:

  • U+0009 (horizontal tab, '\t')
  • U+000A (line feed, '\n')
  • U+000B (vertical tab)
  • U+000C (form feed)
  • U+000D (carriage return, '\r')
  • U+0020 (space, ' ')
  • U+0085 (next line)
  • U+200E (left-to-right mark)
  • U+200F (right-to-left mark)
  • U+2028 (line separator)
  • U+2029 (paragraph separator)

Rust is a "free-form" language, meaning that all forms of whitespace serve only to separate tokens in the grammar, and have no semantic significance.

A Rust program has identical meaning if each whitespace element is replaced with any other legal whitespace element, such as a single space character.

Tokens

Tokens are primitive productions in the grammar defined by regular (non-recursive) languages. "Simple" tokens are given in string table production form, and occur in the rest of the grammar in monospace font. Other tokens have exact rules given.

Literals

A literal is an expression consisting of a single token, rather than a sequence of tokens, that immediately and directly denotes the value it evaluates to, rather than referring to it by name or some other evaluation rule. A literal is a form of constant expression, so is evaluated (primarily) at compile time.

Examples

Characters and strings

Example # sets Characters Escapes
Character 'H' N/A All Unicode Quote & ASCII & Unicode
String "hello" N/A All Unicode Quote & ASCII & Unicode
Raw r#"hello"# 0... All Unicode N/A
Byte b'H' N/A All ASCII Quote & Byte
Byte string b"hello" N/A All ASCII Quote & Byte
Raw byte string br#"hello"# 0... All ASCII N/A

ASCII escapes

Name
\x41 7-bit character code (exactly 2 digits, up to 0x7F)
\n Newline
\r Carriage return
\t Tab
\\ Backslash
\0 Null

Byte escapes

Name
\x7F 8-bit character code (exactly 2 digits)
\n Newline
\r Carriage return
\t Tab
\\ Backslash
\0 Null

Unicode escapes

Name
\u{7FFF} 24-bit Unicode character code (up to 6 digits)

Quote escapes

Name
\' Single quote
\" Double quote

Numbers

Number literals* Example Exponentiation Suffixes
Decimal integer 98_222 N/A Integer suffixes
Hex integer 0xff N/A Integer suffixes
Octal integer 0o77 N/A Integer suffixes
Binary integer 0b1111_0000 N/A Integer suffixes
Floating-point 123.0E+77 Optional Floating-point suffixes

* All number literals allow _ as a visual separator: 1_234.0E+18f64

Suffixes

Integer Floating-point
u8, i8, u16, i16, u32, i32, u64, i64, isize, usize f32, f64

Character and string literals

Character literals

Lexer
CHAR_LITERAL :
   ' ( ~[' \ \n \r \t] | QUOTE_ESCAPE | ASCII_ESCAPE | UNICODE_ESCAPE ) '

QUOTE_ESCAPE :
   \' | \"

ASCII_ESCAPE :
      \x OCT_DIGIT HEX_DIGIT
   | \n | \r | \t | \\ | \0

UNICODE_ESCAPE :
   \u{ ( HEX_DIGIT _* )1..6 }

A character literal is a single Unicode character enclosed within two U+0027 (single-quote) characters, with the exception of U+0027 itself, which must be escaped by a preceding U+005C character (\).

String literals

Lexer
STRING_LITERAL :
   " (
      ~[" \ IsolatedCR]
      | QUOTE_ESCAPE
      | ASCII_ESCAPE
      | UNICODE_ESCAPE
      | STRING_CONTINUE
   )* "

STRING_CONTINUE :
   \ followed by \n

A string literal is a sequence of any Unicode characters enclosed within two U+0022 (double-quote) characters, with the exception of U+0022 itself, which must be escaped by a preceding U+005C character (\).

Line-break characters are allowed in string literals. Normally they represent themselves (i.e. no translation), but as a special exception, when an unescaped U+005C character (\) occurs immediately before the newline (U+000A), the U+005C character, the newline, and all whitespace at the beginning of the next line are ignored. Thus a and b are equal:


# #![allow(unused_variables)]
#fn main() {
let a = "foobar";
let b = "foo\
         bar";

assert_eq!(a,b);
#}

Character escapes

Some additional escapes are available in either character or non-raw string literals. An escape starts with a U+005C (\) and continues with one of the following forms:

  • An 8-bit code point escape starts with U+0078 (x) and is followed by exactly two hex digits with value up to 0x7F. It denotes the ASCII character with value equal to the provided hex value. Higher values are not permitted because it is ambiguous whether they mean Unicode code points or byte values.
  • A 24-bit code point escape starts with U+0075 (u) and is followed by up to six hex digits surrounded by braces U+007B ({) and U+007D (}). It denotes the Unicode code point equal to the provided hex value.
  • A whitespace escape is one of the characters U+006E (n), U+0072 (r), or U+0074 (t), denoting the Unicode values U+000A (LF), U+000D (CR) or U+0009 (HT) respectively.
  • The null escape is the character U+0030 (0) and denotes the Unicode value U+0000 (NUL).
  • The backslash escape is the character U+005C (\) which must be escaped in order to denote itself.

Raw string literals

Lexer
RAW_STRING_LITERAL :
   r RAW_STRING_CONTENT

RAW_STRING_CONTENT :
      " ( ~ IsolatedCR )* (non-greedy) "
   | # RAW_STRING_CONTENT #

Raw string literals do not process any escapes. They start with the character U+0072 (r), followed by zero or more of the character U+0023 (#) and a U+0022 (double-quote) character. The raw string body can contain any sequence of Unicode characters and is terminated only by another U+0022 (double-quote) character, followed by the same number of U+0023 (#) characters that preceded the opening U+0022 (double-quote) character.

All Unicode characters contained in the raw string body represent themselves, the characters U+0022 (double-quote) (except when followed by at least as many U+0023 (#) characters as were used to start the raw string literal) or U+005C (\) do not have any special meaning.

Examples for string literals:


# #![allow(unused_variables)]
#fn main() {
"foo"; r"foo";                     // foo
"\"foo\""; r#""foo""#;             // "foo"

"foo #\"# bar";
r##"foo #"# bar"##;                // foo #"# bar

"\x52"; "R"; r"R";                 // R
"\\x52"; r"\x52";                  // \x52
#}

Byte and byte string literals

Byte literals

Lexer
BYTE_LITERAL :
   b' ( ASCII_FOR_CHAR | BYTE_ESCAPE ) '

ASCII_FOR_CHAR :
   any ASCII (i.e. 0x00 to 0x7F), except ', /, \n, \r or \t

BYTE_ESCAPE :
      \x HEX_DIGIT HEX_DIGIT
   | \n | \r | \t | \\ | \0

A byte literal is a single ASCII character (in the U+0000 to U+007F range) or a single escape preceded by the characters U+0062 (b) and U+0027 (single-quote), and followed by the character U+0027. If the character U+0027 is present within the literal, it must be escaped by a preceding U+005C (\) character. It is equivalent to a u8 unsigned 8-bit integer number literal.

Byte string literals

Lexer
BYTE_STRING_LITERAL :
   b" ( ASCII_FOR_STRING | BYTE_ESCAPE | STRING_CONTINUE )* "

ASCII_FOR_STRING :
   any ASCII (i.e 0x00 to 0x7F), except ", / and IsolatedCR

A non-raw byte string literal is a sequence of ASCII characters and escapes, preceded by the characters U+0062 (b) and U+0022 (double-quote), and followed by the character U+0022. If the character U+0022 is present within the literal, it must be escaped by a preceding U+005C (\) character. Alternatively, a byte string literal can be a raw byte string literal, defined below. The type of a byte string literal of length n is &'static [u8; n].

Some additional escapes are available in either byte or non-raw byte string literals. An escape starts with a U+005C (\) and continues with one of the following forms:

  • A byte escape escape starts with U+0078 (x) and is followed by exactly two hex digits. It denotes the byte equal to the provided hex value.
  • A whitespace escape is one of the characters U+006E (n), U+0072 (r), or U+0074 (t), denoting the bytes values 0x0A (ASCII LF), 0x0D (ASCII CR) or 0x09 (ASCII HT) respectively.
  • The null escape is the character U+0030 (0) and denotes the byte value 0x00 (ASCII NUL).
  • The backslash escape is the character U+005C (\) which must be escaped in order to denote its ASCII encoding 0x5C.

Raw byte string literals

Lexer
RAW_BYTE_STRING_LITERAL :
   br RAW_BYTE_STRING_CONTENT

RAW_BYTE_STRING_CONTENT :
      " ASCII* (non-greedy) "
   | # RAW_STRING_CONTENT #

ASCII :
   any ASCII (i.e. 0x00 to 0x7F)

Raw byte string literals do not process any escapes. They start with the character U+0062 (b), followed by U+0072 (r), followed by zero or more of the character U+0023 (#), and a U+0022 (double-quote) character. The raw string body can contain any sequence of ASCII characters and is terminated only by another U+0022 (double-quote) character, followed by the same number of U+0023 (#) characters that preceded the opening U+0022 (double-quote) character. A raw byte string literal can not contain any non-ASCII byte.

All characters contained in the raw string body represent their ASCII encoding, the characters U+0022 (double-quote) (except when followed by at least as many U+0023 (#) characters as were used to start the raw string literal) or U+005C (\) do not have any special meaning.

Examples for byte string literals:


# #![allow(unused_variables)]
#fn main() {
b"foo"; br"foo";                     // foo
b"\"foo\""; br#""foo""#;             // "foo"

b"foo #\"# bar";
br##"foo #"# bar"##;                 // foo #"# bar

b"\x52"; b"R"; br"R";                // R
b"\\x52"; br"\x52";                  // \x52
#}

Number literals

A number literal is either an integer literal or a floating-point literal. The grammar for recognizing the two kinds of literals is mixed.

Integer literals

Lexer
INTEGER_LITERAL :
   ( DEC_LITERAL | BIN_LITERAL | OCT_LITERAL | HEX_LITERAL ) INTEGER_SUFFIX?

DEC_LITERAL :
   DEC_DIGIT (DEC_DIGIT|_)*

TUPLE_INDEX :
      0    | NON_ZERO_DEC_DIGIT DEC_DIGIT*

BIN_LITERAL :
   0b (BIN_DIGIT|_)* BIN_DIGIT (BIN_DIGIT|_)*

OCT_LITERAL :
   0o (OCT_DIGIT|_)* OCT_DIGIT (OCT_DIGIT|_)*

HEX_LITERAL :
   0x (HEX_DIGIT|_)* HEX_DIGIT (HEX_DIGIT|_)*

BIN_DIGIT : [0-1]

OCT_DIGIT : [0-7]

DEC_DIGIT : [0-9]

NON_ZERO_DEC_DIGIT : [1-9]

HEX_DIGIT : [0-9 a-f A-F]

INTEGER_SUFFIX :
      u8 | u16 | u32 | u64 | usize
   | i8 | i16 | i32 | i64 | isize

An integer literal has one of four forms:

  • A decimal literal starts with a decimal digit and continues with any mixture of decimal digits and underscores.
  • A tuple index is either 0, or starts with a non-zero decimal digit and continues with zero or more decimal digits. Tuple indexes are used to refer to the fields of tuples, tuple structs and tuple variants.
  • A hex literal starts with the character sequence U+0030 U+0078 (0x) and continues as any mixture (with at least one digit) of hex digits and underscores.
  • An octal literal starts with the character sequence U+0030 U+006F (0o) and continues as any mixture (with at least one digit) of octal digits and underscores.
  • A binary literal starts with the character sequence U+0030 U+0062 (0b) and continues as any mixture (with at least one digit) of binary digits and underscores.

Like any literal, an integer literal may be followed (immediately, without any spaces) by an integer suffix, which forcibly sets the type of the literal. The integer suffix must be the name of one of the integral types: u8, i8, u16, i16, u32, i32, u64, i64, isize, or usize.

The type of an unsuffixed integer literal is determined by type inference:

  • If an integer type can be uniquely determined from the surrounding program context, the unsuffixed integer literal has that type.

  • If the program context under-constrains the type, it defaults to the signed 32-bit integer i32.

  • If the program context over-constrains the type, it is considered a static type error.

Examples of integer literals of various forms:


# #![allow(unused_variables)]
#fn main() {
123;                               // type i32
123i32;                            // type i32
123u32;                            // type u32
123_u32;                           // type u32
let a: u64 = 123;                  // type u64

0xff;                              // type i32
0xff_u8;                           // type u8

0o70;                              // type i32
0o70_i16;                          // type i16

0b1111_1111_1001_0000;             // type i32
0b1111_1111_1001_0000i64;          // type i64
0b________1;                       // type i32

0usize;                            // type usize
#}

Examples of invalid integer literals:

// invalid suffixes

0invalidSuffix;

// uses numbers of the wrong base

123AFB43;
0b0102;
0o0581;

// integers too big for their type (they overflow)

128_i8;
256_u8;

// bin, hex and octal literals must have at least one digit

0b_;
0b____;

Note that the Rust syntax considers -1i8 as an application of the unary minus operator to an integer literal 1i8, rather than a single integer literal.

Floating-point literals

Lexer
FLOAT_LITERAL :
      DEC_LITERAL . (not immediately followed by ., _ or an identifier)
   | DEC_LITERAL FLOAT_EXPONENT
   | DEC_LITERAL . DEC_LITERAL FLOAT_EXPONENT?
   | DEC_LITERAL (. DEC_LITERAL)? FLOAT_EXPONENT? FLOAT_SUFFIX

FLOAT_EXPONENT :
   (e|E) (+|-)? (DEC_DIGIT|_)* DEC_DIGIT (DEC_DIGIT|_)*

FLOAT_SUFFIX :
   f32 | f64

A floating-point literal has one of two forms:

  • A decimal literal followed by a period character U+002E (.). This is optionally followed by another decimal literal, with an optional exponent.
  • A single decimal literal followed by an exponent.

Like integer literals, a floating-point literal may be followed by a suffix, so long as the pre-suffix part does not end with U+002E (.). The suffix forcibly sets the type of the literal. There are two valid floating-point suffixes, f32 and f64 (the 32-bit and 64-bit floating point types), which explicitly determine the type of the literal.

The type of an unsuffixed floating-point literal is determined by type inference:

  • If a floating-point type can be uniquely determined from the surrounding program context, the unsuffixed floating-point literal has that type.

  • If the program context under-constrains the type, it defaults to f64.

  • If the program context over-constrains the type, it is considered a static type error.

Examples of floating-point literals of various forms:


# #![allow(unused_variables)]
#fn main() {
123.0f64;        // type f64
0.1f64;          // type f64
0.1f32;          // type f32
12E+99_f64;      // type f64
let x: f64 = 2.; // type f64
#}

This last example is different because it is not possible to use the suffix syntax with a floating point literal ending in a period. 2.f64 would attempt to call a method named f64 on 2.

The representation semantics of floating-point numbers are described in "Machine Types".

Boolean literals

Lexer
BOOLEAN_LITERAL :
      true
   | false

The two values of the boolean type are written true and false.

Lifetimes and loop labels

Lexer
LIFETIME_TOKEN       ' IDENTIFIER_OR_KEYWORD
   | '_

LIFETIME_OR_LABEL:
      ' IDENTIFIER

Lifetime parameters and loop labels use LIFETIME_OR_LABEL tokens. Any LIFETIME_TOKEN will be accepted by the lexer, and for example, can be used in macros.

Symbols

Symbols are a general class of printable tokens that play structural roles in a variety of grammar productions. They are a set of remaining miscellaneous printable tokens that do not otherwise appear as unary operators, binary operators, or keywords. They are catalogued in the Symbols section of the Grammar document.

Paths

A path is a sequence of one or more path components logically separated by a namespace qualifier (::). If a path consists of only one component, it refers to either an item or a variable in a local control scope. If a path has multiple components, it always refers to an item.

Two examples of simple paths consisting of only identifier components:

x;
x::y::z;

Path components are usually identifiers, but they may also include angle-bracket-enclosed lists of type arguments. In expression context, the type argument list is given after a :: namespace qualifier in order to disambiguate it from a relational expression involving the less-than symbol (<). In type expression context, the final namespace qualifier is omitted.

Two examples of paths with type arguments:


# #![allow(unused_variables)]
#fn main() {
# struct HashMap<K, V>(K,V);
# fn f() {
# fn id<T>(t: T) -> T { t }
type T = HashMap<i32,String>; // Type arguments used in a type expression
let x  = id::<i32>(10);       // Type arguments used in a call expression
# }
#}

Paths can be denoted with various leading qualifiers to change the meaning of how it is resolved:

  • Paths starting with :: are considered to be global paths where the components of the path start being resolved from the crate root. Each identifier in the path must resolve to an item.
mod a {
    pub fn foo() {}
}
mod b {
    pub fn foo() {
        ::a::foo(); // call a's foo function
    }
}
# fn main() {}
  • Paths starting with the keyword super begin resolution relative to the parent module. Each further identifier must resolve to an item.
mod a {
    pub fn foo() {}
}
mod b {
    pub fn foo() {
        super::a::foo(); // call a's foo function
    }
}
# fn main() {}
  • Paths starting with the keyword self begin resolution relative to the current module. Each further identifier must resolve to an item.
fn foo() {}
fn bar() {
    self::foo();
}
# fn main() {}

Additionally keyword super may be repeated several times after the first super or self to refer to ancestor modules.

mod a {
    fn foo() {}

    mod b {
        mod c {
            fn foo() {
                super::super::foo(); // call a's foo function
                self::super::super::foo(); // call a's foo function
            }
        }
    }
}
# fn main() {}

Canonical paths

Items defined in a module or implementation have a canonical path that corresponds to where within its crate it is defined. All other paths to these items are aliases. The canonical path is defined as a path prefix appended by the path component the item itself defines.

Implementations and use declarations do not have canonical paths, although the items that implementations define do have them. Items defined in block expressions do not have canonical paths. Items defined in a module that does not have a canonical path do not have a canonical path. Associated items defined in an implementation that refers to an item without a canonical path, e.g. as the implementing type, the trait being implemented, a type parameter or bound on a type parameter, do not have canonical paths.

The path prefix for modules is the canonical path to that module. For bare implementations, it is the canonical path of the item being implemented surrounded by angle (<>) brackets. For trait implementations, it is the canonical path of the item being implemented followed by as followed by the canonical path to the trait all surrounded in angle (<>) brackets.

The canonical path is only meaningful within a given crate. There is no global namespace across crates; an item's canonical path merely identifies it within the crate.

// Comments show the canonical path of the item.

mod a { // ::a
    pub struct Struct; // ::a::Struct

    pub trait Trait { // ::a::Trait
        fn f(&self); // a::Trait::f
    }

    impl Trait for Struct {
        fn f(&self) {} // <::a::Struct as ::a::Trait>::f
    }

    impl Struct {
        fn g(&self) {} // <::a::Struct>::g
    }
}

mod without { // ::without
    fn canonicals() { // ::without::canonicals
        struct OtherStruct; // None

        trait OtherTrait { // None
            fn g(&self); // None
        }

        impl OtherTrait for OtherStruct {
            fn g(&self) {} // None
        }

        impl OtherTrait for ::a::Struct {
            fn g(&self) {} // None
        }

        impl ::a::Trait for OtherStruct {
            fn f(&self) {} // None
        }
    }
}

# fn main() {}

Macros

A number of minor features of Rust are not central enough to have their own syntax, and yet are not implementable as functions. Instead, they are given names, and invoked through a consistent syntax: some_extension!(...).

Thre are two ways to define new macros:

Macros By Example

macro_rules allows users to define syntax extension in a declarative way. We call such extensions "macros by example" or simply "macros".

Currently, macros can expand to expressions, statements, items, or patterns.

(A sep_token is any token other than * and +. A non_special_token is any token other than a delimiter or $.)

The macro expander looks up macro invocations by name, and tries each macro rule in turn. It transcribes the first successful match. Matching and transcription are closely related to each other, and we will describe them together.

The macro expander matches and transcribes every token that does not begin with a $ literally, including delimiters. For parsing reasons, delimiters must be balanced, but they are otherwise not special.

In the matcher, $ name : designator matches the nonterminal in the Rust syntax named by designator. Valid designators are:

In the transcriber, the designator is already known, and so only the name of a matched nonterminal comes after the dollar sign.

In both the matcher and transcriber, the Kleene star-like operator indicates repetition. The Kleene star operator consists of $ and parentheses, optionally followed by a separator token, followed by * or +. * means zero or more repetitions, + means at least one repetition. The parentheses are not matched or transcribed. On the matcher side, a name is bound to all of the names it matches, in a structure that mimics the structure of the repetition encountered on a successful match. The job of the transcriber is to sort that structure out.

The rules for transcription of these repetitions are called "Macro By Example". Essentially, one "layer" of repetition is discharged at a time, and all of them must be discharged by the time a name is transcribed. Therefore, ( $( $i:ident ),* ) => ( $i ) is an invalid macro, but ( $( $i:ident ),* ) => ( $( $i:ident ),* ) is acceptable (if trivial).

When Macro By Example encounters a repetition, it examines all of the $ name s that occur in its body. At the "current layer", they all must repeat the same number of times, so ( $( $i:ident ),* ; $( $j:ident ),* ) => ( $( ($i,$j) ),* ) is valid if given the argument (a,b,c ; d,e,f), but not (a,b,c ; d,e). The repetition walks through the choices at that layer in lockstep, so the former input transcribes to (a,d), (b,e), (c,f).

Nested repetitions are allowed.

Parsing limitations

The parser used by the macro system is reasonably powerful, but the parsing of Rust syntax is restricted in two ways:

  1. Macro definitions are required to include suitable separators after parsing expressions and other bits of the Rust grammar. This implies that a macro definition like $i:expr [ , ] is not legal, because [ could be part of an expression. A macro definition like $i:expr, or $i:expr; would be legal, however, because , and ; are legal separators. See RFC 550 for more information.
  2. The parser must have eliminated all ambiguity by the time it reaches a $ name : designator. This requirement most often affects name-designator pairs when they occur at the beginning of, or immediately after, a $(...)*; requiring a distinctive token in front can solve the problem.

Procedural Macros

Procedural macros allow creating syntax extensions as execution of a function. Procedural macros can be used to implement custom derive on your own types. See the book for a tutorial.

Procedural macros involve a few different parts of the language and its standard libraries. First is the proc_macro crate, included with Rust, that defines an interface for building a procedural macro. The #[proc_macro_derive(Foo)] attribute is used to mark the deriving function. This function must have the type signature:

use proc_macro::TokenStream;

#[proc_macro_derive(Hello)]
pub fn hello_world(input: TokenStream) -> TokenStream

Finally, procedural macros must be in their own crate, with the proc-macro crate type.

Crates and source files

Syntax
Crate :
   UTF8BOM?
   SHEBANG?
   InnerAttribute*
   Item*

Lexer
UTF8BOM : \uFEFF
SHEBANG : #! ~[[ \n] ~\n*

Although Rust, like any other language, can be implemented by an interpreter as well as a compiler, the only existing implementation is a compiler, and the language has always been designed to be compiled. For these reasons, this section assumes a compiler.

Rust's semantics obey a phase distinction between compile-time and run-time.1 Semantic rules that have a static interpretation govern the success or failure of compilation, while semantic rules that have a dynamic interpretation govern the behavior of the program at run-time.

The compilation model centers on artifacts called crates. Each compilation processes a single crate in source form, and if successful, produces a single crate in binary form: either an executable or some sort of library.2

A crate is a unit of compilation and linking, as well as versioning, distribution and runtime loading. A crate contains a tree of nested module scopes. The top level of this tree is a module that is anonymous (from the point of view of paths within the module) and any item within a crate has a canonical module path denoting its location within the crate's module tree.

The Rust compiler is always invoked with a single source file as input, and always produces a single output crate. The processing of that source file may result in other source files being loaded as modules. Source files have the extension .rs.

A Rust source file describes a module, the name and location of which — in the module tree of the current crate — are defined from outside the source file: either by an explicit mod_item in a referencing source file, or by the name of the crate itself. Every source file is a module, but not every module needs its own source file: module definitions can be nested within one file.

Each source file contains a sequence of zero or more item definitions, and may optionally begin with any number of attributes that apply to the containing module, most of which influence the behavior of the compiler. The anonymous crate module can have additional attributes that apply to the crate as a whole.


# #![allow(unused_variables)]
#fn main() {
// Specify the crate name.
#![crate_name = "projx"]

// Specify the type of output artifact.
#![crate_type = "lib"]

// Turn on a warning.
// This can be done in any module, not just the anonymous crate module.
#![warn(non_camel_case_types)]
#}

A crate that contains a main function can be compiled to an executable. If a main function is present, its return type must be () ("unit") and it must take no arguments.

The optional UTF8 byte order mark (UTF8BOM production) indicates that the file is encoded in UTF8. It can only occur at the beginning of the file and is ignored by the compiler.

A source file can have a shebang (SHEBANG production), which indicates to the operating system what program to use to execute this file. It serves essentially to treat the source file as an executable script. The shebang can only occur at the beginning of the file (but after the optional UTF8BOM). It is ignored by the compiler. For example:

#!/usr/bin/env rustx

fn main() {
    println!("Hello!");
}
1

This distinction would also exist in an interpreter. Static checks like syntactic analysis, type checking, and lints should happen before the program is executed regardless of when it is executed.

2

A crate is somewhat analogous to an assembly in the ECMA-335 CLI model, a library in the SML/NJ Compilation Manager, a unit in the Owens and Flatt module system, or a configuration in Mesa.

Items and attributes

Crates contain items, each of which may have some number of attributes attached to it.

Items

An item is a component of a crate. Items are organized within a crate by a nested set of modules. Every crate has a single "outermost" anonymous module; all further items within the crate have paths within the module tree of the crate.

Items are entirely determined at compile-time, generally remain fixed during execution, and may reside in read-only memory.

There are several kinds of items:

Some items form an implicit scope for the declaration of sub-items. In other words, within a function or module, declarations of items can (in many cases) be mixed with the statements, control blocks, and similar artifacts that otherwise compose the item body. The meaning of these scoped items is the same as if the item was declared outside the scope — it is still a static item — except that the item's path name within the module namespace is qualified by the name of the enclosing item, or is private to the enclosing item (in the case of functions). The grammar specifies the exact locations in which sub-item declarations may appear.

Type Parameters

Functions, type aliases, structs, enumerations, unions, traits and implementations may be parameterized by type. Type parameters are given as a comma-separated list of identifiers enclosed in angle brackets (<...>), after the name of the item (except for implementations, where they come directly after impl) and before its definition.

The type parameters of an item are considered "part of the name", not part of the type of the item. A referencing path must (in principle) provide type arguments as a list of comma-separated types enclosed within angle brackets, in order to refer to the type-parameterized item. In practice, the type-inference system can usually infer such argument types from context. There are no general type-parametric types, only type-parametric items. That is, Rust has no notion of type abstraction: there are no higher-ranked (or "forall") types abstracted over other types, though higher-ranked types do exist for lifetimes.

Modules

Syntax:
Module :
      mod IDENTIFIER ;
   | mod IDENTIFIER {
        InnerAttribute*
        Item*
      }

A module is a container for zero or more items.

A module item is a module, surrounded in braces, named, and prefixed with the keyword mod. A module item introduces a new, named module into the tree of modules making up a crate. Modules can nest arbitrarily.

An example of a module:


# #![allow(unused_variables)]
#fn main() {
mod math {
    type Complex = (f64, f64);
    fn sin(f: f64) -> f64 {
        /* ... */
# panic!();
    }
    fn cos(f: f64) -> f64 {
        /* ... */
# panic!();
    }
    fn tan(f: f64) -> f64 {
        /* ... */
# panic!();
    }
}
#}

Modules and types share the same namespace. Declaring a named type with the same name as a module in scope is forbidden: that is, a type definition, trait, struct, enumeration, union, type parameter or crate can't shadow the name of a module in scope, or vice versa. Items brought into scope with use also have this restriction.

A module without a body is loaded from an external file, by default with the same name as the module, plus the .rs extension. When a nested submodule is loaded from an external file, it is loaded from a subdirectory path that mirrors the module hierarchy.

// Load the `vec` module from `vec.rs`
mod vec;

mod thread {
    // Load the `local_data` module from `thread/local_data.rs`
    // or `thread/local_data/mod.rs`.
    mod local_data;
}

The directories and files used for loading external file modules can be influenced with the path attribute.

#[path = "thread_files"]
mod thread {
    // Load the `local_data` module from `thread_files/tls.rs`
    #[path = "tls.rs"]
    mod local_data;
}

Extern crate declarations

Syntax:
ExternCrate :
   extern crate IDENTIFIER (as IDENTIFIER)? ;

An extern crate declaration specifies a dependency on an external crate. The external crate is then bound into the declaring scope as the ident provided in the extern_crate_decl.

The external crate is resolved to a specific soname at compile time, and a runtime linkage requirement to that soname is passed to the linker for loading at runtime. The soname is resolved at compile time by scanning the compiler's library path and matching the optional crateid provided against the crateid attributes that were declared on the external crate when it was compiled. If no crateid is provided, a default name attribute is assumed, equal to the ident given in the extern_crate_decl.

Three examples of extern crate declarations:

extern crate pcre;

extern crate std; // equivalent to: extern crate std as std;

extern crate std as ruststd; // linking to 'std' under another name

When naming Rust crates, hyphens are disallowed. However, Cargo packages may make use of them. In such case, when Cargo.toml doesn't specify a crate name, Cargo will transparently replace - with _ (Refer to RFC 940 for more details).

Here is an example:

// Importing the Cargo package hello-world
extern crate hello_world; // hyphen replaced with an underscore

Use declarations

Syntax:
UseDeclaration :
   (Visibility)? use UseTree ;

UseTree :
      (SimplePath? ::)? *
   | (SimplePath? ::)? { (UseTree ( , UseTree )* ,?)? }
   | SimplePath as IDENTIFIER

A use declaration creates one or more local name bindings synonymous with some other path. Usually a use declaration is used to shorten the path required to refer to a module item. These declarations may appear in modules and blocks, usually at the top.

Note: Unlike in many languages, use declarations in Rust do not declare linkage dependency with external crates. Rather, extern crate declarations declare linkage dependencies.

Use declarations support a number of convenient shortcuts:

  • Simultaneously binding a list of paths with a common prefix, using the glob-like brace syntax use a::b::{c, d, e::f, g::h::i};
  • Simultaneously binding a list of paths with a common prefix and their common parent module, using the self keyword, such as use a::b::{self, c, d::e};
  • Rebinding the target name as a new local name, using the syntax use p::q::r as x;. This can also be used with the last two features: use a::b::{self as ab, c as abc}.
  • Binding all paths matching a given prefix, using the asterisk wildcard syntax use a::b::*;.
  • Nesting groups of the previous features multiple times, such as use a::b::{self as ab, c, d::{*, e::f}};

An example of use declarations:

use std::option::Option::{Some, None};
use std::collections::hash_map::{self, HashMap};

fn foo<T>(_: T){}
fn bar(map1: HashMap<String, usize>, map2: hash_map::HashMap<String, usize>){}

fn main() {
    // Equivalent to 'foo(vec![std::option::Option::Some(1.0f64),
    // std::option::Option::None]);'
    foo(vec![Some(1.0f64), None]);

    // Both `hash_map` and `HashMap` are in scope.
    let map1 = HashMap::new();
    let map2 = hash_map::HashMap::new();
    bar(map1, map2);
}

Like items, use declarations are private to the containing module, by default. Also like items, a use declaration can be public, if qualified by the pub keyword. Such a use declaration serves to re-export a name. A public use declaration can therefore redirect some public name to a different target definition: even a definition with a private canonical path, inside a different module. If a sequence of such redirections form a cycle or cannot be resolved unambiguously, they represent a compile-time error.

An example of re-exporting:

# fn main() { }
mod quux {
    pub use quux::foo::{bar, baz};

    pub mod foo {
        pub fn bar() { }
        pub fn baz() { }
    }
}

In this example, the module quux re-exports two public names defined in foo.

Also note that the paths contained in use items are relative to the crate root. So, in the previous example, the use refers to quux::foo::{bar, baz}, and not simply to foo::{bar, baz}. This also means that top-level module declarations should be at the crate root if direct usage of the declared modules within use items is desired. It is also possible to use self and super at the beginning of a use item to refer to the current and direct parent modules respectively. All rules regarding accessing declared modules in use declarations apply to both module declarations and extern crate declarations.

An example of what will and will not work for use items:

# #![allow(unused_imports)]
use foo::baz::foobaz;    // good: foo is at the root of the crate

mod foo {

    mod example {
        pub mod iter {}
    }

    use foo::example::iter; // good: foo is at crate root
//  use example::iter;      // bad:  example is not at the crate root
    use self::baz::foobaz;  // good: self refers to module 'foo'
    use foo::bar::foobar;   // good: foo is at crate root

    pub mod bar {
        pub fn foobar() { }
    }

    pub mod baz {
        use super::bar::foobar; // good: super refers to module 'foo'
        pub fn foobaz() { }
    }
}

fn main() {}

Functions

A function consists of a block, along with a name and a set of parameters. Other than a name, all these are optional. Functions are declared with the keyword fn. Functions may declare a set of input variables as parameters, through which the caller passes arguments into the function, and the output type of the value the function will return to its caller on completion.

When referred to, a function yields a first-class value of the corresponding zero-sized function item type, which when called evaluates to a direct call to the function.

For example, this is a simple function:


# #![allow(unused_variables)]
#fn main() {
fn answer_to_life_the_universe_and_everything() -> i32 {
    return 42;
}
#}

As with let bindings, function arguments are irrefutable patterns, so any pattern that is valid in a let binding is also valid as an argument:


# #![allow(unused_variables)]
#fn main() {
fn first((value, _): (i32, i32)) -> i32 { value }
#}

The block of a function is conceptually wrapped in a block that binds the argument patterns and then returns the value of the function's block. This means that the tail expression of the block, if evaluated, ends up being returned to the caller. As usual, an explicit return expression within the body of the function will short-cut that implicit return, if reached.

For example, the function above behaves as if it was written as:

// argument_0 is the actual first argument passed from the caller
let (value, _) = argument_0;
return {
    value
};

Generic functions

A generic function allows one or more parameterized types to appear in its signature. Each type parameter must be explicitly declared in an angle-bracket-enclosed and comma-separated list, following the function name.


# #![allow(unused_variables)]
#fn main() {
// foo is generic over A and B

fn foo<A, B>(x: A, y: B) {
# }
#}

Inside the function signature and body, the name of the type parameter can be used as a type name. Trait bounds can be specified for type parameters to allow methods with that trait to be called on values of that type. This is specified using the where syntax:


# #![allow(unused_variables)]
#fn main() {
# use std::fmt::Debug;
fn foo<T>(x: T) where T: Debug {
# }
#}

When a generic function is referenced, its type is instantiated based on the context of the reference. For example, calling the foo function here:


# #![allow(unused_variables)]
#fn main() {
use std::fmt::Debug;

fn foo<T>(x: &[T]) where T: Debug {
    // details elided
}

foo(&[1, 2]);
#}

will instantiate type parameter T with i32.

The type parameters can also be explicitly supplied in a trailing path component after the function name. This might be necessary if there is not sufficient context to determine the type parameters. For example, mem::size_of::<u32>() == 4.

Extern functions

Extern functions are part of Rust's foreign function interface, providing the opposite functionality to external blocks. Whereas external blocks allow Rust code to call foreign code, extern functions with bodies defined in Rust code can be called by foreign code. They are defined in the same way as any other Rust function, except that they have the extern modifier.


# #![allow(unused_variables)]
#fn main() {
// Declares an extern fn, the ABI defaults to "C"
extern fn new_i32() -> i32 { 0 }

// Declares an extern fn with "stdcall" ABI
# #[cfg(target_arch = "x86_64")]
extern "stdcall" fn new_i32_stdcall() -> i32 { 0 }
#}

Unlike normal functions, extern fns have type extern "ABI" fn(). This is the same type as the functions declared in an extern block.


# #![allow(unused_variables)]
#fn main() {
# extern fn new_i32() -> i32 { 0 }
let fptr: extern "C" fn() -> i32 = new_i32;
#}

As non-Rust calling conventions do not support unwinding, unwinding past the end of an extern function will cause the process to abort. In LLVM, this is implemented by executing an illegal instruction.

Type aliases

Syntax
TypeAlias :
   type IDENTIFIER Generics? WhereClause? = Type ;

A type alias defines a new name for an existing type. Type aliases are declared with the keyword type. Every value has a single, specific type, but may implement several different traits, or be compatible with several different type constraints.

For example, the following defines the type Point as a synonym for the type (u8, u8), the type of pairs of unsigned 8 bit integers:


# #![allow(unused_variables)]
#fn main() {
type Point = (u8, u8);
let p: Point = (41, 68);
#}

A type alias to an enum type cannot be used to qualify the constructors:


# #![allow(unused_variables)]
#fn main() {
enum E { A }
type F = E;
let _: F = E::A;  // OK
// let _: F = F::A;  // Doesn't work
#}

Structs

Syntax
Struct :
      StructStruct
   | TupleStruct

StructStruct :
   struct IDENTIFIER  Generics? WhereClause? ( { StructFields? } | ; )

TupleStruct :
   struct IDENTIFIER  Generics? ( TupleFields? ) WhereClause? ;

StructFields :
   StructField (, StructField)* ,?

StructField :
   OuterAttribute*
   Visibility    IDENTIFIER : Type

TupleFields :
   TupleField (, TupleField)* ,?

TupleField :
   OuterAttribute*
   Visibility    Type

A struct is a nominal struct type defined with the keyword struct.

An example of a struct item and its use:


# #![allow(unused_variables)]
#fn main() {
struct Point {x: i32, y: i32}
let p = Point {x: 10, y: 11};
let px: i32 = p.x;
#}

A tuple struct is a nominal tuple type, also defined with the keyword struct. For example:


# #![allow(unused_variables)]
#fn main() {
struct Point(i32, i32);
let p = Point(10, 11);
let px: i32 = match p { Point(x, _) => x };
#}

A unit-like struct is a struct without any fields, defined by leaving off the list of fields entirely. Such a struct implicitly defines a constant of its type with the same name. For example:


# #![allow(unused_variables)]
#fn main() {
struct Cookie;
let c = [Cookie, Cookie {}, Cookie, Cookie {}];
#}

is equivalent to


# #![allow(unused_variables)]
#fn main() {
struct Cookie {}
const Cookie: Cookie = Cookie {};
let c = [Cookie, Cookie {}, Cookie, Cookie {}];
#}

The precise memory layout of a struct is not specified. One can specify a particular layout using the repr attribute.

Enumerations

Syntax
Enumeration :
   enum IDENTIFIER  Generics? WhereClause? { EnumItems? }

EnumItems :
   EnumItem ( , EnumItem )* ,?

EnumItem :
   OuterAttribute*
   IDENTIFIER ( EnumItemTuple | EnumItemStruct | EnumItemDiscriminant )?

EnumItemTuple :
   ( TupleFields? )

EnumItemStruct :
   { StructFields? }

EnumItemDiscriminant :
   = Expression

An enumeration, also referred to as enum is a simultaneous definition of a nominal enumerated type as well as a set of constructors, that can be used to create or pattern-match values of the corresponding enumerated type.

Enumerations are declared with the keyword enum.

An example of an enum item and its use:


# #![allow(unused_variables)]
#fn main() {
enum Animal {
    Dog,
    Cat,
}

let mut a: Animal = Animal::Dog;
a = Animal::Cat;
#}

Enum constructors can have either named or unnamed fields:


# #![allow(unused_variables)]
#fn main() {
enum Animal {
    Dog(String, f64),
    Cat { name: String, weight: f64 },
}

let mut a: Animal = Animal::Dog("Cocoa".to_string(), 37.2);
a = Animal::Cat { name: "Spotty".to_string(), weight: 2.7 };
#}

In this example, Cat is a struct-like enum variant, whereas Dog is simply called an enum variant. Each enum instance has a discriminant which is an integer associated to it that is used to determine which variant it holds. An opaque reference to this discriminant can be obtained with the mem::discriminant function.

Custom Discriminant Values for Field-Less Enumerations

If there is no data attached to any of the variants of an enumeration, then the discriminant can be directly chosen and accessed.

These enumerations can be cast to integer types with the as operator by a numeric cast. The enumeration can optionally specify which integer each discriminant gets by following the variant name with = and then an integer literal. If the first variant in the declaration is unspecified, then it is set to zero. For every unspecified discriminant, it is set to one higher than the previous variant in the declaration.


# #![allow(unused_variables)]
#fn main() {
enum Foo {
    Bar,            // 0
    Baz = 123,      // 123
    Quux,           // 124
}

let baz_discriminant = Foo::Baz as u32;
assert_eq!(baz_discriminant, 123);
#}

Under the [default representation], the specified discriminant is interpreted as an isize value although the compiler is allowed to use a smaller type in the actual memory layout. The size and thus acceptable values can be changed by using a [primitive representation] or the [C representation].

It is an error when two variants share the same discriminant.

enum SharedDiscriminantError {
    SharedA = 1,
    SharedB = 1
}

enum SharedDiscriminantError2 {
    Zero,       // 0
    One,        // 1
    OneToo = 1  // 1 (collision with previous!)
}

It is also an error to have an unspecified discriminant where the previous discriminant is the maximum value for the size of the discriminant.

#[repr(u8)]
enum OverflowingDiscriminantError {
    Max = 255,
    MaxPlusOne // Would be 256, but that overflows the enum.
}

#[repr(u8)]
enum OverflowingDiscriminantError2 {
    MaxMinusOne = 254, // 254
    Max,               // 255
    MaxPlusOne         // Would be 256, but that overflows the enum.
}

Zero-variant Enums

Enums with zero variants are known as zero-variant enums. As they have no valid values, they cannot be instantiated.


# #![allow(unused_variables)]
#fn main() {
enum ZeroVariants {}
#}

Unions

Syntax
Union :
   union IDENTIFIER Generics? WhereClause? {StructFields }

A union declaration uses the same syntax as a struct declaration, except with union in place of struct.


# #![allow(unused_variables)]
#fn main() {
#[repr(C)]
union MyUnion {
    f1: u32,
    f2: f32,
}
#}

The key property of unions is that all fields of a union share common storage. As a result writes to one field of a union can overwrite its other fields, and size of a union is determined by the size of its largest field.

A value of a union type can be created using the same syntax that is used for struct types, except that it must specify exactly one field:


# #![allow(unused_variables)]
#fn main() {
# union MyUnion { f1: u32, f2: f32 }
#
let u = MyUnion { f1: 1 };
#}

The expression above creates a value of type MyUnion with active field f1. Active field of a union can be accessed using the same syntax as struct fields:

let f = u.f1;

Inactive fields can be accessed as well (using the same syntax) if they are sufficiently layout compatible with the current value kept by the union. Reading incompatible fields results in undefined behavior. However, the active field is not generally known statically, so all reads of union fields have to be placed in unsafe blocks.


# #![allow(unused_variables)]
#fn main() {
# union MyUnion { f1: u32, f2: f32 }
# let u = MyUnion { f1: 1 };
#
unsafe {
    let f = u.f1;
}
#}

Writes to Copy union fields do not require reads for running destructors, so these writes don't have to be placed in unsafe blocks


# #![allow(unused_variables)]
#fn main() {
# union MyUnion { f1: u32, f2: f32 }
# let mut u = MyUnion { f1: 1 };
#
u.f1 = 2;
#}

Commonly, code using unions will provide safe wrappers around unsafe union field accesses.

Another way to access union fields is to use pattern matching. Pattern matching on union fields uses the same syntax as struct patterns, except that the pattern must specify exactly one field. Since pattern matching accesses potentially inactive fields it has to be placed in unsafe blocks as well.


# #![allow(unused_variables)]
#fn main() {
# union MyUnion { f1: u32, f2: f32 }
#
fn f(u: MyUnion) {
    unsafe {
        match u {
            MyUnion { f1: 10 } => { println!("ten"); }
            MyUnion { f2 } => { println!("{}", f2); }
        }
    }
}
#}

Pattern matching may match a union as a field of a larger structure. In particular, when using a Rust union to implement a C tagged union via FFI, this allows matching on the tag and the corresponding field simultaneously:


# #![allow(unused_variables)]
#fn main() {
#[repr(u32)]
enum Tag { I, F }

#[repr(C)]
union U {
    i: i32,
    f: f32,
}

#[repr(C)]
struct Value {
    tag: Tag,
    u: U,
}

fn is_zero(v: Value) -> bool {
    unsafe {
        match v {
            Value { tag: I, u: U { i: 0 } } => true,
            Value { tag: F, u: U { f: 0.0 } } => true,
            _ => false,
        }
    }
}
#}

Since union fields share common storage, gaining write access to one field of a union can give write access to all its remaining fields. Borrow checking rules have to be adjusted to account for this fact. As a result, if one field of a union is borrowed, all its remaining fields are borrowed as well for the same lifetime.

// ERROR: cannot borrow `u` (via `u.f2`) as mutable more than once at a time
fn test() {
    let mut u = MyUnion { f1: 1 };
    unsafe {
        let b1 = &mut u.f1;
                      ---- first mutable borrow occurs here (via `u.f1`)
        let b2 = &mut u.f2;
                      ^^^^ second mutable borrow occurs here (via `u.f2`)
        *b1 = 5;
    }
    - first borrow ends here
    assert_eq!(unsafe { u.f1 }, 5);
}

As you could see, in many aspects (except for layouts, safety and ownership) unions behave exactly like structs, largely as a consequence of inheriting their syntactic shape from structs. This is also true for many unmentioned aspects of Rust language (such as privacy, name resolution, type inference, generics, trait implementations, inherent implementations, coherence, pattern checking, etc etc etc).

More detailed specification for unions, including unstable bits, can be found in RFC 1897 "Unions v1.2".

Constant items

Syntax ConstantItem :    const IDENTIFIER : Type = Expression ;

A constant item is a named constant value which is not associated with a specific memory location in the program. Constants are essentially inlined wherever they are used, meaning that they are copied directly into the relevant context when used. References to the same constant are not necessarily guaranteed to refer to the same memory address.

Constants must be explicitly typed. The type must have a 'static lifetime: any references it contains must have 'static lifetimes.

Constants may refer to the address of other constants, in which case the address will have elided lifetimes where applicable, otherwise – in most cases – defaulting to the static lifetime. (See static lifetime elision.) The compiler is, however, still at liberty to translate the constant many times, so the address referred to may not be stable.


# #![allow(unused_variables)]
#fn main() {
const BIT1: u32 = 1 << 0;
const BIT2: u32 = 1 << 1;

const BITS: [u32; 2] = [BIT1, BIT2];
const STRING: &'static str = "bitstring";

struct BitsNStrings<'a> {
    mybits: [u32; 2],
    mystring: &'a str,
}

const BITS_N_STRINGS: BitsNStrings<'static> = BitsNStrings {
    mybits: BITS,
    mystring: STRING,
};
#}

Constants with Destructors

Constants can contain destructors. Destructors are ran when the value goes out of scope.


# #![allow(unused_variables)]
#fn main() {
struct TypeWithDestructor(i32);

impl Drop for TypeWithDestructor {
    fn drop(&mut self) {
        println!("Dropped. Held {}.", self.0);
    }
}

const ZERO_WITH_DESTRUCTOR: TypeWithDestructor = TypeWithDestructor(0);

fn create_and_drop_zero_with_destructor() {
    let x = ZERO_WITH_DESTRUCTOR;
    // x gets dropped at end of function, calling drop.
    // prints "Dropped. Held 0.".
}
#}

Static items

Syntax
StaticItem :
   static mut? IDENTIFIER : Type = Expression ;

A static item is similar to a constant, except that it represents a precise memory location in the program. A static is never "inlined" at the usage site, and all references to it refer to the same memory location. Static items have the static lifetime, which outlives all other lifetimes in a Rust program. Static items may be placed in read-only memory if the type is not interior mutable. Static items do not call drop at the end of the program.

All access to a static is safe, but there are a number of restrictions on statics:

  • The type must have the Sync trait bound to allow thread-safe access.
  • Statics allow using paths to statics in the constant-expression used to initialize them, but statics may not refer to other statics by value, only through a reference.
  • Constants cannot refer to statics.

Mutable statics

If a static item is declared with the mut keyword, then it is allowed to be modified by the program. One of Rust's goals is to make concurrency bugs hard to run into, and this is obviously a very large source of race conditions or other bugs. For this reason, an unsafe block is required when either reading or writing a mutable static variable. Care should be taken to ensure that modifications to a mutable static are safe with respect to other threads running in the same process.

Mutable statics are still very useful, however. They can be used with C libraries and can also be bound from C libraries (in an extern block).


# #![allow(unused_variables)]
#fn main() {
# fn atomic_add(_: &mut u32, _: u32) -> u32 { 2 }

static mut LEVELS: u32 = 0;

// This violates the idea of no shared state, and this doesn't internally
// protect against races, so this function is `unsafe`
unsafe fn bump_levels_unsafe1() -> u32 {
    let ret = LEVELS;
    LEVELS += 1;
    return ret;
}

// Assuming that we have an atomic_add function which returns the old value,
// this function is "safe" but the meaning of the return value may not be what
// callers expect, so it's still marked as `unsafe`
unsafe fn bump_levels_unsafe2() -> u32 {
    return atomic_add(&mut LEVELS, 1);
}
#}

Mutable statics have the same restrictions as normal statics, except that the type does not have to implement the Sync trait.

Using Statics or Consts

In can be confusing whether or not you should use a constant item or a static item. Constants should, in general, be preferred over statics unless one of the following are true:

  • Large amounts of data are being stored
  • The single-address or non-inlining property of statics is required.
  • Interior mutability is required.

Traits

A trait describes an abstract interface that types can implement. This interface consists of associated items, which come in three varieties:

All traits define an implicit type parameter Self that refers to "the type that is implementing this interface". Traits may also contain additional type parameters. These type parameters (including Self) may be constrained by other traits and so forth as usual.

Traits are implemented for specific types through separate [implementations].

Trait bounds

Generic functions may use traits as bounds on their type parameters. This will have three effects:

  • Only types that have the trait may instantiate the parameter.
  • Within the generic function, the methods of the trait can be called on values that have the parameter's type. Associated types can be used in the function's signature, and associated constants can be used in expressions within the function body.
  • Generic functions and types with the same or weaker bounds can use the generic type in the function body or signature.

For example:


# #![allow(unused_variables)]
#fn main() {
# type Surface = i32;
# trait Shape { fn draw(&self, Surface); }
struct Figure<S: Shape>(S, S);
fn draw_twice<T: Shape>(surface: Surface, sh: T) {
    sh.draw(surface);
    sh.draw(surface);
}
fn draw_figure<U: Shape>(surface: Surface, Figure(sh1, sh2): Figure<U>) {
    sh1.draw(surface);
    draw_twice(surface, sh2); // Can call this since U: Shape
}
#}

Generic Traits

Type parameters can be specified for a trait to make it generic. These appear after the trait name, using the same syntax used in generic functions.


# #![allow(unused_variables)]
#fn main() {
trait Seq<T> {
    fn len(&self) -> u32;
    fn elt_at(&self, n: u32) -> T;
    fn iter<F>(&self, F) where F: Fn(T);
}
#}

Object Safety

Object safe traits can be the base trait of a trait object. A trait is object safe if it has the following qualities (defined in RFC 255):

  • It must not require Self: Sized
  • All associated functions must either have a where Self: Sized bound or
    • Not have any type parameters (although lifetime parameters are allowed)
    • Must be a method: its first parameter must be called self, with type Self, &Self, &mut Self, Box<Self>.
    • Self may only be used in the type of the receiver.
  • It must not have any associated constants.

Supertraits

Trait bounds on Self are considered "supertraits". These are required to be acyclic. Supertraits are somewhat different from other constraints in that they affect what methods are available in the vtable when the trait is used as a trait object. Consider the following example:


# #![allow(unused_variables)]
#fn main() {
trait Shape { fn area(&self) -> f64; }
trait Circle : Shape { fn radius(&self) -> f64; }
#}

The syntax Circle : Shape means that types that implement Circle must also have an implementation for Shape. Multiple supertraits are separated by +, trait Circle : Shape + PartialEq { }. In an implementation of Circle for a given type T, methods can refer to Shape methods, since the typechecker checks that any type with an implementation of Circle also has an implementation of Shape:


# #![allow(unused_variables)]
#fn main() {
struct Foo;

trait Shape { fn area(&self) -> f64; }
trait Circle : Shape { fn radius(&self) -> f64; }
impl Shape for Foo {
    fn area(&self) -> f64 {
        0.0
    }
}
impl Circle for Foo {
    fn radius(&self) -> f64 {
        println!("calling area: {}", self.area());

        0.0
    }
}

let c = Foo;
c.radius();
#}

In type-parameterized functions, methods of the supertrait may be called on values of subtrait-bound type parameters. Referring to the previous example of trait Circle : Shape:


# #![allow(unused_variables)]
#fn main() {
# trait Shape { fn area(&self) -> f64; }
# trait Circle : Shape { fn radius(&self) -> f64; }
fn radius_times_area<T: Circle>(c: T) -> f64 {
    // `c` is both a Circle and a Shape
    c.radius() * c.area()
}
#}

Likewise, supertrait methods may also be called on trait objects.


# #![allow(unused_variables)]
#fn main() {
# trait Shape { fn area(&self) -> f64; }
# trait Circle : Shape { fn radius(&self) -> f64; }
# impl Shape for i32 { fn area(&self) -> f64 { 0.0 } }
# impl Circle for i32 { fn radius(&self) -> f64 { 0.0 } }
# let mycircle = 0i32;
let mycircle = Box::new(mycircle) as Box<Circle>;
let nonsense = mycircle.radius() * mycircle.area();
#}

Implementations

An implementation is an item that associates items with an implementing type.

There are two types of implementations: inherent implementations and trait implementations.

Implementations are defined with the keyword impl.

Inherent Implementations

An inherent implementation is defined as the sequence of the impl keyword, generic type declarations, a path to a nominal type, a where clause, and a bracketed set of associable items.

The nominal type is called the implementing type and the associable items are the associated items to the implementing type.

Inherent implementations associate the associated items to the implementing type.

The associated item has a path of a path to the implementing type followed by the associate item's path component.

Inherent implementations cannot contain associated type aliases.

A type can have multiple inherent implementations.

The implementing type must be defined within the same crate.


# #![allow(unused_variables)]
#fn main() {
struct Point {x: i32, y: i32}

impl Point {
    fn log(&self) {
        println!("Point is at ({}, {})", self.x, self.y);
    }
}

let my_point = Point {x: 10, y:11};
my_point.log();
#}

Trait Implementations

A trait implementation is defined like an inherent implementation except that the optional generic type declarations is followed by a trait followed by the keyword for.

The trait is known as the implemented trait.

The implementing type implements the implemented trait.

A trait implementation must define all non-default associated items declared by the implemented trait, may redefine default associated items defined by the implemented trait trait, and cannot define any other items.

The path to the associated items is < followed by a path to the implementing type followed by as followed by a path to the trait followed by > as a path component followed by the associated item's path component.


# #![allow(unused_variables)]
#fn main() {
# #[derive(Copy, Clone)]
# struct Point {x: f64, y: f64};
# type Surface = i32;
# struct BoundingBox {x: f64, y: f64, width: f64, height: f64};
# trait Shape { fn draw(&self, Surface); fn bounding_box(&self) -> BoundingBox; }
# fn do_draw_circle(s: Surface, c: Circle) { }
struct Circle {
    radius: f64,
    center: Point,
}

impl Copy for Circle {}

impl Clone for Circle {
    fn clone(&self) -> Circle { *self }
}

impl Shape for Circle {
    fn draw(&self, s: Surface) { do_draw_circle(s, *self); }
    fn bounding_box(&self) -> BoundingBox {
        let r = self.radius;
        BoundingBox {
            x: self.center.x - r,
            y: self.center.y - r,
            width: 2.0 * r,
            height: 2.0 * r,
        }
    }
}
#}

Trait Implementation Coherence

A trait implementation is consider incoherent if either the orphan check fails or there are overlapping implementation instaces.

Two trait implementations overlap when there is a non-empty intersection of the traits the implementation is for, the implementations can be instantiated with the same type.

The Orphan Check states that every trait implementation must meet either of the following conditions:

  1. The trait being implemented is defined in the same crate.

  2. At least one of either Self or a generic type parameter of the trait must meet the following grammar, where C is a nominal type defined within the containing crate:

     T = C
       | &T
       | &mut T
       | Box<T>
    

Generic Implementations

An implementation can take type and lifetime parameters, which can be used in the rest of the implementation. Type parameters declared for an implementation must be used at least once in either the trait or the implementing type of an implementation. Implementation parameters are written directly after the impl keyword.


# #![allow(unused_variables)]
#fn main() {
# trait Seq<T> { fn dummy(&self, _: T) { } }
impl<T> Seq<T> for Vec<T> {
    /* ... */
}
impl Seq<bool> for u32 {
    /* Treat the integer as a sequence of bits */
}
#}

External blocks

External blocks form the basis for Rust's foreign function interface. Declarations in an external block describe symbols in external, non-Rust libraries.

Functions within external blocks are declared in the same way as other Rust functions, with the exception that they may not have a body and are instead terminated by a semicolon.

Functions within external blocks may be called by Rust code, just like functions defined in Rust. The Rust compiler automatically translates between the Rust ABI and the foreign ABI.

Functions within external blocks may be variadic by specifying ... after one or more named arguments in the argument list:

extern {
    fn foo(x: i32, ...);
}

A number of attributes control the behavior of external blocks.

By default external blocks assume that the library they are calling uses the standard C ABI on the specific platform. Other ABIs may be specified using an abi string, as shown here:

// Interface to the Windows API
extern "stdcall" { }

There are three ABI strings which are cross-platform, and which all compilers are guaranteed to support:

  • extern "Rust" -- The default ABI when you write a normal fn foo() in any Rust code.
  • extern "C" -- This is the same as extern fn foo(); whatever the default your C compiler supports.
  • extern "system" -- Usually the same as extern "C", except on Win32, in which case it's "stdcall", or what you should use to link to the Windows API itself

There are also some platform-specific ABI strings:

  • extern "cdecl" -- The default for x86_32 C code.
  • extern "stdcall" -- The default for the Win32 API on x86_32.
  • extern "win64" -- The default for C code on x86_64 Windows.
  • extern "sysv64" -- The default for C code on non-Windows x86_64.
  • extern "aapcs" -- The default for ARM.
  • extern "fastcall" -- The fastcall ABI -- corresponds to MSVC's __fastcall and GCC and clang's __attribute__((fastcall))
  • extern "vectorcall" -- The vectorcall ABI -- corresponds to MSVC's __vectorcall and clang's __attribute__((vectorcall))

Finally, there are some rustc-specific ABI strings:

  • extern "rust-intrinsic" -- The ABI of rustc intrinsics.
  • extern "rust-call" -- The ABI of the Fn::call trait functions.
  • extern "platform-intrinsic" -- Specific platform intrinsics -- like, for example, sqrt -- have this ABI. You should never have to deal with it.

The link attribute allows the name of the library to be specified. When specified the compiler will attempt to link against the native library of the specified name.

#[link(name = "crypto")]
extern { }

The type of a function declared in an extern block is extern "abi" fn(A1, ..., An) -> R, where A1...An are the declared types of its arguments and R is the declared return type.

It is valid to add the link attribute on an empty extern block. You can use this to satisfy the linking requirements of extern blocks elsewhere in your code (including upstream crates) instead of adding the attribute to each extern block.

Associated Items

Associated Items are the items declared in traits or defined in implementations. They are called this because they are defined on an associate type — the type in the implementation. They are a subset of the kinds of items you can declare in a module. Specifically, there are associated functions (including methods), associated types, and associated constants.

Associated items are useful when the associated item logically is related to the associating item. For example, the is_some method on Option is intrinsically related to Options, so should be associated.

Every associated item kind comes in two varieties: definitions that contain the actual implementation and declarations that declare signatures for definitions.

It is the declarations that make up the contract of traits and what it available on generic types.

Associated functions and methods

Associated functions are functions associated with a type.

An associated function declaration declares a signature for an associated function definition. It is written as a function item, except the function body is replaced with a ;.

The identifier if the name of the function. The generics, parameter list, return type, and where clause of the associated function must be the same as the associated function declarations's.

An associated function definiton defines a function associated with another type. It is written the same as a [function item].

An example of a common associated function is a new function that returns a value of the type the associated function is associated with.

struct Struct {
    field: i32
}

impl Struct {
    fn new() -> Struct {
        Struct {
            field: 0i32
        }
    }
}

fn main () {
    let _struct = Struct::new();
}

When the associated function is declared on a trait, the function can also be called with a path that is a path to the trait appended by the name of the trait. When this happens, it is substituted for <_ as Trait>::function_name.


# #![allow(unused_variables)]
#fn main() {
trait Num {
    fn from_i32(n: i32) -> Self;
}

impl Num for f64 {
    fn from_i32(n: i32) -> f64 { n as f64 }
}

// These 4 are all equivalent in this case.
let _: f64 = Num::from_i32(42);
let _: f64 = <_ as Num>::from_i32(42);
let _: f64 = <f64 as Num>::from_i32(42);
let _: f64 = f64::from_i32(42);
#}

Associated functions whose first parameter is named self are called methods and may be invoked using the method call operator, for example, x.foo(), as well as the usual function call notation.

When the first parameter is named self, the following shorthands may be used.

  • self -> self: Self
  • &'lifetime self -> self: &'lifetime Self
  • &'lifetime mut self -> self: &'lifetime mut Self

Note: Lifetimes can be and usually are elided with this shorthand.

Consider the following trait:


# #![allow(unused_variables)]
#fn main() {
# type Surface = i32;
# type BoundingBox = i32;
trait Shape {
    fn draw(&self, Surface);
    fn bounding_box(&self) -> BoundingBox;
}
#}

This defines a trait with two methods. All values that have implementations of this trait while the trait is in scope can have their draw and bounding_box methods called.


# #![allow(unused_variables)]
#fn main() {
# type Surface = i32;
# type BoundingBox = i32;
# trait Shape {
#     fn draw(&self, Surface);
#     fn bounding_box(&self) -> BoundingBox;
# }
#
struct Circle {
    // ...
}

impl Shape for Circle {
    // ...
#   fn draw(&self, _: Surface) {}
#   fn bounding_box(&self) -> BoundingBox { 0i32 }
}

# impl Circle {
#     fn new() -> Circle { Circle{} }
# }
#
let circle_shape = Circle::new();
let bounding_box = circle_shape.bounding_box();
#}

Associated Types

Associated types are type aliases associated with another type. Associated types cannot be defined in inherent implementations nor can they be given a default implementation in traits.

An associated type declaration declares a signature for associated type definitions. It is written as type, then an identifier, and finally an optional list of trait bounds.

The identifier is the name of the declared type alias. The optional trait bounds must be fulfilled by the implementations of the type alias.

An associated type definition defines a type alias on another type. It is written as type, then an identifier, then an =, and finally a type.

If a type Item has an associated type Assoc from a trait Trait, then <Item as Trait>::Assoc is a type that is an alias of the type specified in the associated type definition. Furthermore, if Item is a type parameter, then Item::Assoc can be used in type parameters.

trait AssociatedType {
    // Associated type declaration
    type Assoc;
}

struct Struct;

struct OtherStruct;

impl AssociatedType for Struct {
    // Associated type definition
    type Assoc = OtherStruct;
}

impl OtherStruct {
    fn new() -> OtherStruct {
        OtherStruct
    }
}

fn main() {
    // Usage of the associated type to refer to OtherStruct as <Struct as AssociatedType>::Assoc
    let _other_struct: OtherStruct = <Struct as AssociatedType>::Assoc::new();
}

Associated Types Container Example

Consider the following example of a Container trait. Notice that the type is available for use in the method signatures:


# #![allow(unused_variables)]
#fn main() {
trait Container {
    type E;
    fn empty() -> Self;
    fn insert(&mut self, Self::E);
}
#}

In order for a type to implement this trait, it must not only provide implementations for every method, but it must specify the type E. Here's an implementation of Container for the standard library type Vec:


# #![allow(unused_variables)]
#fn main() {
# trait Container {
#     type E;
#     fn empty() -> Self;
#     fn insert(&mut self, Self::E);
# }
impl<T> Container for Vec<T> {
    type E = T;
    fn empty() -> Vec<T> { Vec::new() }
    fn insert(&mut self, x: T) { self.push(x); }
}
#}

Associated Constants

Associated constants are constants associated with a type.

An associated constant declaration declares a signature for associated constant definitions. It is written as const, then an identifier, then :, then a type, finished by a ;.

The identifier is the name of the constant used in the path. The type is the type that the definition has to implement.

An associated constant definition defines a constant associated with a type. It is written the same as a constant item.

Associated Constants Examples

A basic example:

trait ConstantId {
    const ID: i32;
}

struct Struct;

impl ConstantId for Struct {
    const ID: i32 = 1;
}

fn main() {
    assert_eq!(1, Struct::ID);
}

Using default values:

trait ConstantIdDefault {
    const ID: i32 = 1;
}

struct Struct;
struct OtherStruct;

impl ConstantIdDefault for Struct {}

impl ConstantIdDefault for OtherStruct {
    const ID: i32 = 5;
}

fn main() {
    assert_eq!(1, Struct::ID);
    assert_eq!(5, OtherStruct::ID);
}

Visibility and Privacy

Syntax
Visibility :
      EMPTY
   | pub
   | pub ( crate )
   | pub ( in ModulePath )
   | pub ( in? self )
   | pub ( in? super )

These two terms are often used interchangeably, and what they are attempting to convey is the answer to the question "Can this item be used at this location?"

Rust's name resolution operates on a global hierarchy of namespaces. Each level in the hierarchy can be thought of as some item. The items are one of those mentioned above, but also include external crates. Declaring or defining a new module can be thought of as inserting a new tree into the hierarchy at the location of the definition.

To control whether interfaces can be used across modules, Rust checks each use of an item to see whether it should be allowed or not. This is where privacy warnings are generated, or otherwise "you used a private item of another module and weren't allowed to."

By default, everything in Rust is private, with two exceptions: Associated items in a pub Trait are public by default; Enum variants in a pub enum are also public by default. When an item is declared as pub, it can be thought of as being accessible to the outside world. For example:

# fn main() {}
// Declare a private struct
struct Foo;

// Declare a public struct with a private field
pub struct Bar {
    field: i32,
}

// Declare a public enum with two public variants
pub enum State {
    PubliclyAccessibleState,
    PubliclyAccessibleState2,
}

With the notion of an item being either public or private, Rust allows item accesses in two cases:

  1. If an item is public, then it can be accessed externally from some module m if you can access all the item's parent modules from m. You can also potentially be able to name the item through re-exports. See below.
  2. If an item is private, it may be accessed by the current module and its descendants.

These two cases are surprisingly powerful for creating module hierarchies exposing public APIs while hiding internal implementation details. To help explain, here's a few use cases and what they would entail:

  • A library developer needs to expose functionality to crates which link against their library. As a consequence of the first case, this means that anything which is usable externally must be pub from the root down to the destination item. Any private item in the chain will disallow external accesses.

  • A crate needs a global available "helper module" to itself, but it doesn't want to expose the helper module as a public API. To accomplish this, the root of the crate's hierarchy would have a private module which then internally has a "public API". Because the entire crate is a descendant of the root, then the entire local crate can access this private module through the second case.

  • When writing unit tests for a module, it's often a common idiom to have an immediate child of the module to-be-tested named mod test. This module could access any items of the parent module through the second case, meaning that internal implementation details could also be seamlessly tested from the child module.

In the second case, it mentions that a private item "can be accessed" by the current module and its descendants, but the exact meaning of accessing an item depends on what the item is. Accessing a module, for example, would mean looking inside of it (to import more items). On the other hand, accessing a function would mean that it is invoked. Additionally, path expressions and import statements are considered to access an item in the sense that the import/expression is only valid if the destination is in the current visibility scope.

Here's an example of a program which exemplifies the three cases outlined above:

// This module is private, meaning that no external crate can access this
// module. Because it is private at the root of this current crate, however, any
// module in the crate may access any publicly visible item in this module.
mod crate_helper_module {

    // This function can be used by anything in the current crate
    pub fn crate_helper() {}

    // This function *cannot* be used by anything else in the crate. It is not
    // publicly visible outside of the `crate_helper_module`, so only this
    // current module and its descendants may access it.
    fn implementation_detail() {}
}

// This function is "public to the root" meaning that it's available to external
// crates linking against this one.
pub fn public_api() {}

// Similarly to 'public_api', this module is public so external crates may look
// inside of it.
pub mod submodule {
    use crate_helper_module;

    pub fn my_method() {
        // Any item in the local crate may invoke the helper module's public
        // interface through a combination of the two rules above.
        crate_helper_module::crate_helper();
    }

    // This function is hidden to any module which is not a descendant of
    // `submodule`
    fn my_implementation() {}

    #[cfg(test)]
    mod test {

        #[test]
        fn test_my_implementation() {
            // Because this module is a descendant of `submodule`, it's allowed
            // to access private items inside of `submodule` without a privacy
            // violation.
            super::my_implementation();
        }
    }
}

# fn main() {}

For a Rust program to pass the privacy checking pass, all paths must be valid accesses given the two rules above. This includes all use statements, expressions, types, etc.

pub(in path), pub(crate), pub(super), and pub(self)

In addition to public and private, Rust allows users to declare an item as visible within a given scope. The rules for pub restrictions are as follows:

  • pub(in path) makes an item visible within the provided path. path must be a parent module of the item whose visibility is being declared.
  • pub(crate) makes an item visible within the current crate.
  • pub(super) makes an item visible to the parent module. This equivalent to pub(in super).
  • pub(self) makes an item visible to the current module. This is equivalent to pub(in self).

Here's an example:

pub mod outer_mod {
    pub mod inner_mod {
        // This function is visible within `outer_mod`
        pub(in outer_mod) fn outer_mod_visible_fn() {}

        // This function is visible to the entire crate
        pub(crate) fn crate_visible_fn() {}

        // This function is visible within `outer_mod`
        pub(super) fn super_mod_visible_fn() {
            // This function is visible since we're in the same `mod`
            inner_mod_visible_fn();
        }

        // This function is visible
        pub(self) fn inner_mod_visible_fn() {}
    }
    pub fn foo() {
        inner_mod::outer_mod_visible_fn();
        inner_mod::crate_visible_fn();
        inner_mod::super_mod_visible_fn();

        // This function is no longer visible since we're outside of `inner_mod`
        // Error! `inner_mod_visible_fn` is private
        //inner_mod::inner_mod_visible_fn();
    }
}

fn bar() {
    // This function is still visible since we're in the same crate
    outer_mod::inner_mod::crate_visible_fn();

    // This function is no longer visible since we're outside of `outer_mod`
    // Error! `super_mod_visible_fn` is private
    //outer_mod::inner_mod::super_mod_visible_fn();

    // This function is no longer visible since we're outside of `outer_mod`
    // Error! `outer_mod_visible_fn` is private
    //outer_mod::inner_mod::outer_mod_visible_fn();
    
    outer_mod::foo();
}

fn main() { bar() }

Re-exporting and Visibility

Rust allows publicly re-exporting items through a pub use directive. Because this is a public directive, this allows the item to be used in the current module through the rules above. It essentially allows public access into the re-exported item. For example, this program is valid:

pub use self::implementation::api;

mod implementation {
    pub mod api {
        pub fn f() {}
    }
}

# fn main() {}

This means that any external crate referencing implementation::api::f would receive a privacy violation, while the path api::f would be allowed.

When re-exporting a private item, it can be thought of as allowing the "privacy chain" being short-circuited through the reexport instead of passing through the namespace hierarchy as it normally would.

Attributes

Syntax
Attribute :
   InnerAttribute | OuterAttribute

InnerAttribute :
   #![ MetaItem ]

OuterAttribute :
   #[ MetaItem ]

MetaItem :
      IDENTIFIER
   | IDENTIFIER = LITERAL
   | IDENTIFIER ( LITERAL )
   | IDENTIFIER ( MetaSeq )
   | IDENTIFIER ( MetaSeq , )

MetaSeq :
      EMPTY
   | MetaItem
   | MetaSeq , MetaItem

Any item declaration may have an attribute applied to it. Attributes in Rust are modeled on Attributes in ECMA-335, with the syntax coming from ECMA-334 (C#). An attribute is a general, free-form metadatum that is interpreted according to name, convention, and language and compiler version. Attributes may appear as any of:

  • A single identifier, the attribute name
  • An identifier followed by the equals sign '=' and a literal, providing a key/value pair
  • An identifier followed by a parenthesized literal, providing a key/value pair
  • An identifier followed by a parenthesized list of sub-attribute arguments

Attributes with a bang ("!") after the hash ("#") apply to the item that the attribute is declared within. Attributes that do not have a bang after the hash apply to the item that follows the attribute.

An example of attributes:


# #![allow(unused_variables)]
#fn main() {
// General metadata applied to the enclosing module or crate.
#![crate_type = "lib"]

// A function marked as a unit test
#[test]
fn test_foo() {
    /* ... */
}

// A conditionally-compiled module
#[cfg(target_os = "linux")]
mod bar {
    /* ... */
}

// A lint attribute used to suppress a warning/error
#[allow(non_camel_case_types)]
type int8_t = i8;
#}

Crate-only attributes

  • crate_name - specify the crate's crate name.
  • crate_type - see linkage.
  • no_builtins - disable optimizing certain code patterns to invocations of library functions that are assumed to exist
  • no_main - disable emitting the main symbol. Useful when some other object being linked to defines main.
  • no_start - disable linking to the native crate, which specifies the "start" language item.
  • no_std - disable linking to the std crate.
  • recursion_limit - Sets the maximum depth for potentially infinitely-recursive compile-time operations like auto-dereference or macro expansion. The default is #![recursion_limit="64"].
  • windows_subsystem - Indicates that when this crate is linked for a Windows target it will configure the resulting binary's subsystem via the linker. Valid values for this attribute are console and windows, corresponding to those two respective subsystems. More subsystems may be allowed in the future, and this attribute is ignored on non-Windows targets.

Module-only attributes

  • no_implicit_prelude - disable injecting use std::prelude::* in this module.
  • path - specifies the file to load the module from. #[path="foo.rs"] mod bar; is equivalent to mod bar { /* contents of foo.rs */ }. The path is taken relative to the directory that the current module is in.

Function-only attributes

  • main - indicates that this function should be passed to the entry point, rather than the function in the crate root named main.
  • test - indicates that this function is a test function, to only be compiled in case of --test.
    • ignore - indicates that this test function is disabled.
  • should_panic - indicates that this test function should panic, inverting the success condition.
  • cold - The function is unlikely to be executed, so optimize it (and calls to it) differently.

FFI attributes

On an extern block, the following attributes are interpreted:

  • link_args - specify arguments to the linker, rather than just the library name and type. This is feature gated and the exact behavior is implementation-defined (due to variety of linker invocation syntax).
  • link - indicate that a native library should be linked to for the declarations in this block to be linked correctly. link supports an optional kind key with three possible values: dylib, static, and framework. See external blocks for more about external blocks. Two examples: #[link(name = "readline")] and #[link(name = "CoreFoundation", kind = "framework")].
  • linked_from - indicates what native library this block of FFI items is coming from. This attribute is of the form #[linked_from = "foo"] where foo is the name of a library in either #[link] or a -l flag. This attribute is currently required to export symbols from a Rust dynamic library on Windows, and it is feature gated behind the linked_from feature.

On declarations inside an extern block, the following attributes are interpreted:

  • link_name - the name of the symbol that this function or static should be imported as.
  • linkage - on a static, this specifies the linkage type.

See type layout for documentation on the repr attribute which can be used to control type layout.

Macro-related attributes

  • macro_use on a mod — macros defined in this module will be visible in the module's parent, after this module has been included.

  • macro_use on an extern crate — load macros from this crate. An optional list of names #[macro_use(foo, bar)] restricts the import to just those macros named. The extern crate must appear at the crate root, not inside mod, which ensures proper function of the $crate macro variable.

  • macro_reexport on an extern crate — re-export the named macros.

  • macro_export - export a macro for cross-crate usage.

  • no_link on an extern crate — even if we load this crate for macros, don't link it into the output.

See the macros section of the book for more information on macro scope.

Miscellaneous attributes

  • export_name - on statics and functions, this determines the name of the exported symbol.
  • link_section - on statics and functions, this specifies the section of the object file that this item's contents will be placed into.
  • no_mangle - on any item, do not apply the standard name mangling. Set the symbol for this item to its identifier.
  • must_use - on structs and enums, will warn if a value of this type isn't used or assigned to a variable. You may also include an optional message by using #[must_use = "message"] which will be given alongside the warning.

Deprecation

The deprecated attribute marks an item as deprecated. It has two optional fields, since and note.

  • since expects a version number, as in #[deprecated(since = "1.4.1")]
    • rustc doesn't know anything about versions, but external tools like clippy may check the validity of this field.
  • note is a free text field, allowing you to provide an explanation about the deprecation and preferred alternatives.

Only public items can be given the #[deprecated] attribute. #[deprecated] on a module is inherited by all child items of that module.

rustc will issue warnings on usage of #[deprecated] items. rustdoc will show item deprecation, including the since version and note, if available.

Here's an example.


# #![allow(unused_variables)]
#fn main() {
#[deprecated(since = "5.2", note = "foo was rarely used. Users should instead use bar")]
pub fn foo() {}

pub fn bar() {}
#}

The RFC contains motivations and more details.

Documentation

The doc attribute is used to document items and fields. Doc comments are transformed into doc attributes.

See The Rustdoc Book for reference material on this attribute.

Conditional compilation

Sometimes one wants to have different compiler outputs from the same code, depending on build target, such as targeted operating system, or to enable release builds.

Configuration options are boolean (on or off) and are named either with a single identifier (e.g. foo) or an identifier and a string (e.g. foo = "bar"; the quotes are required and spaces around the = are unimportant). Note that similarly-named options, such as foo, foo="bar" and foo="baz" may each be set or unset independently.

Configuration options are either provided by the compiler or passed in on the command line using --cfg (e.g. rustc main.rs --cfg foo --cfg 'bar="baz"'). Rust code then checks for their presence using the #[cfg(...)] attribute:


# #![allow(unused_variables)]
#fn main() {
// The function is only included in the build when compiling for macOS
#[cfg(target_os = "macos")]
fn macos_only() {
  // ...
}

// This function is only included when either foo or bar is defined
#[cfg(any(foo, bar))]
fn needs_foo_or_bar() {
  // ...
}

// This function is only included when compiling for a unixish OS with a 32-bit
// architecture
#[cfg(all(unix, target_pointer_width = "32"))]
fn on_32bit_unix() {
  // ...
}

// This function is only included when foo is not defined
#[cfg(not(foo))]
fn needs_not_foo() {
  // ...
}
#}

This illustrates some conditional compilation can be achieved using the #[cfg(...)] attribute. any, all and not can be used to assemble arbitrarily complex configurations through nesting.

The following configurations must be defined by the implementation:

  • target_arch = "..." - Target CPU architecture, such as "x86", "x86_64" "mips", "powerpc", "powerpc64", "arm", or "aarch64". This value is closely related to the first element of the platform target triple, though it is not identical.
  • target_os = "..." - Operating system of the target, examples include "windows", "macos", "ios", "linux", "android", "freebsd", "dragonfly", "bitrig" , "openbsd" or "netbsd". This value is closely related to the second and third element of the platform target triple, though it is not identical.
  • target_family = "..." - Operating system family of the target, e. g. "unix" or "windows". The value of this configuration option is defined as a configuration itself, like unix or windows.
  • unix - See target_family.
  • windows - See target_family.
  • target_env = ".." - Further disambiguates the target platform with information about the ABI/libc. Presently this value is either "gnu", "msvc", "musl", or the empty string. For historical reasons this value has only been defined as non-empty when needed for disambiguation. Thus on many GNU platforms this value will be empty. This value is closely related to the fourth element of the platform target triple, though it is not identical. For example, embedded ABIs such as gnueabihf will simply define target_env as "gnu".
  • target_endian = "..." - Endianness of the target CPU, either "little" or "big".
  • target_pointer_width = "..." - Target pointer width in bits. This is set to "32" for targets with 32-bit pointers, and likewise set to "64" for 64-bit pointers.
  • target_has_atomic = "..." - Set of integer sizes on which the target can perform atomic operations. Values are "8", "16", "32", "64" and "ptr".
  • target_vendor = "..." - Vendor of the target, for example apple, pc, or simply "unknown".
  • test - Enabled when compiling the test harness (using the --test flag).
  • debug_assertions - Enabled by default when compiling without optimizations. This can be used to enable extra debugging code in development but not in production. For example, it controls the behavior of the standard library's debug_assert! macro.

You can also set another attribute based on a cfg variable with cfg_attr:

#[cfg_attr(a, b)]

This is the same as #[b] if a is set by cfg, and nothing otherwise.

Lastly, configuration options can be used in expressions by invoking the cfg! macro: cfg!(a) evaluates to true if a is set, and false otherwise.

Lint check attributes

A lint check names a potentially undesirable coding pattern, such as unreachable code or omitted documentation, for the static entity to which the attribute applies.

For any lint check C:

  • allow(C) overrides the check for C so that violations will go unreported,
  • deny(C) signals an error after encountering a violation of C,
  • forbid(C) is the same as deny(C), but also forbids changing the lint level afterwards,
  • warn(C) warns about violations of C but continues compilation.

The lint checks supported by the compiler can be found via rustc -W help, along with their default settings. Compiler plugins can provide additional lint checks.

pub mod m1 {
    // Missing documentation is ignored here
    #[allow(missing_docs)]
    pub fn undocumented_one() -> i32 { 1 }

    // Missing documentation signals a warning here
    #[warn(missing_docs)]
    pub fn undocumented_too() -> i32 { 2 }

    // Missing documentation signals an error here
    #[deny(missing_docs)]
    pub fn undocumented_end() -> i32 { 3 }
}

This example shows how one can use allow and warn to toggle a particular check on and off:


# #![allow(unused_variables)]
#fn main() {
#[warn(missing_docs)]
pub mod m2{
    #[allow(missing_docs)]
    pub mod nested {
        // Missing documentation is ignored here
        pub fn undocumented_one() -> i32 { 1 }

        // Missing documentation signals a warning here,
        // despite the allow above.
        #[warn(missing_docs)]
        pub fn undocumented_two() -> i32 { 2 }
    }

    // Missing documentation signals a warning here
    pub fn undocumented_too() -> i32 { 3 }
}
#}

This example shows how one can use forbid to disallow uses of allow for that lint check:

#[forbid(missing_docs)]
pub mod m3 {
    // Attempting to toggle warning signals an error here
    #[allow(missing_docs)]
    /// Returns 2.
    pub fn undocumented_too() -> i32 { 2 }
}

Inline attribute

The inline attribute suggests that the compiler should place a copy of the function or static in the caller, rather than generating code to call the function or access the static where it is defined.

The compiler automatically inlines functions based on internal heuristics. Incorrectly inlining functions can actually make the program slower, so it should be used with care.

#[inline] and #[inline(always)] always cause the function to be serialized into the crate metadata to allow cross-crate inlining.

There are three different types of inline attributes:

  • #[inline] hints the compiler to perform an inline expansion.
  • #[inline(always)] asks the compiler to always perform an inline expansion.
  • #[inline(never)] asks the compiler to never perform an inline expansion.

derive

The derive attribute allows certain traits to be automatically implemented for data structures. For example, the following will create an impl for the PartialEq and Clone traits for Foo, the type parameter T will be given the PartialEq or Clone constraints for the appropriate impl:


# #![allow(unused_variables)]
#fn main() {
#[derive(PartialEq, Clone)]
struct Foo<T> {
    a: i32,
    b: T,
}
#}

The generated impl for PartialEq is equivalent to


# #![allow(unused_variables)]
#fn main() {
# struct Foo<T> { a: i32, b: T }
impl<T: PartialEq> PartialEq for Foo<T> {
    fn eq(&self, other: &Foo<T>) -> bool {
        self.a == other.a && self.b == other.b
    }

    fn ne(&self, other: &Foo<T>) -> bool {
        self.a != other.a || self.b != other.b
    }
}
#}

You can implement derive for your own type through procedural macros.

Statements and expressions

Rust is primarily an expression language. This means that most forms of value-producing or effect-causing evaluation are directed by the uniform syntax category of expressions. Each kind of expression can typically nest within each other kind of expression, and rules for evaluation of expressions involve specifying both the value produced by the expression and the order in which its sub-expressions are themselves evaluated.

In contrast, statements in Rust serve mostly to contain and explicitly sequence expression evaluation.

Statements

A statement is a component of a block, which is in turn a component of an outer expression or function.

Rust has two kinds of statement: declaration statements and expression statements.

Declaration statements

A declaration statement is one that introduces one or more names into the enclosing statement block. The declared names may denote new variables or new items.

The two kinds of declaration statements are item declarations and let statements.

Item declarations

An item declaration statement has a syntactic form identical to an item declaration within a module. Declaring an item within a statement block restricts its scope to the block containing the statement. The item is not given a canonical path nor are any sub-items it may declare. The exception to this is that associated items defined by implementations are still accessible in outer scopes as long as the item and, if applicable, trait are accessible. It is otherwise identical in meaning to declaring the item inside a module.

There is no implicit capture of the containing function's generic parameters, parameters, and local variables. For example, inner may not access outer_var.


# #![allow(unused_variables)]
#fn main() {
fn outer() {
  let outer_var = true;

  fn inner() { /* outer_var is not in scope here */ }

  inner();
}
#}

let statements

A let statement introduces a new set of variables, given by a pattern. The pattern may be followed by a type annotation, and/or an initializer expression. When no type annotation is given, the compiler will infer the type, or signal an error if insufficient type information is available for definite inference. Any variables introduced by a variable declaration are visible from the point of declaration until the end of the enclosing block scope.

Expression statements

An expression statement is one that evaluates an expression and ignores its result. As a rule, an expression statement's purpose is to trigger the effects of evaluating its expression.

An expression that consists of only a block expression or control flow expression, if used in a context where a statement is permitted, can omit the trailing semicolon. This can cause an ambiguity between it being parsed as a standalone statement and as a part of another expression; in this case, it is parsed as a statement.


# #![allow(unused_variables)]
#fn main() {
# let mut v = vec![1, 2, 3];
v.pop();          // Ignore the element returned from pop
if v.is_empty() {
    v.push(5);
} else {
    v.remove(0);
}                 // Semicolon can be omitted.
[1];              // Separate expression statement, not an indexing expression.
#}

When the trailing semicolon is omitted, the result must be type ().


# #![allow(unused_variables)]
#fn main() {
// bad: the block's type is i32, not ()
// Error: expected `()` because of default return type
// if true {
//   1
// }

// good: the block's type is i32
if true {
  1
} else {
  2
};
#}

Expressions

Syntax
Expression :
      LiteralExpression
   | PathExpression
   | BlockExpression
   | OperatorExpression
   | GroupedExpression
   | ArrayExpression
   | IndexExpression
   | TupleExpression
   | TupleIndexingExpression
   | StructExpression
   | EnumerationVariantExpression
   | CallExpression
   | MethodCallExpression
   | FieldExpression
   | ClosureExpression
   | LoopExpression
   | ContinueExpression
   | BreakExpression
   | RangeExpression
   | IfExpression
   | IfLetExpression
   | MatchExpression
   | ReturnExpression

An expression may have two roles: it always produces a value, and it may have effects (otherwise known as "side effects"). An expression evaluates to a value, and has effects during evaluation. Many expressions contain sub-expressions (operands). The meaning of each kind of expression dictates several things:

  • Whether or not to evaluate the sub-expressions when evaluating the expression
  • The order in which to evaluate the sub-expressions
  • How to combine the sub-expressions' values to obtain the value of the expression

In this way, the structure of expressions dictates the structure of execution. Blocks are just another kind of expression, so blocks, statements, expressions, and blocks again can recursively nest inside each other to an arbitrary depth.

Expression precedence

The precedence of Rust operators and expressions is ordered as follows, going from strong to weak. Binary Operators at the same precedence level are evaluated in the order given by their associativity.

Operator/Expression Associativity
Paths
Method calls
Field expressions left to right
Function calls, array indexing
?
Unary - * ! & &mut
as : left to right
* / % left to right
+ - left to right
<< >> left to right
& left to right
^ left to right
| left to right
== != < > <= >= Require parentheses
&& left to right
|| left to right
.. ..= Require parentheses
<- right to left
= += -= *= /= %=
&= |= ^= <<= >>=
right to left
return break closures

Place Expressions and Value Expressions

Expressions are divided into two main categories: place expressions and value expressions. Likewise within each expression, sub-expressions may occur in either place context or value context. The evaluation of an expression depends both on its own category and the context it occurs within.

A place expression is an expression that represents a memory location. These expressions are paths which refer to local variables, static variables, dereferences (*expr), array indexing expressions (expr[expr]), field references (expr.f) and parenthesized place expressions. All other expressions are value expressions.

A value expression is an expression that represents an actual value.

The left operand of an assignment or compound assignment expression is a place expression context, as is the single operand of a unary borrow, and the operand of any implicit borrow. The discriminant or subject of a match expression and right side of a let statement is also a place expression context. All other expression contexts are value expression contexts.

Note: Historically, place expressions were called lvalues and value expressions were called rvalues.

Moved and copied types

When a place expression is evaluated in a value expression context, or is bound by value in a pattern, it denotes the value held in that memory location. If the type of that value implements Copy, then the value will be copied. In the remaining situations if that type is Sized, then it may be possible to move the value. Only the following place expressions may be moved out of:

Moving out of a place expression that evaluates to a local variable, the location is deinitialized and cannot be read from again until it is reinitialized. In all other cases, trying to use a place expression in a value expression context is an error.

Mutability

For a place expression to be assigned to, mutably borrowed, implicitly mutably borrowed, or bound to a pattern containing ref mut it must be mutable. We call these mutable place expressions. In contrast, other place expressions are called immutable place expressions.

The following expressions can be mutable place expression contexts:

  • Mutable variables, which are not currently borrowed.
  • Mutable static items.
  • Temporary values.
  • Fields, this evaluates the subexpression in a mutable place expression context.
  • Dereferences of a *mut T pointer.
  • Dereference of a variable, or field of a variable, with type &mut T. Note: This is an exception to the requirement of the next rule.
  • Dereferences of a type that implements DerefMut, this then requires that the value being dereferenced is evaluated is a mutable place expression context.
  • Array indexing of a type that implements DerefMut, this then evaluates the value being indexed, but not the index, in mutable place expression context.

Temporary lifetimes

When using a value expression in most place expression contexts, a temporary unnamed memory location is created initialized to that value and the expression evaluates to that location instead, except if promoted to 'static. Promotion of a value expression to a 'static slot occurs when the expression could be written in a constant, borrowed, and dereferencing that borrow where the expression was the originally written, without changing the runtime behavior. That is, the promoted expression can be evaluated at compile-time and the resulting value does not contain interior mutability or destructors (these properties are determined based on the value where possible, e.g. &None always has the type &'static Option<_>, as it contains nothing disallowed). Otherwise, the lifetime of temporary values is typically

  • the innermost enclosing statement; the tail expression of a block is considered part of the statement that encloses the block, or
  • the condition expression or the loop conditional expression if the temporary is created in the condition expression of an if or in the loop conditional expression of a while expression.

When a temporary value expression is being created that is assigned into a let declaration, however, the temporary is created with the lifetime of the enclosing block instead, as using the enclosing let declaration would be a guaranteed error (since a pointer to the temporary would be stored into a variable, but the temporary would be freed before the variable could be used). The compiler uses simple syntactic rules to decide which values are being assigned into a let binding, and therefore deserve a longer temporary lifetime.

Here are some examples:

  • let x = foo(&temp()). The expression temp() is a value expression. As it is being borrowed, a temporary is created which will be freed after the innermost enclosing statement; in this case, the let declaration.
  • let x = temp().foo(). This is the same as the previous example, except that the value of temp() is being borrowed via autoref on a method-call. Here we are assuming that foo() is an &self method defined in some trait, say Foo. In other words, the expression temp().foo() is equivalent to Foo::foo(&temp()).
  • let x = if foo(&temp()) {bar()} else {baz()};. The expression temp() is a value expression. As the temporary is created in the condition expression of an if, it will be freed at the end of the condition expression; in this example before the call to bar or baz is made.
  • let x = if temp().must_run_bar {bar()} else {baz()};. Here we assume the type of temp() is a struct with a boolean field must_run_bar. As the previous example, the temporary corresponding to temp() will be freed at the end of the condition expression.
  • while foo(&temp()) {bar();}. The temporary containing the return value from the call to temp() is created in the loop conditional expression. Hence it will be freed at the end of the loop conditional expression; in this example before the call to bar if the loop body is executed.
  • let x = &temp(). Here, the same temporary is being assigned into x, rather than being passed as a parameter, and hence the temporary's lifetime is considered to be the enclosing block.
  • let x = SomeStruct { foo: &temp() }. As in the previous case, the temporary is assigned into a struct which is then assigned into a binding, and hence it is given the lifetime of the enclosing block.
  • let x = [ &temp() ]. As in the previous case, the temporary is assigned into an array which is then assigned into a binding, and hence it is given the lifetime of the enclosing block.
  • let ref x = temp(). In this case, the temporary is created using a ref binding, but the result is the same: the lifetime is extended to the enclosing block.

Implicit Borrows

Certain expressions will treat an expression as a place expression by implicitly borrowing it. For example, it is possible to compare two unsized [slices] for equality directly, because the == operator implicitly borrows it's operands:


# #![allow(unused_variables)]
#fn main() {
# let c = [1, 2, 3];
# let d = vec![1, 2, 3];
let a: &[i32];
let b: &[i32];
# a = &c;
# b = &d;
// ...
*a == *b;
// Equivalent form:
::std::cmp::PartialEq::eq(&*a, &*b);
#}

Implicit borrows may be taken in the following expressions:

Constant expressions

Certain types of expressions can be evaluated at compile time. These are called constant expressions. Certain places, such as in constants and statics, require a constant expression, and are always evaluated at compile time. In other places, such as in let statements, constant expressions may be evaluated at compile time. If errors, such as out of bounds array indexing or overflow occurs, then it is a compiler error if the value must be evaluated at compile time, otherwise it is just a warning, but the code will most likely panic when run.

The following expressions are constant expressions, so long as any operands are also constant expressions and do not cause any Drop::drop calls to be ran.

Overloading Traits

Many of the following operators and expressions can also be overloaded for other types using traits in std::ops or std::cmp. These traits also exist in core::ops and core::cmp with the same names.

Literal expressions

Syntax
LiteralExpression :
      CHAR_LITERAL
   | STRING_LITERAL
   | RAW_STRING_LITERAL
   | BYTE_LITERAL
   | BYTE_STRING_LITERAL
   | RAW_BYTE_STRING_LITERAL
   | INTEGER_LITERAL
   | FLOAT_LITERAL
   | BOOLEAN_LITERAL

A literal expression consists of one of the literal forms described earlier. It directly describes a number, character, string, or boolean value.


# #![allow(unused_variables)]
#fn main() {
"hello";   // string type
'5';       // character type
5;         // integer type
#}

Path expressions

A path used as an expression context denotes either a local variable or an item. Path expressions that resolve to local or static variables are place expressions, other paths are value expressions. Using a static mut variable requires an unsafe block.


# #![allow(unused_variables)]
#fn main() {
# mod globals {
#     pub static STATIC_VAR: i32 = 5;
#     pub static mut STATIC_MUT_VAR: i32 = 7;
# }
# let local_var = 3;
local_var;
globals::STATIC_VAR;
unsafe { globals::STATIC_MUT_VAR };
let some_constructor = Some::<i32>;
let push_integer = Vec::<i32>::push;
let slice_reverse = <[i32]>::reverse;
#}

Block expressions

Syntax
BlockExpression :
   {
      InnerAttribute*
      Statement*
      Expression?
   }

A block expression is similar to a module in terms of the declarations that are possible, but can also contain statements and end with an expression. Each block conceptually introduces a new namespace scope. Use items can bring new names into scopes and declared items are in scope for only the block itself.

A block will execute each statement sequentially, and then execute the expression, if given. If the block doesn't end in an expression, its value is ():


# #![allow(unused_variables)]
#fn main() {
let x: () = { println!("Hello."); };
#}

If it ends in an expression, its value and type are that of the expression:


# #![allow(unused_variables)]
#fn main() {
let x: i32 = { println!("Hello."); 5 };

assert_eq!(5, x);
#}

Blocks are always value expressions and evaluate the last expression in value expression context. This can be used to force moving a value if really needed.

unsafe blocks

Syntax
UnsafeBlockExpression :
   unsafe BlockExpression

See unsafe block for more information on when to use unsafe

A block of code can be prefixed with the unsafe keyword, to permit calling unsafe functions or dereferencing raw pointers within a safe function. Examples:


# #![allow(unused_variables)]
#fn main() {
unsafe {
    let b = [13u8, 17u8];
    let a = &b[0] as *const u8;
    assert_eq!(*a, 13);
    assert_eq!(*a.offset(1), 17);
}

# unsafe fn f() -> i32 { 10 }
let a = unsafe { f() };
#}

Operator expressions

Syntax
OperatorExpression :
      BorrowExpression
   | DereferenceExpression
   | ErrorPropagationExpression
   | NegationExpression
   | ArithmeticOrLogicalExpression
   | ComparisonExpression
   | LazyBooleanExpression
   | TypeCastExpression
   | AssignmentExpression
   | CompoundAssignmentExpression

Operators are defined for built in types by the Rust language. Many of the following operators can also be overloaded using traits in std::ops or std::cmp.

Overflow

Integer operators will panic when they overflow when compiled in debug mode. The -C debug-assertions and -C overflow-checks compiler flags can be used to control this more directly. The following things are considered to be overflow:

  • When +, * or - create a value greater than the maximum value, or less than the minimum value that can be stored. This includes unary - on the smallest value of any signed integer type.
  • Using / or %, where the left-hand argument is the smallest integer of a signed integer type and the right-hand argument is -1.
  • Using << or >> where the right-hand argument is greater than or equal to the number of bits in the type of the left-hand argument, or is negative.

Borrow operators

Syntax
BorrowExpression :
      (&|&&) Expression
   | (&|&&) mut Expression

The & (shared borrow) and &mut (mutable borrow) operators are unary prefix operators. When applied to a place expression, this expressions produces a reference (pointer) to the location that the value refers to. The memory location is also placed into a borrowed state for the duration of the reference. For a shared borrow (&), this implies that the place may not be mutated, but it may be read or shared again. For a mutable borrow (&mut), the place may not be accessed in any way until the borrow expires. &mut evaluates its operand in a mutable place expression context. If the & or &mut operators are applied to a value expression, then a temporary value is created.

These operators cannot be overloaded.


# #![allow(unused_variables)]
#fn main() {
{
    // a temporary with value 7 is created that lasts for this scope.
    let shared_reference = &7;
}
let mut array = [-2, 3, 9];
{
    // Mutably borrows `array` for this scope.
    // `array` may only be used through `mutable_reference`.
    let mutable_reference = &mut array;
}
#}

Even though && is a single token (the lazy 'and' operator), when used in the context of borrow expressions it works as two borrows:


# #![allow(unused_variables)]
#fn main() {
// same meanings:
let a = &&  10;
let a = & & 10;

// same meanings:
let a = &&&&  mut 10;
let a = && && mut 10;
let a = & & & & mut 10;
#}

The dereference operator

Syntax
DereferenceExpression :
   * Expression

The * (dereference) operator is also a unary prefix operator. When applied to a pointer it denotes the pointed-to location. If the expression is of type &mut T and *mut T, and is either a local variable, a (nested) field of a local variance or is a mutable place expression, then the resulting memory location can be assigned to. Dereferencing a raw pointer requires unsafe.

On non-pointer types *x is equivalent to *std::ops::Deref::deref(&x) in an immutable place expression context and *std::ops::Deref::deref_mut(&mut x) in a mutable place expression context.


# #![allow(unused_variables)]
#fn main() {
let x = &7;
assert_eq!(*x, 7);
let y = &mut 9;
*y = 11;
assert_eq!(*y, 11);
#}

The question mark operator

Syntax
ErrorPropagationExpression :
   Expression ?

The question mark operator (?) unwraps valid values or returns errornous values, propagating them to the calling function. It is a unary postfix operator that can only be applied to the types Result<T, E> and Option<T>.

When applied to values of the Result<T, E> type, it propagates errors. If the value is Err(e), then it will return Err(From::from(e)) from the enclosing function or closure. If applied to Ok(x), then it will unwrap the value to evaulate to x.


# #![allow(unused_variables)]
#fn main() {
# use std::num::ParseIntError;
fn try_to_parse() -> Result<i32, ParseIntError> {
    let x: i32 = "123".parse()?; // x = 123
    let y: i32 = "24a".parse()?; // returns an Err() immediately
    Ok(x + y)                    // Doesn't run.
}

let res = try_to_parse();
println!("{:?}", res);
# assert!(res.is_err())
#}

When applied to values of the Option<T> type, it propagates Nones. If the value is None, then it will return None. If applied to Some(x), then it will unwrap the value to evaluate to x.


# #![allow(unused_variables)]
#fn main() {
fn try_option_some() -> Option<u8> {
    let val = Some(1)?;
    Some(val)
}
assert_eq!(try_option_some(), Some(1));

fn try_option_none() -> Option<u8> {
    let val = None?;
    Some(val)
}
assert_eq!(try_option_none(), None);
#}

? cannot be overloaded.

Negation operators

Syntax
NegationExpression :
      - Expression
   | ! Expression

These are the last two unary operators. This table summarizes the behavior of them on primitive types and which traits are used to overload these operators for other types. Remember that signed integers are always represented using two's complement. The operands of all of these operators are evaluated in value expression context so are moved or copied.

Symbol Integer bool Floating Point Overloading Trait
- Negation* Negation std::ops::Neg
! Bitwise NOT Logical NOT std::ops::Not

* Only for signed integer types.

Here are some example of these operators


# #![allow(unused_variables)]
#fn main() {
let x = 6;
assert_eq!(-x, -6);
assert_eq!(!x, -7);
assert_eq!(true, !false);
#}

Arithmetic and Logical Binary Operators

Syntax
ArithmeticOrLogicalExpression :
      Expression + Expression
   | Expression - Expression
   | Expression * Expression
   | Expression / Expression
   | Expression % Expression
   | Expression & Expression
   | Expression | Expression
   | Expression ^ Expression
   | Expression << Expression
   | Expression >> Expression

Binary operators expressions are all written with infix notation. This table summarizes the behavior of arithmetic and logical binary operators on primitive types and which traits are used to overload these operators for other types. Remember that signed integers are always represented using two's complement. The operands of all of these operators are evaluated in value expression context so are moved or copied.

Symbol Integer bool Floating Point Overloading Trait
+ Addition Addition std::ops::Add
- Subtraction Subtraction std::ops::Sub
* Multiplication Multiplication std::ops::Mul
/ Division Division std::ops::Div
% Remainder Remainder std::ops::Rem
& Bitwise AND Logical AND std::ops::BitAnd
| Bitwise OR Logical OR std::ops::BitOr
^ Bitwise XOR Logical XOR std::ops::BitXor
<< Left Shift std::ops::Shl
>> Right Shift* std::ops::Shr

* Arithmetic right shift on signed integer types, logical right shift on unsigned integer types.

Here are examples of these operators being used.


# #![allow(unused_variables)]
#fn main() {
assert_eq!(3 + 6, 9);
assert_eq!(5.5 - 1.25, 4.25);
assert_eq!(-5 * 14, -70);
assert_eq!(14 / 3, 4);
assert_eq!(100 % 7, 2);
assert_eq!(0b1010 & 0b1100, 0b1000);
assert_eq!(0b1010 | 0b1100, 0b1110);
assert_eq!(0b1010 ^ 0b1100, 0b110);
assert_eq!(13 << 3, 104);
assert_eq!(-10 >> 2, -3);
#}

Comparison Operators

Syntax
ComparisonExpression :
      Expression == Expression
   | Expression != Expression
   | Expression > Expression
   | Expression < Expression
   | Expression >= Expression
   | Expression <= Expression

Comparison operators are also defined both for primitive types and many type in the standard library. Parentheses are required when chaining comparison operators. For example, the expression a == b == c is invalid and may be written as (a == b) == c.

Unlike arithmetic and logical operators, the traits for overloading the operators the traits for these operators are used more generally to show how a type may be compared and will likely be assumed to define actual comparisons by functions that use these traits as bounds. Many functions and macros in the standard library can then use that assumption (although not to ensure safety). Unlike the arithmetic and logical operators above, these operators implicitly take shared borrows of their operands, evaluating them in place expression context:

a == b;
// is equivalent to
::std::cmp::PartialEq::eq(&a, &b);

This means that the operands don't have to be moved out of.

Symbol Meaning Overloading method
== Equal std::cmp::PartialEq::eq
!= Not equal std::cmp::PartialEq::ne
> Greater than std::cmp::PartialOrd::gt
< Less than std::cmp::PartialOrd::lt
>= Greater than or equal to std::cmp::PartialOrd::ge
<= Less than or equal to std::cmp::PartialOrd::le

Here are examples of the comparison operators being used.


# #![allow(unused_variables)]
#fn main() {
assert!(123 == 123);
assert!(23 != -12);
assert!(12.5 > 12.2);
assert!([1, 2, 3] < [1, 3, 4]);
assert!('A' <= 'B');
assert!("World" >= "Hello");
#}

Lazy boolean operators

Syntax
LazyBooleanExpression :
      Expression || Expression
   | Expression && Expression

The operators || and && may be applied to operands of boolean type. The || operator denotes logical 'or', and the && operator denotes logical 'and'. They differ from | and & in that the right-hand operand is only evaluated when the left-hand operand does not already determine the result of the expression. That is, || only evaluates its right-hand operand when the left-hand operand evaluates to false, and && only when it evaluates to true.


# #![allow(unused_variables)]
#fn main() {
let x = false || true; // true
let y = false && panic!(); // false, doesn't evaluate `panic!()`
#}

Type cast expressions

Syntax
TypeCastExpression :
   Expression as PathInExpression

A type cast expression is denoted with the binary operator as.

Executing an as expression casts the value on the left-hand side to the type on the right-hand side.

An example of an as expression:


# #![allow(unused_variables)]
#fn main() {
# fn sum(values: &[f64]) -> f64 { 0.0 }
# fn len(values: &[f64]) -> i32 { 0 }
fn average(values: &[f64]) -> f64 {
    let sum: f64 = sum(values);
    let size: f64 = len(values) as f64;
    sum / size
}
#}

as can be used to explicitly perform coercions, as well as the following additional casts. Here *T means either *const T or *mut T.

Type of e U Cast performed by e as U
Integer or Float type Integer or Float type Numeric cast
C-like enum Integer type Enum cast
bool or char Integer type Primitive to integer cast
u8 char u8 to char cast
*T *V where V: Sized * Pointer to pointer cast
*T where T: Sized Numeric type Pointer to address cast
Integer type *V where V: Sized Address to pointer cast
&[T; n] *const T Array to pointer cast
Function pointer *V where V: Sized Function pointer to pointer cast
Function pointer Integer Function pointer to address cast

* or T and V are compatible unsized types, e.g., both slices, both the same trait object.

Semantics

Assignment expressions

Syntax
AssignmentExpression :
   | Expression = Expression

An assignment expression consists of a place expression followed by an equals sign (=) and a value expression.

Evaluating an assignment expression drops the left-hand operand, unless it's an unitialized local variable or field of a local variable, and either copies or moves its right-hand operand to its left-hand operand. The left-hand operand must be a place expression: using a value expression results in a compiler error, rather than promoting it to a temporary.


# #![allow(unused_variables)]
#fn main() {
# let mut x = 0;
# let y = 0;
x = y;
#}

Compound assignment expressions

Syntax
CompoundAssignmentExpression :
      Expression += Expression
   | Expression -= Expression
   | Expression *= Expression
   | Expression /= Expression
   | Expression %= Expression
   | Expression &= Expression
   | Expression |= Expression
   | Expression ^= Expression
   | Expression <<= Expression
   | Expression >>= Expression

The +, -, *, /, %, &, |, ^, <<, and >> operators may be composed with the = operator. The expression place_exp OP= value is equivalent to place_expr = place_expr OP val. For example, x = x + 1 may be written as x += 1. Any such expression always has the unit type. These operators can all be overloaded using the trait with the same name as for the normal operation followed by 'Assign', for example, std::ops::AddAssign is used to overload +=. As with =, place_expr must be a place expression.


# #![allow(unused_variables)]
#fn main() {
let mut x = 10;
x += 4;
assert_eq!(x, 14);
#}

Grouped expressions

Syntax
GroupedExpression :
   ( Expression )

An expression enclosed in parentheses evaluates to the result of the enclosed expression. Parentheses can be used to explicitly specify evaluation order within an expression.

An example of a parenthesized expression:


# #![allow(unused_variables)]
#fn main() {
let x: i32 = 2 + 3 * 4;
let y: i32 = (2 + 3) * 4;
assert_eq!(x, 14);
assert_eq!(y, 20);
#}

An example of a necessary use of parentheses is when calling a function pointer that is a member of a struct:


# #![allow(unused_variables)]
#fn main() {
# struct A {
#    f: fn() -> &'static str
# }
# impl A {
#    fn f(&self) -> &'static str {
#        "The method f"
#    }
# }
# let a = A{f: || "The field f"};
# 
assert_eq!( a.f (), "The method f");
assert_eq!((a.f)(), "The field f");
#}

Array and array index expressions

Array expressions

Syntax
ArrayExpression :
      [ ]
   | [ Expression ( , Expression )* ,? ]
   | [ Expression ; Expression ]

An array expression can be written by enclosing zero or more comma-separated expressions of uniform type in square brackets. This produces and array containing each of these values in the order they are written.

Alternatively there can be exactly two expressions inside the brackets, separated by a semi-colon. The expression after the ; must be a have type usize and be a constant expression, such as a literal or a constant item. [a; b] creates an array containing b copies of the value of a. If the expression after the semi-colon has a value greater than 1 then this requires that the type of a is Copy.


# #![allow(unused_variables)]
#fn main() {
[1, 2, 3, 4];
["a", "b", "c", "d"];
[0; 128];              // array with 128 zeros
[0u8, 0u8, 0u8, 0u8,];
[[1, 0, 0], [0, 1, 0], [0, 0, 1]]; // 2D array
#}

Array and slice indexing expressions

Syntax
IndexExpression :
   Expression [ Expression ]

Array and slice-typed expressions can be indexed by writing a square-bracket-enclosed expression (the index) after them. When the array is mutable, the resulting memory location can be assigned to. For other types an index expression a[b] is equivalent to *std::ops::Index::index(&a, b), or *std::opsIndexMut::index_mut(&mut a, b) in a mutable place expression context. Just as with methods, Rust will also insert dereference operations on a repeatedly to find an implementation.

Indices are zero-based, and are of type usize for arrays and slices. Array access is a constant expression, so bounds can be checked at compile-time for constant arrays with a constant index value. Otherwise a check will be performed at run-time that will put the thread in a panicked state if it fails.


# #![allow(unused_variables)]
#fn main() {
([1, 2, 3, 4])[2];        // Evaluates to 3

let b = [[1, 0, 0], [0, 1, 0], [0, 0, 1]];
b[1][2];                  // multidimensional array indexing

let x = (["a", "b"])[10]; // warning: const index-expr is out of bounds

let n = 10;
let y = (["a", "b"])[n];  // panics

let arr = ["a", "b"];
arr[10];                  // panics
#}

The array index expression can be implemented for types other than arrays and slices by implementing the Index and IndexMut traits.

Tuple and tuple indexing expressions

Tuple expressions

Syntax
TupleExpression :
      ( )
   | ( ( Expression , )+ Expression? )

Tuples are written by enclosing zero or more comma-separated expressions in parentheses. They are used to create tuple-typed values.


# #![allow(unused_variables)]
#fn main() {
(0.0, 4.5);
("a", 4usize, true);
();
#}

You can disambiguate a single-element tuple from a value in parentheses with a comma:


# #![allow(unused_variables)]
#fn main() {
(0,); // single-element tuple
(0); // zero in parentheses
#}

Tuple indexing expressions

Syntax
TupleIndexingExpression :
   Expression . TUPLE_INDEX

Tuples and struct tuples can be indexed using the number corresponding to the position of the field. The index must be written as a decimal literal with no underscores or suffix. Tuple indexing expressions also differ from field expressions in that they can unambiguously be called as a function. In all other aspects they have the same behavior.


# #![allow(unused_variables)]
#fn main() {
# struct Point(f32, f32);
let pair = (1, 2);
assert_eq!(pair.1, 2);
let unit_x = Point(1.0, 0.0);
assert_eq!(unit_x.0, 1.0);
#}

Struct expressions

There are several forms of struct expressions. A struct expression consists of the path of a struct item, followed by a brace-enclosed list of zero or more comma-separated name-value pairs, providing the field values of a new instance of the struct. A field name can be any identifier, and is separated from its value expression by a colon. In the case of a tuple struct the field names are numbers corresponding to the position of the field. The numbers must be written in decimal, containing no underscores and with no leading zeros or integer suffix. A value of a union type can also be created using this syntax, except that it must specify exactly one field.

Struct expressions can't be used directly in the head of a loop or an if, if let or match expression. But struct expressions can still be in used inside parentheses, for example.

A tuple struct expression consists of the path of a struct item, followed by a parenthesized list of one or more comma-separated expressions (in other words, the path of a struct item followed by a tuple expression). The struct item must be a tuple struct item.

A unit-like struct expression consists only of the path of a struct item.

The following are examples of struct expressions:


# #![allow(unused_variables)]
#fn main() {
# struct Point { x: f64, y: f64 }
# struct NothingInMe { }
# struct TuplePoint(f64, f64);
# mod game { pub struct User<'a> { pub name: &'a str, pub age: u32, pub score: usize } }
# struct Cookie; fn some_fn<T>(t: T) {}
Point {x: 10.0, y: 20.0};
NothingInMe {};
TuplePoint(10.0, 20.0);
TuplePoint { 0: 10.0, 1: 20.0 }; // Results in the same value as the above line
let u = game::User {name: "Joe", age: 35, score: 100_000};
some_fn::<Cookie>(Cookie);
#}

A struct expression forms a new value of the named struct type. Note that for a given unit-like struct type, this will always be the same value.

A struct expression can terminate with the syntax .. followed by an expression to denote a functional update. The expression following .. (the base) must have the same struct type as the new struct type being formed. The entire expression denotes the result of constructing a new struct (with the same type as the base expression) with the given values for the fields that were explicitly specified and the values in the base expression for all other fields. Just as with all struct expressions, all of the fields of the struct must be visible, even those not explicitly named.


# #![allow(unused_variables)]
#fn main() {
# struct Point3d { x: i32, y: i32, z: i32 }
let base = Point3d {x: 1, y: 2, z: 3};
Point3d {y: 0, z: 10, .. base};
#}

Struct field init shorthand

When initializing a data structure (struct, enum, union) with named (but not numbered) fields, it is allowed to write fieldname as a shorthand for fieldname: fieldname. This allows a compact syntax with less duplication.

Example:


# #![allow(unused_variables)]
#fn main() {
# struct Point3d { x: i32, y: i32, z: i32 }
# let x = 0;
# let y_value = 0;
# let z = 0;
Point3d { x: x, y: y_value, z: z };
Point3d { x, y: y_value, z };
#}

Enumeration Variant expressions

Enumeration variants can be constructed similarly to structs, using a path to an enum variant instead of to a struct:


# #![allow(unused_variables)]
#fn main() {
# enum Message {
#     Quit,
#     WriteString(String),
#     Move { x: i32, y: i32 },
# }
let q = Message::Quit;
let w = Message::WriteString("Some string".to_string());
let m = Message::Move { x: 50, y: 200 };
#}

Call expressions

Syntax
CallExpression :
   Expression ( CallParams? )

CallParams :
   Expression ( , Expression )* ,?

A call expression consists of an expression followed by a parenthesized expression-list. It invokes a function, providing zero or more input variables. If the function eventually returns, then the expression completes. For non-function types, the expression f(...) uses the method on one of the std::ops::Fn, std::ops::FnMut or std::ops::FnOnce traits, which differ in whether they take the type by reference, mutable reference, or take ownership respectively. An automatic borrow will be taken if needed. Rust will also automatically dereference f as required. Some examples of call expressions:


# #![allow(unused_variables)]
#fn main() {
# fn add(x: i32, y: i32) -> i32 { 0 }
let three: i32 = add(1i32, 2i32);
let name: &'static str = (|| "Rust")();
#}

Disambiguating Function Calls

Rust treats all function calls as sugar for a more explicit, fully-qualified syntax. Upon compilation, Rust will desugar all function calls into the explicit form. Rust may sometimes require you to qualify function calls with trait, depending on the ambiguity of a call in light of in-scope items.

Note: In the past, the Rust community used the terms "Unambiguous Function Call Syntax", "Universal Function Call Syntax", or "UFCS", in documentation, issues, RFCs, and other community writings. However, the term lacks descriptive power and potentially confuses the issue at hand. We mention it here for searchability's sake.

Several situations often occur which result in ambiguities about the receiver or referent of method or associated function calls. These situations may include:

  • Multiple in-scope traits define methods with the same name for the same types
  • Auto-deref is undesirable; for example, distinguishing between methods on a smart pointer itself and the pointer's referent
  • Methods which take no arguments, like default(), and return properties of a type, like size_of()

To resolve the ambiguity, the programmer may refer to their desired method or function using more specific paths, types, or traits.

For example,

trait Pretty {
    fn print(&self);
}

trait Ugly {
  fn print(&self);
}

struct Foo;
impl Pretty for Foo {
    fn print(&self) {}
}

struct Bar;
impl Pretty for Bar {
    fn print(&self) {}
}
impl Ugly for Bar{
    fn print(&self) {}
}

fn main() {
    let f = Foo;
    let b = Bar;

    // we can do this because we only have one item called `print` for `Foo`s
    f.print();
    // more explicit, and, in the case of `Foo`, not necessary
    Foo::print(&f);
    // if you're not into the whole brevity thing
    <Foo as Pretty>::print(&f);

    // b.print(); // Error: multiple 'print' found
    // Bar::print(&b); // Still an error: multiple `print` found

    // necessary because of in-scope items defining `print`
    <Bar as Pretty>::print(&b);
}

Refer to RFC 132 for further details and motivations.

Method-call expressions

A method call consists of an expression (the receiver) followed by a single dot, an identifier, and a parenthesized expression-list. Method calls are resolved to associated methods of specific types, either statically dispatching to a method if the exact self-type of the left-hand-side is known, or dynamically dispatching if the left-hand-side expression is an indirect trait object.


# #![allow(unused_variables)]
#fn main() {
let pi: Result<f32, _> = "3.14".parse();
let log_pi = pi.unwrap_or(1.0).log(2.72);
# assert!(1.14 < log_pi && log_pi < 1.15)
#}

When looking up a method call, the receiver may be automatically dereferenced or borrowed in order to call a method. This requires a more complex lookup process than for other functions, since there may be a number of possible methods to call. The following procedure is used:

The first step is to build a list of candidate receiver types. Obtain these by repeatedly dereferencing the receiver expression's type, adding each type encountered to the list, then finally attempting an [unsized coercion] at the end, and adding the result type if that is successful. Then, for each candidate T, add &T and &mut T to the list immediately after T.

For instance, if the receiver has type Box<[i32;2]>, then the candidate types will be Box<[i32;2]>, &Box<[i32;2]>, &mut Box<[i32;2]>, [i32; 2] (by dereferencing), &[i32; 2], &mut [i32; 2], [i32] (by unsized coercion), &[i32], and finally &mut [i32].

Then, for each candidate type T, search for a visible method with a receiver of that type in the following places:

  1. T's inherent methods (methods implemented directly on T).
  2. Any of the methods provided by a visible trait implemented by T. If T is a type parameter, methods provided by trait bounds on T are looked up first. Then all remaining methods in scope are looked up.

Note: the lookup is done for each type in order, which can occasionally lead to surprising results. The below code will print "In trait impl!", because &self methods are looked up first, the trait method is found before the struct's &mut self method is found.

struct Foo {}

trait Bar {
  fn bar(&self);
}

impl Foo {
  fn bar(&mut self) {
    println!("In struct impl!")
  }
}

impl Bar for Foo {
  fn bar(&self) {
    println!("In trait impl!")
  }
}

fn main() {
  let mut f = Foo{};
  f.bar();
}

If this results in multiple possible candidates, then it is an error, and the receiver must be converted to an appropriate receiver type to make the method call.

This process does not take into account the mutability or lifetime of the receiver, or whether a method is unsafe. Once a method is looked up, if it can't be called for one (or more) of those reasons, the result is a compiler error.

If a step is reached where there is more than one possible method, such as where generic methods or traits are considered the same, then it is a compiler error. These cases require a [disambiguating function call syntax] for method and function invocation.

Warning: For trait objects, if there is an inherent method of the same name as a trait method, it will give a compiler error when trying to call the method in a method call expression. Instead, you can call the method using [disambiguating function call syntax], in which case it calls the trait method, not the inherent method. There is no way to call the inherent method. Just don't define inherent methods on trait objects with the same name a trait method and you'll be fine.

Field access expressions

Syntax
FieldExpression :
   Expression . IDENTIFIER

A field expression consists of an expression followed by a single dot and an identifier, when not immediately followed by a parenthesized expression-list (the latter is always a method call expression). A field expression denotes a field of a struct or union. To call a function stored in a struct, parentheses are needed around the field expression.

mystruct.myfield;
foo().x;
(Struct {a: 10, b: 20}).a;
mystruct.method();          // Method expression
(mystruct.function_field)() // Call expression containing a field expression

A field access is a place expression referring to the location of that field. When the subexpression is mutable, the field expression is also mutable.

Also, if the type of the expression to the left of the dot is a pointer, it is automatically dereferenced as many times as necessary to make the field access possible. In cases of ambiguity, we prefer fewer autoderefs to more.

Finally, the fields of a struct or a reference to a struct are treated as separate entities when borrowing. If the struct does not implement Drop and is stored in a local variable, this also applies to moving out of each of its fields. This also does not apply if automatic dereferencing is done though user defined types.


# #![allow(unused_variables)]
#fn main() {
struct A { f1: String, f2: String, f3: String }
let mut x: A;
# x = A {
#     f1: "f1".to_string(),
#     f2: "f2".to_string(),
#     f3: "f3".to_string()
# };
let a: &mut String = &mut x.f1; // x.f1 borrowed mutably
let b: &String = &x.f2;         // x.f2 borrowed immutably
let c: &String = &x.f2;         // Can borrow again
let d: String = x.f3;           // Move out of x.f3
#}

Closure expressions

Syntax
ClosureExpression :
   move?
   ( || | | FunctionParameters? | )
   (Expression | -> TypeNoBounds BlockExpression)

A closure expression defines a closure and denotes it as a value, in a single expression. A closure expression is a pipe-symbol-delimited (|) list of patterns followed by an expression. Type annotations may optionally be added for the type of the parameters or for the return type. If there is a return type, the expression used for the body of the closure must be a normal block. A closure expression also may begin with the move keyword before the initial |.

A closure expression denotes a function that maps a list of parameters (ident_list) onto the expression that follows the ident_list. The patterns in the ident_list are the parameters to the closure. If a parameter's types is not specified, then the compiler infers it from context. Each closure expression has a unique anonymous type.

Closure expressions are most useful when passing functions as arguments to other functions, as an abbreviation for defining and capturing a separate function.

Significantly, closure expressions capture their environment, which regular function definitions do not. Without the move keyword, the closure expression infers how it captures each variable from its environment, preferring to capture by shared reference, effectively borrowing all outer variables mentioned inside the closure's body. If needed the compiler will infer that instead mutable references should be taken, or that the values should be moved or copied (depending on their type) from the environment. A closure can be forced to capture its environment by copying or moving values by prefixing it with the move keyword. This is often used to ensure that the closure's type is 'static.

The compiler will determine which of the closure traits the closure's type will implement by how it acts on its captured variables. The closure will also implement Send and/or Sync if all of its captured types do. These traits allow functions to accept closures using generics, even though the exact types can't be named.

In this example, we define a function ten_times that takes a higher-order function argument, and we then call it with a closure expression as an argument, followed by a closure expression that moves values from its environment.


# #![allow(unused_variables)]
#fn main() {
fn ten_times<F>(f: F) where F: Fn(i32) {
    for index in 0..10 {
        f(index);
    }
}

ten_times(|j| println!("hello, {}", j));
// With type annotations
ten_times(|j: i32| -> () { println!("hello, {}", j) });

let word = "konnichiwa".to_owned();
ten_times(move |j| println!("{}, {}", word, j));
#}

Loops

Syntax
LoopExpression :
   LoopLabel? (
         InfiniteLoopExpression
      | PredicateLoopExpression
      | PredicatePatternLoopExpression
      | IteratorLoopExpression
   )

Rust supports four loop expressions:

All four types of loop support break expressions, continue expressions, and labels. Only loop supports evaluation to non-trivial values.

Infinite loops

Syntax
InfiniteLoopExpression :
   loop BlockExpression

A loop expression repeats execution of its body continuously: loop { println!("I live."); }.

A loop expression without an associated break expression is diverging and has type !. A loop expression containing associated break expression(s) may terminate, and must have type compatible with the value of the break expression(s).

Predicate loops

Syntax
PredicateLoopExpression :
   while Expressionexcept struct expression BlockExpression

A while loop begins by evaluating the boolean loop conditional expression. If the loop conditional expression evaluates to true, the loop body block executes, then control returns to the loop conditional expression. If the loop conditional expression evaluates to false, the while expression completes.

An example:


# #![allow(unused_variables)]
#fn main() {
let mut i = 0;

while i < 10 {
    println!("hello");
    i = i + 1;
}
#}

Predicate pattern loops

Syntax
PredicatePatternLoopExpression :
   while let Pattern = Expressionexcept struct expression BlockExpression

A while let loop is semantically similar to a while loop but in place of a condition expression it expects the keyword let followed by a refutable pattern, an =, an expression and a block expression. If the value of the expression on the right hand side of the = matches the pattern, the loop body block executes then control returns to the pattern matching statement. Otherwise, the while expression completes.


# #![allow(unused_variables)]
#fn main() {
let mut x = vec![1, 2, 3];

while let Some(y) = x.pop() {
    println!("y = {}", y);
}
#}

Iterator loops

Syntax
IteratorLoopExpression :
   for Pattern in Expressionexcept struct expression BlockExpression

A for expression is a syntactic construct for looping over elements provided by an implementation of std::iter::IntoIterator. If the iterator yields a value, that value is given the specified name and the body of the loop is executed, then control returns to the head of the for loop. If the iterator is empty, the for expression completes.

An example of a for loop over the contents of an array:


# #![allow(unused_variables)]
#fn main() {
let v = &["apples", "cake", "coffee"];

for text in v {
    println!("I like {}.", text);
}
#}

An example of a for loop over a series of integers:


# #![allow(unused_variables)]
#fn main() {
let mut sum = 0;
for n in 1..11 {
    sum += n;
}
assert_eq!(sum, 55);
#}

Loop labels

Syntax
LoopLabel :
   LIFETIME_OR_LABEL :

A loop expression may optionally have a label. The label is written as a lifetime preceding the loop expression, as in 'foo: loop { break 'foo; }, 'bar: while false {}, 'humbug: for _ in 0..0 {}. If a label is present, then labeled break and continue expressions nested within this loop may exit out of this loop or return control to its head. See break expressions and continue expressions.

break expressions

Syntax
BreakExpression :
   break LIFETIME_OR_LABEL? Expression?

When break is encountered, execution of the associated loop body is immediately terminated, for example:


# #![allow(unused_variables)]
#fn main() {
let mut last = 0;
for x in 1..100 {
    if x > 12 {
        break;
    }
    last = x;
}
assert_eq!(last, 12);
#}

A break expression is normally associated with the innermost loop, for or while loop enclosing the break expression, but a label can be used to specify which enclosing loop is affected. Example:


# #![allow(unused_variables)]
#fn main() {
'outer: loop {
    while true {
        break 'outer;
    }
}
#}

A break expression is only permitted in the body of a loop, and has one of the forms break, break 'label or (see below) break EXPR or break 'label EXPR.

continue expressions

Syntax
ContinueExpression :
   continue LIFETIME_OR_LABEL?

When continue is encountered, the current iteration of the associated loop body is immediately terminated, returning control to the loop head. In the case of a while loop, the head is the conditional expression controlling the loop. In the case of a for loop, the head is the call-expression controlling the loop.

Like break, continue is normally associated with the innermost enclosing loop, but continue 'label may be used to specify the loop affected. A continue expression is only permitted in the body of a loop.

break and loop values

When associated with a loop, a break expression may be used to return a value from that loop, via one of the forms break EXPR or break 'label EXPR, where EXPR is an expression whose result is returned from the loop. For example:


# #![allow(unused_variables)]
#fn main() {
let (mut a, mut b) = (1, 1);
let result = loop {
    if b > 10 {
        break b;
    }
    let c = a + b;
    a = b;
    b = c;
};
// first number in Fibonacci sequence over 10:
assert_eq!(result, 13);
#}

In the case a loop has an associated break, it is not considered diverging, and the loop must have a type compatible with each break expression. break without an expression is considered identical to break with expression ().

Range expressions

Syntax
RangeExpression :
      RangeExpr
   | RangeFromExpr
   | RangeToExpr
   | RangeFullExpr
   | RangeInclusiveExpr
   | RangeToInclusiveExpr

RangeExpr :
   Expression .. Expression

RangeFromExpr :
   Expression ..

RangeToExpr :
   .. Expression

RangeFullExpr :
   ..

RangeExpr :
   Expression ..= Expression

RangeToExpr :
   ..= Expression

The .. and ..= operators will construct an object of one of the std::ops::Range (or core::ops::Range) variants, according to the following table:

Production Syntax Type Range
RangeExpr start..end std::ops::Range start ≤ x < end
RangeFromExpr start.. std::ops::RangeFrom start ≤ x
RangeToExpr ..end std::ops::RangeTo x < end
RangeFullExpr .. std::ops::RangeFull -
RangeInclusiveExpr start..=end std::ops::RangeInclusive start ≤ x ≤ end
RangeToInclusiveExpr ..=end std::ops::RangeToInclusive x ≤ end

Examples:


# #![allow(unused_variables)]
#fn main() {
1..2;   // std::ops::Range
3..;    // std::ops::RangeFrom
..4;    // std::ops::RangeTo
..;     // std::ops::RangeFull
5..=6;  // std::ops::RangeInclusive
..=7;   // std::ops::RangeToInclusive
#}

The following expressions are equivalent.


# #![allow(unused_variables)]
#fn main() {
let x = std::ops::Range {start: 0, end: 10};
let y = 0..10;

assert_eq!(x, y);
#}

Ranges can be used in for loops:


# #![allow(unused_variables)]
#fn main() {
for i in 1..11 {
    println!("{}", i);
}
#}

if and if let expressions

if expressions

Syntax
IfExpression :
   if Expressionexcept struct expression BlockExpression
   (else ( BlockExpression | IfExpression | IfLetExpression ) )?

An if expression is a conditional branch in program control. The form of an if expression is a condition expression, followed by a consequent block, any number of else if conditions and blocks, and an optional trailing else block. The condition expressions must have type bool. If a condition expression evaluates to true, the consequent block is executed and any subsequent else if or else block is skipped. If a condition expression evaluates to false, the consequent block is skipped and any subsequent else if condition is evaluated. If all if and else if conditions evaluate to false then any else block is executed. An if expression evaluates to the same value as the executed block, or () if no block is evaluated. An if expression must have the same type in all situations.


# #![allow(unused_variables)]
#fn main() {
# let x = 3;
if x == 4 {
    println!("x is four");
} else if x == 3 {
    println!("x is three");
} else {
    println!("x is something else");
}

let y = if 12 * 15 > 150 {
    "Bigger"
} else {
    "Smaller"
};
assert_eq!(y, "Bigger");
#}

if let expressions

Syntax
IfLetExpression :
   if let Pattern = Expressionexcept struct expression BlockExpression
   (else ( BlockExpression | IfExpression | IfLetExpression ) )?

An if let expression is semantically similar to an if expression but in place of a condition expression it expects the keyword let followed by a refutable pattern, an = and an expression. If the value of the expression on the right hand side of the = matches the pattern, the corresponding block will execute, otherwise flow proceeds to the following else block if it exists. Like if expressions, if let expressions have a value determined by the block that is evaluated.


# #![allow(unused_variables)]
#fn main() {
let dish = ("Ham", "Eggs");

// this body will be skipped because the pattern is refuted
if let ("Bacon", b) = dish {
    println!("Bacon is served with {}", b);
} else {
    // This block is evaluated instead.
    println!("No bacon will be served");
}

// this body will execute
if let ("Ham", b) = dish {
    println!("Ham is served with {}", b);
}
#}

if and if let expressions can be intermixed:


# #![allow(unused_variables)]
#fn main() {
let x = Some(3);
let a = if let Some(1) = x {
    1
} else if x == Some(2) {
    2
} else if let Some(y) = x {
    y
} else {
    -1
};
assert_eq!(a, 3);
#}

match expressions

Syntax MatchExpression :    match Expressionexcept struct expression {       InnerAttribute*       MatchArms?    }

MatchArms :    ( MatchArm => ( BlockExpression ,? | Expression , ) )*    MatchArm => ( BlockExpression | Expression ) ,?

MatchArm :    OuterAttribute* MatchArmPatterns MatchArmGuard?

MatchArmPatterns :    |? Pattern ( | Pattern )*

MatchArmGuard :    if Expression

A match expression branches on a pattern. The exact form of matching that occurs depends on the pattern. Patterns consist of some combination of literals, destructured arrays or enum constructors, structs and tuples, variable binding specifications, wildcards (..), and placeholders (_). A match expression has a head expression, which is the value to compare to the patterns. The type of the patterns must equal the type of the head expression.

A match behaves differently depending on whether or not the head expression is a place expression or value expression. If the head expression is a value expression, it is first evaluated into a temporary location, and the resulting value is sequentially compared to the patterns in the arms until a match is found. The first arm with a matching pattern is chosen as the branch target of the match, any variables bound by the pattern are assigned to local variables in the arm's block, and control enters the block.

When the head expression is a place expression, the match does not allocate a temporary location; however, a by-value binding may copy or move from the memory location. When possible, it is preferable to match on place expressions, as the lifetime of these matches inherits the lifetime of the place expression rather than being restricted to the inside of the match.

An example of a match expression:


# #![allow(unused_variables)]
#fn main() {
let x = 1;

match x {
    1 => println!("one"),
    2 => println!("two"),
    3 => println!("three"),
    4 => println!("four"),
    5 => println!("five"),
    _ => println!("something else"),
}
#}

Patterns that bind variables default to binding to a copy or move of the matched value (depending on the matched value's type). This can be changed to bind to a reference by using the ref keyword, or to a mutable reference using ref mut.

Patterns can be used to destructure structs, enums, and tuples. Destructuring breaks a value up into its component pieces. The syntax used is the same as when creating such values. When destructing a data structure with named (but not numbered) fields, it is allowed to write fieldname as a shorthand for fieldname: fieldname. In a pattern whose head expression has a struct, enum or tupl type, a placeholder (_) stands for a single data field, whereas a wildcard .. stands for all the fields of a particular variant.


# #![allow(unused_variables)]
#fn main() {
# enum Message {
#     Quit,
#     WriteString(String),
#     Move { x: i32, y: i32 },
#     ChangeColor(u8, u8, u8),
# }
# let message = Message::Quit;
match message {
    Message::Quit => println!("Quit"),
    Message::WriteString(write) => println!("{}", &write),
    Message::Move{ x, y: 0 } => println!("move {} horizontally", x),
    Message::Move{ .. } => println!("other move"),
    Message::ChangeColor { 0: red, 1: green, 2: _ } => {
        println!("color change, red: {}, green: {}", red, green);
    }
};
#}

Patterns can also dereference pointers by using the &, &mut and box symbols, as appropriate. For example, these two matches on x: &i32 are equivalent:


# #![allow(unused_variables)]
#fn main() {
# let x = &3;
let y = match *x { 0 => "zero", _ => "some" };
let z = match x { &0 => "zero", _ => "some" };

assert_eq!(y, z);
#}

Subpatterns can also be bound to variables by the use of the syntax variable @ subpattern. For example:


# #![allow(unused_variables)]
#fn main() {
let x = 1;

match x {
    e @ 1 ... 5 => println!("got a range element {}", e),
    _ => println!("anything"),
}
#}

Multiple match patterns may be joined with the | operator. An inclusive range of values may be specified with ..=. For example:


# #![allow(unused_variables)]
#fn main() {
# let x = 9;
let message = match x {
    0 | 1  => "not many",
    2 ..= 9 => "a few",
    _      => "lots"
};

assert_eq!(message, "a few");
#}

Other forms of range (.. for an exclusive range, or any range with one or both endpoints left unspecified) are not supported in matches. The syntax ... is also accepted for inclusive ranges in patterns only, for backwards compatibility.

Range patterns only work char and numeric types. A range pattern may not be a sub-range of another range pattern inside the same match.

Slice patterns can match both arrays of fixed size and slices of dynamic size.


# #![allow(unused_variables)]
#fn main() {
// Fixed size
let arr = [1, 2, 3];
match arr {
    [1, _, _] => "starts with one",
    [a, b, c] => "starts with something else",
};
#}

# #![allow(unused_variables)]
#fn main() {
// Dynamic size
let v = vec![1, 2, 3];
match v[..] {
    [a, b] => { /* this arm will not apply because the length doesn't match */ }
    [a, b, c] => { /* this arm will apply */ }
    _ => { /* this wildcard is required, since we don't know length statically */ }
}
#}

Finally, match patterns can accept pattern guards to further refine the criteria for matching a case. Pattern guards appear after the pattern and consist of a bool-typed expression following the if keyword. A pattern guard may refer to the variables bound within the pattern they follow.


# #![allow(unused_variables)]
#fn main() {
# let maybe_digit = Some(0);
# fn process_digit(i: i32) { }
# fn process_other(i: i32) { }
let message = match maybe_digit {
    Some(x) if x < 10 => process_digit(x),
    Some(x) => process_other(x),
    None => panic!(),
};
#}

return expressions

Syntax
ReturnExpression :
   return Expression?

Return expressions are denoted with the keyword return. Evaluating a return expression moves its argument into the designated output location for the current function call, destroys the current function activation frame, and transfers control to the caller frame.

An example of a return expression:


# #![allow(unused_variables)]
#fn main() {
fn max(a: i32, b: i32) -> i32 {
    if a > b {
        return a;
    }
    return b;
}
#}

Type system

Types

Every variable, item and value in a Rust program has a type. The type of a value defines the interpretation of the memory holding it.

Built-in types are tightly integrated into the language, in nontrivial ways that are not possible to emulate in user-defined types. User-defined types have limited capabilities.

Primitive types

Some types are defined by the language, rather than as part of the standard library, these are called primitive types. Some of these are individual types:

There are also some primitive constructs for generic types built in to the language:

Numeric types

Machine types

The machine types are the following:

  • The unsigned word types u8, u16, u32 and u64, with values drawn from the integer intervals [0, 2^8 - 1], [0, 2^16 - 1], [0, 2^32 - 1] and [0, 2^64 - 1] respectively.

  • The signed two's complement word types i8, i16, i32 and i64, with values drawn from the integer intervals [-(2^(7)), 2^7 - 1], [-(2^(15)), 2^15 - 1], [-(2^(31)), 2^31 - 1], [-(2^(63)), 2^63 - 1] respectively.

  • The IEEE 754-2008 binary32 and binary64 floating-point types: f32 and f64, respectively.

Machine-dependent integer types

The usize type is an unsigned integer type with the same number of bits as the platform's pointer type. It can represent every memory address in the process.

The isize type is a signed integer type with the same number of bits as the platform's pointer type. The theoretical upper bound on object and array size is the maximum isize value. This ensures that isize can be used to calculate differences between pointers into an object or array and can address every byte within an object along with one byte past the end.

Textual types

The types char and str hold textual data.

A value of type char is a Unicode scalar value (i.e. a code point that is not a surrogate), represented as a 32-bit unsigned word in the 0x0000 to 0xD7FF or 0xE000 to 0x10FFFF range. A [char] is effectively a UCS-4 / UTF-32 string.

A value of type str is a Unicode string, represented as an array of 8-bit unsigned bytes holding a sequence of UTF-8 code points. Since str is a dynamically sized type, it is not a first-class type, but can only be instantiated through a pointer type, such as &str.

Never type

The never type ! is a type with no values, representing the result of computations that never complete. Expressions of type ! can be coerced into any other type.

Tuple types

A tuple type is a heterogeneous product of other types, called the elements of the tuple. It has no nominal name and is instead structurally typed.

Tuple types and values are denoted by listing the types or values of their elements, respectively, in a parenthesized, comma-separated list.

Because tuple elements don't have a name, they can only be accessed by pattern-matching or by using N directly as a field to access the Nth element.

An example of a tuple type and its use:


# #![allow(unused_variables)]
#fn main() {
type Pair<'a> = (i32, &'a str);
let p: Pair<'static> = (10, "ten");
let (a, b) = p;

assert_eq!(a, 10);
assert_eq!(b, "ten");
assert_eq!(p.0, 10);
assert_eq!(p.1, "ten");
#}

For historical reasons and convenience, the tuple type with no elements (()) is often called ‘unit’ or ‘the unit type’.

Array, and Slice types

Rust has two different types for a list of items:

  • [T; N], an 'array'
  • [T], a 'slice'

An array has a fixed size, and can be allocated on either the stack or the heap.

A slice is a dynamically sized type representing a 'view' into an array. To use a slice type it generally has to be used behind a pointer for example as

  • &[T], a 'shared slice', often just called a 'slice', it doesn't own the data it points to, it borrows it.
  • &mut [T], a 'mutable slice', mutably borrows the data it points to.
  • Box<[T]>, a 'boxed slice'

Examples:


# #![allow(unused_variables)]
#fn main() {
// A stack-allocated array
let array: [i32; 3] = [1, 2, 3];

// A heap-allocated array, coerced to a slice
let boxed_array: Box<[i32]> = Box::new([1, 2, 3]);

// A (shared) slice into an array
let slice: &[i32] = &boxed_array[..];
#}

All elements of arrays and slices are always initialized, and access to an array or slice is always bounds-checked in safe methods and operators.

Note: The Vec<T> standard library type provides a heap-allocated resizable array type.

Struct types

A struct type is a heterogeneous product of other types, called the fields of the type.1

New instances of a struct can be constructed with a struct expression.

The memory layout of a struct is undefined by default to allow for compiler optimizations like field reordering, but it can be fixed with the #[repr(...)] attribute. In either case, fields may be given in any order in a corresponding struct expression; the resulting struct value will always have the same memory layout.

The fields of a struct may be qualified by visibility modifiers, to allow access to data in a struct outside a module.

A tuple struct type is just like a struct type, except that the fields are anonymous.

A unit-like struct type is like a struct type, except that it has no fields. The one value constructed by the associated struct expression is the only value that inhabits such a type.

1

struct types are analogous to struct types in C, the record types of the ML family, or the struct types of the Lisp family.

Enumerated types

An enumerated type is a nominal, heterogeneous disjoint union type, denoted by the name of an enum item. 2

An enum item declares both the type and a number of variants, each of which is independently named and has the syntax of a struct, tuple struct or unit-like struct.

New instances of an enum can be constructed in an enumeration variant expression.

Any enum value consumes as much memory as the largest variant for its corresponding enum type, as well as the size needed to store a discriminant.

Enum types cannot be denoted structurally as types, but must be denoted by named reference to an enum item.

2

The enum type is analogous to a data constructor declaration in ML, or a pick ADT in Limbo.

Union types

A union type is a nominal, heterogeneous C-like union, denoted by the name of a union item.

A union contains the value of any one of its fields. Since the accessing the wrong field can cause unexpected or undefined behaviour, unsafe is required to read from a union field or to write to a field that doesn't implement Copy.

The memory layout of a union is undefined by default, but the #[repr(...)] attribute can be used to fix a layout.

Recursive types

Nominal types — structs, enumerations and unions — may be recursive. That is, each enum variant or struct or union field may refer, directly or indirectly, to the enclosing enum or struct type itself. Such recursion has restrictions:

  • Recursive types must include a nominal type in the recursion (not mere type definitions, or other structural types such as arrays or tuples). So type Rec = &'static [Rec] is not allowed.
  • The size of a recursive type must be finite; in other words the recursive fields of the type must be pointer types.
  • Recursive type definitions can cross module boundaries, but not module visibility boundaries, or crate boundaries (in order to simplify the module system and type checker).

An example of a recursive type and its use:


# #![allow(unused_variables)]
#fn main() {
enum List<T> {
    Nil,
    Cons(T, Box<List<T>>)
}

let a: List<i32> = List::Cons(7, Box::new(List::Cons(13, Box::new(List::Nil))));
#}

Pointer types

All pointers in Rust are explicit first-class values. They can be moved or copied, stored into data structs, and returned from functions.

Shared references (&)

These point to memory owned by some other value. When a shared reference to a value is created it prevents direct mutation of the value. Interior mutability provides an exception for this in certain circumstances. As the name suggests, any number of shared references to a value may exit. A shared reference type is written &type, or &'a type when you need to specify an explicit lifetime. Copying a reference is a "shallow" operation: it involves only copying the pointer itself, that is, pointers are Copy. Releasing a reference has no effect on the value it points to, but referencing of a temporary value will keep it alive during the scope of the reference itself.

Mutable references (&mut)

These also point to memory owned by some other value. A mutable reference type is written &mut type or &'a mut type. A mutable reference (that hasn't been borrowed) is the only way to access the value it points to, so is not Copy.

Raw pointers (*const and *mut)

Raw pointers are pointers without safety or liveness guarantees. Raw pointers are written as *const T or *mut T, for example *const i32 means a raw pointer to a 32-bit integer. Copying or dropping a raw pointer has no effect on the lifecycle of any other value. Dereferencing a raw pointer is an unsafe operation, this can also be used to convert a raw pointer to a reference by reborrowing it (&* or &mut *). Raw pointers are generally discouraged in Rust code; they exist to support interoperability with foreign code, and writing performance-critical or low-level functions.

When comparing pointers they are compared by their address, rather than by what they point to. When comparing pointers to dynamically sized types they also have their addition data compared.

Smart Pointers

The standard library contains additional 'smart pointer' types beyond references and raw pointers.

Function item types

When referred to, a function item, or the constructor of a tuple-like struct or enum variant, yields a zero-sized value of its function item type. That type explicitly identifies the function - its name, its type arguments, and its early-bound lifetime arguments (but not its late-bound lifetime arguments, which are only assigned when the function is called) - so the value does not need to contain an actual function pointer, and no indirection is needed when the function is called.

There is no syntax that directly refers to a function item type, but the compiler will display the type as something like fn(u32) -> i32 {fn_name} in error messages.

Because the function item type explicitly identifies the function, the item types of different functions - different items, or the same item with different generics - are distinct, and mixing them will create a type error:


# #![allow(unused_variables)]
#fn main() {
fn foo<T>() { }
let x = &mut foo::<i32>;
*x = foo::<u32>; //~ ERROR mismatched types
#}

However, there is a coercion from function items to function pointers with the same signature, which is triggered not only when a function item is used when a function pointer is directly expected, but also when different function item types with the same signature meet in different arms of the same if or match:


# #![allow(unused_variables)]
#fn main() {
# let want_i32 = false;
# fn foo<T>() { }

// `foo_ptr_1` has function pointer type `fn()` here
let foo_ptr_1: fn() = foo::<i32>;

// ... and so does `foo_ptr_2` - this type-checks.
let foo_ptr_2 = if want_i32 {
    foo::<i32>
} else {
    foo::<u32>
};
#}

All function items implement Fn, FnMut, FnOnce, Copy, Clone, Send, and Sync.

Function pointer types

Function pointer types, written using the fn keyword, refer to a function whose identity is not necessarily known at compile-time. They can be created via a coercion from both function items and non-capturing closures.

A function pointer type consists of a possibly-empty set of function-type modifiers (such as unsafe or extern), a sequence of input types and an output type.

An example where Binop is defined as a function pointer type:


# #![allow(unused_variables)]
#fn main() {
fn add(x: i32, y: i32) -> i32 {
    x + y
}

let mut x = add(5,7);

type Binop = fn(i32, i32) -> i32;
let bo: Binop = add;
x = bo(5,7);
#}

Closure types

A closure expression produces a closure value with a unique, anonymous type that cannot be written out. A closure type is approximately equivalent to a struct which contains the captured variables. For instance, the following closure:


# #![allow(unused_variables)]
#fn main() {
fn f<F : FnOnce() -> String> (g: F) {
    println!("{}", g());
}

let mut s = String::from("foo");
let t = String::from("bar");

f(|| {
    s += &*t;
    s
});
// Prints "foobar".
#}

generates a closure type roughly like the following:

struct Closure<'a> {
    s : String,
    t : &'a String,
}

impl<'a> (FnOnce() -> String) for Closure<'a> {
    fn call_once(self) -> String {
        self.s += &*self.t;
        self.s
    }
}

so that the call to f works as if it were:

f(Closure{s: s, t: &t});

The compiler prefers to capture a closed-over variable by immutable borrow, followed by mutable borrow, by copy, and finally by move. It will pick the first choice of these that allows the closure to compile. If the move keyword is used, then all captures are by move or copy, regardless of whether a borrow would work. The move keyword is usually used to allow the closure to outlive the captured values, such as if the closure is being returned or used to spawn a new thread.

Composite types such as structs, tuples, and enums are always captured entirely, not by individual fields. It may be necessary to borrow into a local variable in order to capture a single field:


# #![allow(unused_variables)]
#fn main() {
# use std::collections::HashSet;
# 
struct SetVec {
    set: HashSet<u32>,
    vec: Vec<u32>
}

impl SetVec {
    fn populate(&mut self) {
        let vec = &mut self.vec;
        self.set.iter().for_each(|&n| {
            vec.push(n);
        })
    }
}
#}

If, instead, the closure were to use self.vec directly, then it would attempt to capture self by mutable reference. But since self.set is already borrowed to iterate over, the code would not compile.

Call traits and coercions

Closure types all implement [FnOnce], indicating that they can be called once by consuming ownership of the closure. Additionally, some closures implement more specific call traits:

  • A closure which does not move out of any captured variables implements [FnMut], indicating that it can be called by mutable reference.

  • A closure which does not mutate or move out of any captured variables implements [Fn], indicating that it can be called by shared reference.

Note: move closures may still implement [Fn] or [FnMut], even though they capture variables by move. This is because the traits implemented by a closure type are determined by what the closure does with captured values, not how it captures them.

Non-capturing closures are closures that don't capture anything from their environment. They can be coerced to function pointers (fn) with the matching signature.


# #![allow(unused_variables)]
#fn main() {
let add = |x, y| x + y;

let mut x = add(5,7);

type Binop = fn(i32, i32) -> i32;
let bo: Binop = add;
x = bo(5,7);
#}

Other traits

All closure types implement [Sized]. Additionally, closure types implement the following traits if allowed to do so by the types of the captures it stores:

  • [Clone]
  • [Copy]
  • [Sync]
  • [Send]

The rules for [Send] and [Sync] match those for normal struct types, while [Clone] and [Copy] behave as if derived. For [Clone], the order of cloning of the captured variables is left unspecified.

Because captures are often by reference, the following general rules arise:

  • A closure is [Sync] if all variables captured by mutable reference, copy, or move are [Sync].
  • A closure is [Send] if all variables captured by shared reference are [Sync], and all values captured by mutable reference, copy, or move are [Send].
  • A closure is [Clone] or [Copy] if it does not capture any values by mutable reference, and if all values it captures by copy or move are [Clone] or [Copy], respectively.

Trait objects

Syntax
TraitObjectType :
   LifetimeOrPath ( + LifetimeOrPath )* +?

LifetimeOrPath :    Path | LIFETIME_OR_LABEL

A trait object is an opaque value of another type that implements a set of traits. The set of traits is made up of an object safe base trait plus any number of auto traits.

Trait objects implement the base trait, its auto traits, and any super traits of the base trait.

Trait objects are written the same as trait bounds, but with the following restrictions. All traits except the first trait must be auto traits, there may not be more than one lifetime, and opt-out bounds (e.g. ?sized) are not allowed. For example, given a trait Trait, the following are all trait objects: Trait, Trait + Send, Trait + Send + Sync, Trait + 'static, Trait + Send + 'static, Trait +, 'static + Trait.

Two trait object types alias each other if the base traits alias each other and if the sets of auto traits are the same and the lifetime bounds are the same. For example, Trait + Send + UnwindSafe is the same as Trait + Unwindsafe + Send.

Warning: With two trait object types, even when the complete set of traits is the same, if the base traits differ, the type is different. For example, Send + Sync is a different type from Sync + Send. See issue 33140.

Warning: Including the same auto trait multiple times is allowed, and each instance is considered a unique type. As such, Trait + Send is a distinct type than Trait + Send + Send. See issue 47010.

Due to the opaqueness of which concrete type the value is of, trait objects are dynamically sized types. Like all DSTs, trait objects are used behind some type of pointer; for example &SomeTrait or Box<SomeTrait>. Each instance of a pointer to a trait object includes:

  • a pointer to an instance of a type T that implements SomeTrait
  • a virtual method table, often just called a vtable, which contains, for each method of SomeTrait that T implements, a pointer to T's implementation (i.e. a function pointer).

The purpose of trait objects is to permit "late binding" of methods. Calling a method on a trait object results in virtual dispatch at runtime: that is, a function pointer is loaded from the trait object vtable and invoked indirectly. The actual implementation for each vtable entry can vary on an object-by-object basis.

An example of a trait object:

trait Printable {
    fn stringify(&self) -> String;
}

impl Printable for i32 {
    fn stringify(&self) -> String { self.to_string() }
}

fn print(a: Box<Printable>) {
    println!("{}", a.stringify());
}

fn main() {
    print(Box::new(10) as Box<Printable>);
}

In this example, the trait Printable occurs as a trait object in both the type signature of print, and the cast expression in main.

Trait Object Lifetime Bounds

Since a trait object can contain references, the lifetimes of those references need to be expressed as part of the trait object. This lifetime is written as Trait + 'a. There are defaults that allow this lifetime to usually be infered with a sensible choice.

Type parameters

Within the body of an item that has type parameter declarations, the names of its type parameters are types:


# #![allow(unused_variables)]
#fn main() {
fn to_vec<A: Clone>(xs: &[A]) -> Vec<A> {
    if xs.is_empty() {
        return vec![];
    }
    let first: A = xs[0].clone();
    let mut rest: Vec<A> = to_vec(&xs[1..]);
    rest.insert(0, first);
    rest
}
#}

Here, first has type A, referring to to_vec's A type parameter; and rest has type Vec<A>, a vector with element type A.

Self types

The special type Self has a meaning within traits and implementations: it refers to the implementing type. For example, in:


# #![allow(unused_variables)]
#fn main() {
pub trait From<T> {
    fn from(T) -> Self;
}

impl From<i32> for String {
    fn from(x: i32) -> Self {
        x.to_string()
    }
}
#}

The notation Self in the impl refers to the implementing type: String. In another example:


# #![allow(unused_variables)]
#fn main() {
trait Printable {
    fn make_string(&self) -> String;
}

impl Printable for String {
    fn make_string(&self) -> String {
        (*self).clone()
    }
}
#}

Note: The notation &self is a shorthand for self: &Self.

Dynamically Sized Types

Most types have a fixed size that is known at compile time and implement the trait Sized. A type with a size that is known only at run-time is called a dynamically sized type (DST) or, informally, an unsized type. Slices and trait objects are two examples of DSTs. Such types can only be used in certain cases:

  • Pointer types to DSTs are sized but have twice the size of pointers to sized types
    • Pointers to slices also store the number of elements of the slice.
    • Pointers to trait objects also store a pointer to a vtable.
  • DSTs can be provided as type arguments when a bound of ?Sized. By default any type parameter has a Sized bound.
  • Traits may be implemented for DSTs. Unlike type parametersSelf: ?Sized by default in trait definitions.
  • Structs may contain a DST as the last field, this makes the struct itself a DST.

Notably: variables, function parameters, const and static items must be Sized.

Type Layout

The layout of a type is its size, alignment, and the relative offsets of its fields. For enums, how the discriminant is laid out and interpreted is also part of type layout.

Type layout can be changed with each compilation. Instead of trying to document exactly what is done, we only document what is guaranteed today.

Size and Alignment

All values have an alignment and size.

The alignment of a value specifies what addresses are valid to store the value at. A value of alignment n must only be stored at an address that is a multiple of n. For example, a value with an alignment of 2 must be stored at an even address, while a value with an alignment of 1 can be stored at any address. Alignment is measured in bytes, and must be at least 1, and always a power of 2. The alignment of a value can be checked with the align_of_val function.

The size of a value is the offset in bytes between successive elements in an array with that item type including alignment padding. The size of a value is always a multiple of its alignment. The size of a value can be checked with the size_of_val function.

Types where all values have the same size and alignment known at compile time implement the Sized trait and can be checked with the size_of and align_of functions. Types that are not Sized are known as dynamically sized types. Since all values of a Sized type share the same size and alignment, we refer to those shared values as the size of the type and the alignment of the type respectively.

Primitive Data Layout

The size of most primitives is given in this table.

Type size_of::<Type>()
bool 1
u8 1
u16 2
u32 4
u64 8
i8 1
i16 2
i32 4
i64 8
f32 4
f64 8
char 4

usize and isize have a size big enough to contain every address on the target platform. For example, on a 32 bit target, this is 4 bytes and on a 64 bit target, this is 8 bytes.

Most primitives are generally aligned to their size, although this is platform-specific behavior. In particular, on x86 u64 and f64 are only aligned to 32 bits.

Pointers and References Layout

Pointers and references have the same layout. Mutability of the pointer or reference does not change the layout.

Pointers to sized types have the same size and alignment as usize.

Pointers to unsized types are sized. The size and alignemnt is guaranteed to be at least equal to the size and alignment of a pointer.

Note: Though you should not rely on this, all pointers to DSTs are currently twice the size of the size of usize and have the same alignment.

Array Layout

Arrays are laid out so that the nth element of the array is offset from the start of the array by n * the size of the type bytes. An array of [T; n] has a size of size_of::<T>() * n and the same alignment of T.

Slice Layout

Slices have the same layout as the section of the array they slice.

Note: This is about the raw [T] type, not pointers (&[T], Box<[T]>, etc.) to slices.

Tuple Layout

Tuples do not have any guarantes about their layout.

The exception to this is the unit tuple (()) which is guaranteed as a zero-sized type to have a size of 0 and an alignment of 1.

Trait Object Layout

Trait objects have the same layout as the value the trait object is of.

Note: This is about the raw trait object types, not pointers (&Trait, Box<Trait>, etc.) to trait objects.

Closure Layout

Closures have no layout guarantees.

Representations

All user-defined composite types (structs, enum, and unions) have a representation that specifies what the layout is for the type.

The possible representations for a type are the default representation, C, the primitive representations, and packed. Multiple representations can be applied to a single type.

The representation of a type can be changed by applying the [repr attribute] to it. The following example shows a struct with a C representation.

#[repr(C)]
struct ThreeInts {
    first: i16,
    second: i8,
    third: i32
}

Note: As a consequence of the representation being an attribute on the item, the representation does not depend on generic parameters. Any two types with the same name have the same representation. For example, Foo<Bar> and Foo<Baz> both have the same representation.

The representation of a type does not change the layout of its fields. For example, a struct with a C representation that contains a struct Inner with the default representation will not change the layout of Inner.

The Default Representation

Nominal types without a repr attribute have the default representation. Informally, this representation is also called the rust representation.

There are no guarantees of data layout made by this representation.

The C Representation

The C representation is designed for dual purposes. One purpose is for creating types that are interoptable with the C Language. The second purpose is to create types that you can soundly performing operations that rely on data layout such as reinterpreting values as a different type.

Because of this dual purpose, it is possible to create types that are not useful for interfacing with the C programming language.

This representation can be applied to structs, unions, and enums.

#[repr(C)] Structs

The alignment of the struct is the alignment of the most-aligned field in it.

The size and offset of fields is determined by the following algorithm.

Start with a current offset of 0 bytes.

For each field in declaration order in the struct, first determine the size and alignment of the field. If the current offset is not a multiple of the field's alignment, then add padding bytes to the current offset until it is a multiple of the field's alignment. The offset for the field is what the current offset is now. Then increase the current offset by the size of the field.

Finally, the size of the struct is the current offset rounded up to the nearest multiple of the struct's alignment.

Here is this algorithm described in psudeocode.

struct.alignment = struct.fields().map(|field| field.alignment).max();

let current_offset = 0;

for field in struct.fields_in_declaration_order() {
    // Increase the current offset so that it's a multiple of the alignment
    // of this field. For the first field, this will always be zero.
    // The skipped bytes are called padding bytes.
    current_offset += field.alignment % current_offset;

    struct[field].offset = current_offset;

    current_offset += field.size;
}

struct.size = current_offset + current_offset % struct.alignment;

Note: This algorithm can produce zero-sized structs. This differs from C where structs without data still have a size of one byte.

#[repr(C)] Unions

A union declared with #[repr(C)] will have the same size and alignment as an equivalent C union declaration in the C language for the target platform. The union will have a size of the maximum size of all of its fields rounded to its alignment, and an alignment of the maximum alignment of all of its fields. These maximums may come from different fields.

#[repr(C)]
union Union {
    f1: u16,
    f2: [u8; 4],
}

assert_eq!(std::mem::size_of::<Union>(), 4);  // From f2
assert_eq!(std::mem::align_of::<Union>(), 2); // From f1

#[repr(C)]
union SizeRoundedUp {
   a: u32,
   b: [u16; 3],
}

assert_eq!(std::mem::size_of::<SizeRoundedUp>(), 8);  // Size of 6 from b,
                                                      // rounded up to 8 from
                                                      // alignment of a.
assert_eq!(std::mem::align_of::<SizeRoundedUp>(), 4); // From a

#[repr(C)] Enums

For C-like enumerations, the C representation has the size and alignment of the default enum size and alignment for the target platform's C ABI.

Note: The enum representation in C is implementation defined, so this is really a "best guess". In particular, this may be incorrect when the C code of interest is compiled with certain flags.

Warning: There are crucial differences between an enum in the C language and Rust's C-like enumerations with this representation. An enum in C is mostly a typedef plus some named constants; in other words, an object of an enum type can hold any integer value. For example, this is often used for bitflags in C. In contrast, Rust’s C-like enumerations can only legally hold the discrimnant values, everything else is undefined behaviour. Therefore, using a C-like enumeration in FFI to model a C enum is often wrong.

It is an error for zero-variant enumerations to have the C representation.

For all other enumerations, the layout is unspecified.

Likewise, combining the C representation with a primitive representation, the layout is unspecified.

Primitive representations

The primitive representations are the representations with the same names as the primitive integer types. That is: u8, u16, u32, u64, usize, i8, i16, i32, i64, and isize.

Primitive representations can only be applied to enumerations.

For C-like enumerations, they set the size and alignment to be the same as the primitive type of the same name. For example, a C-like enumeration with a u8 representation can only have discriminants between 0 and 255 inclusive.

It is an error for zero-variant enumerations to have a primitive representation.

For all other enumerations, the layout is unspecified.

Likewise, combining two primitive representations together is unspecified.

The align Representation

The align representation can be used on structs and unions to raise the alignment of the type to a given value.

Alignment is specified as a parameter in the form of #[repr(align(x))]. The alignment value must be a power of two of type u32. The align representation can raise the alignment of a type to be greater than it's primitive alignment, it cannot lower the alignment of a type.

The align and packed representations cannot be applied on the same type and a packed type cannot transitively contain another aligned type.

The packed Representation

The packed representation can only be used on structs and unions.

It modifies the representation (either the default or C) by removing any padding bytes and forcing the alignment of the type to 1.

The align and packed representations cannot be applied on the same type and a packed type cannot transitively contain another aligned type.

Warning: Dereferencing an unaligned pointer is [undefined behaviour] and it is possible to safely create unaligned pointers to packed fields. Like all ways to create undefined behavior in safe Rust, this is a bug.

Interior Mutability

Sometimes a type needs be mutated while having multiple aliases. In Rust this is achieved using a pattern called interior mutability. A type has interior mutability if its internal state can be changed through a shared reference to it. This goes against the usual requirement that the value pointed to by a shared reference is not mutated.

std::cell::UnsafeCell<T> type is the only allowed way in Rust to disable this requirement. When UnsafeCell<T> is immutably aliased, it is still safe to mutate, or obtain a mutable reference to, the T it contains. As with all other types, it is undefined behavior to have multiple &mut UnsafeCell<T> aliases.

Other types with interior mutability can be created by using UnsafeCell<T> as a field. The standard library provides a variety of types that provide safe interior mutability APIs. For example, std::cell::RefCell<T> uses run-time borrow checks to ensure the usual rules around multiple references. The std::sync::atomic module contains types that wrap a value that is only accessed with atomic operations, allowing the value to be shared and mutated across threads.

Subtyping

Subtyping is implicit and can occur at any stage in type checking or inference. Subtyping in Rust is very restricted and occurs only due to variance with respect to lifetimes and between types with higher ranked lifetimes. If we were to erase lifetimes from types, then the only subtyping would be due to type equality.

Consider the following example: string literals always have 'static lifetime. Nevertheless, we can assign s to t:


# #![allow(unused_variables)]
#fn main() {
fn bar<'a>() {
    let s: &'static str = "hi";
    let t: &'a str = s;
}
#}

Since 'static "lives longer" than 'a, &'static str is a subtype of &'a str.

Type coercions

Coercions are defined in RFC 401. RFC 1558 then expanded on that. A coercion is implicit and has no syntax.

Coercion sites

A coercion can only occur at certain coercion sites in a program; these are typically places where the desired type is explicit or can be derived by propagation from explicit types (without type inference). Possible coercion sites are:

  • let statements where an explicit type is given.

    For example, 42 is coerced to have type i8 in the following:

    
    # #![allow(unused_variables)]
    #fn main() {
    let _: i8 = 42;
    #}
  • static and const statements (similar to let statements).

  • Arguments for function calls

    The value being coerced is the actual parameter, and it is coerced to the type of the formal parameter.

    For example, 42 is coerced to have type i8 in the following:

    fn bar(_: i8) { }
    
    fn main() {
        bar(42);
    }
    

    For method calls, the receiver (self parameter) can only take advantage of unsized coercions.

  • Instantiations of struct or variant fields

    For example, 42 is coerced to have type i8 in the following:

    struct Foo { x: i8 }
    
    fn main() {
        Foo { x: 42 };
    }
    
  • Function results, either the final line of a block if it is not semicolon-terminated or any expression in a return statement

    For example, 42 is coerced to have type i8 in the following:

    
    # #![allow(unused_variables)]
    #fn main() {
    fn foo() -> i8 {
        42
    }
    #}

If the expression in one of these coercion sites is a coercion-propagating expression, then the relevant sub-expressions in that expression are also coercion sites. Propagation recurses from these new coercion sites. Propagating expressions and their relevant sub-expressions are:

  • Array literals, where the array has type [U; n]. Each sub-expression in the array literal is a coercion site for coercion to type U.

  • Array literals with repeating syntax, where the array has type [U; n]. The repeated sub-expression is a coercion site for coercion to type U.

  • Tuples, where a tuple is a coercion site to type (U_0, U_1, ..., U_n). Each sub-expression is a coercion site to the respective type, e.g. the zeroth sub-expression is a coercion site to type U_0.

  • Parenthesized sub-expressions ((e)): if the expression has type U, then the sub-expression is a coercion site to U.

  • Blocks: if a block has type U, then the last expression in the block (if it is not semicolon-terminated) is a coercion site to U. This includes blocks which are part of control flow statements, such as if/else, if the block has a known type.

Coercion types

Coercion is allowed between the following types:

  • T to U if T is a subtype of U (reflexive case)

  • T_1 to T_3 where T_1 coerces to T_2 and T_2 coerces to T_3 (transitive case)

    Note that this is not fully supported yet

  • &mut T to &T

  • *mut T to *const T

  • &T to *const T

  • &mut T to *mut T

  • &T or &mut T to &U if T implements Deref<Target = U>. For example:

    use std::ops::Deref;
    
    struct CharContainer {
        value: char,
    }
    
    impl Deref for CharContainer {
        type Target = char;
    
        fn deref<'a>(&'a self) -> &'a char {
            &self.value
        }
    }
    
    fn foo(arg: &char) {}
    
    fn main() {
        let x = &mut CharContainer { value: 'y' };
        foo(x); //&mut CharContainer is coerced to &char.
    }
    
  • &mut T to &mut U if T implements DerefMut<Target = U>.

  • TyCtor(T) to TyCtor(U), where TyCtor(T) is one of

    • &T
    • &mut T
    • *const T
    • *mut T
    • Box<T>

    and where T can obtained from U by unsized coercion.

  • Non capturing closures to fn pointers

  • ! to any T

Unsized Coercions

The following coercions are called unsized coercions, since they relate to converting sized types to unsized types, and are permitted in a few cases where other coercions are not, as described above. They can still happen anywhere else a coercion can occur.

Two traits, [Unsize] and [CoerceUnsized], are used to assist in this process and expose it for library use. The compiler following coercions are built-in and, if T can be coerced to U with one of the, then the compiler will provide an implementation of Unsize<U> for T:

  • [T; n] to [T].

  • T to U, when U is a trait object type and either T implements U or T is a trait object for a subtrait of U.

  • Foo<..., T, ...> to Foo<..., U, ...>, when:

    • Foo is a struct.
    • T implements Unsize<U>.
    • The last field of Foo has a type involving T.
    • If that field has type Bar<T>, then Bar<T> implements Unsized<Bar<U>>.
    • T is not part of the type of any other fields.

Additionally, a type Foo<T> can implement CoerceUnsized<Foo<U>> when T implements Unsize<U> or CoerceUnsized<Foo<U>>. This allows it to provide a unsized coercion to Foo<U>.

Note: While the definition of the unsized coercions and their implementation has been stabilized, the traits themselves are not yet stable and therefore can't be used directly in stable Rust.

Destructors

When an initialized variable in Rust goes out of scope or a temporary is no longer needed its destructor is run. Assignment also runs the destructor of its left-hand operand, unless it's an unitialized variable. If a struct variable has been partially initialized, only its initialized fields are dropped.

The destrutor of a type consists of

  1. Calling its std::ops::Drop::drop method, if it has one.
  2. Recursively running the destructor of all of its fields.
    • The fields of a struct, tuple or enum variant are dropped in declaration order. *
    • The elements of an array or owned slice are dropped from the first element to the last. *
    • The captured values of a closure are dropped in an unspecified order.
    • Trait objects run the destructor of the underlying type.
    • Other types don't result in any further drops.

* This order was stabilized in RFC 1857.

Variables are dropped in reverse order of declaration. Variables declared in the same pattern drop in an unspecified ordered.

If a destructor must be run manually, such as when implementing your own smart pointer, std::ptr::drop_in_place can be used.

Some examples:


# #![allow(unused_variables)]
#fn main() {
struct ShowOnDrop(&'static str);

impl Drop for ShowOnDrop {
    fn drop(&mut self) {
        println!("{}", self.0);
    }
}

{
    let mut overwritten = ShowOnDrop("Drops when overwritten");
    overwritten = ShowOnDrop("drops when scope ends");
}
# println!("");
{
    let declared_first = ShowOnDrop("Dropped last");
    let declared_last = ShowOnDrop("Dropped first");
}
# println!("");
{
    // Tuple elements drop in forwards order
    let tuple = (ShowOnDrop("Tuple first"), ShowOnDrop("Tuple second"));
}
# println!("");
loop {
    // Tuple expression doesn't finish evaluating so temporaries drop in reverse order:
    let partial_tuple = (ShowOnDrop("Temp first"), ShowOnDrop("Temp second"), break);
}
# println!("");
{
    let moved;
    // No destructor run on assignment.
    moved = ShowOnDrop("Drops when moved");
    // drops now, but is then uninitialized
    moved;
    let uninitialized: ShowOnDrop;
    // Only first element drops
    let mut partially_initialized: (ShowOnDrop, ShowOnDrop);
    partially_initialized.0 = ShowOnDrop("Partial tuple first");
}
#}

Not running destructors

Not running destructors in Rust is safe even if it has a type that isn't 'static. std::mem::ManuallyDrop provides a wrapper to prevent a variable or field from being dropped automatically.

Lifetime elision

Rust has rules that allow lifetimes to be elided in various places where the compiler can infer a sensible default choice.

Lifetime elision in functions

In order to make common patterns more ergonomic, Rust allows lifetimes to be elided in function item, function pointer and closure trait signatures. The following rules are used to infer lifetime parameters for elided lifetimes. It is an error to elide lifetime parameters that cannot be inferred.

  • Each elided lifetime in the parameters becomes a distinct lifetime parameter.
  • If there is exactly one lifetime used in the parameters (elided or not), that lifetime is assigned to all elided output lifetimes.

In method signatures there is another rule

  • If the receiver has type &Self or &mut Self, then the lifetime of that reference to Self is assigned to all elided output lifetime parameters.

Examples:

fn print(s: &str);                                      // elided
fn print<'a>(s: &'a str);                               // expanded

fn debug(lvl: usize, s: &str);                          // elided
fn debug<'a>(lvl: usize, s: &'a str);                   // expanded

fn substr(s: &str, until: usize) -> &str;               // elided
fn substr<'a>(s: &'a str, until: usize) -> &'a str;     // expanded

fn get_str() -> &str;                                   // ILLEGAL

fn frob(s: &str, t: &str) -> &str;                      // ILLEGAL

fn get_mut(&mut self) -> &mut T;                        // elided
fn get_mut<'a>(&'a mut self) -> &'a mut T;              // expanded

fn args<T: ToCStr>(&mut self, args: &[T]) -> &mut Command;                  // elided
fn args<'a, 'b, T: ToCStr>(&'a mut self, args: &'b [T]) -> &'a mut Command; // expanded

fn new(buf: &mut [u8]) -> BufWriter;                    // elided
fn new<'a>(buf: &'a mut [u8]) -> BufWriter<'a>;         // expanded

type FunPtr = fn(&str) -> &str;                         // elided
type FunPtr = for<'a> fn(&'a str) -> &'a str;           // expanded

type FunTrait = Fn(&str) -> &str;                       // elided
type FunTrait = for<'a> Fn(&'a str) -> &'a str;         // expanded

Default trait object lifetimes

The assumed lifetime of references held by a trait object is called its default object lifetime bound. These were defined in RFC 599 and amended in RFC 1156. Default object lifetime bounds are used instead of the lifetime parameter elision rules defined above.

If the trait object is used as a type argument of a generic type then the containing type is first used to try to infer a bound.

  • If there is a unique bound from the containing type then that is the default
  • If there is more than one bound from the containing type then an explicit bound must be specified

If neither of those rules apply, then the bounds on the trait are used:

  • If the trait is defined with a single lifetime bound then that bound is used.
  • If 'static is used for any lifetime bound then 'static is used.
  • If the trait has no lifetime bounds, then the lifetime is inferred in expressions and is 'static outside of expressions.
// For the following trait...
trait Foo { }

// These two are the same as Box<T> has no lifetime bound on T
Box<Foo>
Box<Foo + 'static>

// ...and so are these:
impl Foo {}
impl Foo + 'static {}

// ...so are these, because &'a T requires T: 'a
&'a Foo
&'a (Foo + 'a)

// std::cell::Ref<'a, T> also requires T: 'a, so these are the same
std::cell::Ref<'a, Foo>
std::cell::Ref<'a, Foo + 'a>

// This is an error:
struct TwoBounds<'a, 'b, T: ?Sized + 'a + 'b>
TwoBounds<'a, 'b, Foo> // Error: the lifetime bound for this object type cannot
                       // be deduced from context

Note that the innermost object sets the bound, so &'a Box<Foo> is still &'a Box<Foo + 'static>.

// For the following trait...
trait Bar<'a>: 'a { }

// ...these two are the same:
Box<Bar<'a>>
Box<Bar<'a> + 'a>

// ...and so are these:
impl<'a> Foo<'a> {}
impl<'a> Foo<'a> + 'a {}

// This is still an error:
struct TwoBounds<'a, 'b, T: ?Sized + 'a + 'b>
TwoBounds<'a, 'b, Foo<'c>>

'static lifetime elision

Both constant and static declarations of reference types have implicit 'static lifetimes unless an explicit lifetime is specified. As such, the constant declarations involving 'static above may be written without the lifetimes.


# #![allow(unused_variables)]
#fn main() {
// STRING: &'static str
const STRING: &str = "bitstring";

struct BitsNStrings<'a> {
    mybits: [u32; 2],
    mystring: &'a str,
}

// BITS_N_STRINGS: BitsNStrings<'static>
const BITS_N_STRINGS: BitsNStrings = BitsNStrings {
    mybits: [1, 2],
    mystring: STRING,
};
#}

Note that if the static or const items include function or closure references, which themselves include references, the compiler will first try the standard elision rules. If it is unable to resolve the lifetimes by its usual rules, then it will error. By way of example:

// Resolved as `fn<'a>(&'a str) -> &'a str`.
const RESOLVED_SINGLE: fn(&str) -> &str = ..

// Resolved as `Fn<'a, 'b, 'c>(&'a Foo, &'b Bar, &'c Baz) -> usize`.
const RESOLVED_MULTIPLE: &Fn(&Foo, &Bar, &Baz) -> usize = ..

// There is insufficient information to bound the return reference lifetime
// relative to the argument lifetimes, so this is an error.
const RESOLVED_STATIC: &Fn(&Foo, &Bar) -> &Baz = ..

Special types and traits

Certain types and traits that exist in the standard library are known to the Rust compiler. This chapter documents the special features of these types and traits.

Box<T>

Box<T> has a few special features that Rust doesn't currently allow for user defined types.

  • The dereference operator for Box<T> produces a place which can be moved from. This means that the * operator and the destructor of Box<T> are built-in to the language.
  • Methods can take Box<Self> as a receiver.
  • A trait may be implemented for Box<T> in the same crate as T, which the orphan rules prevent for other generic types.

UnsafeCell<T>

std::cell::UnsafeCell<T> is used for interior mutability. It ensures that the compiler doesn't perform optimisations that are incorrect for such types. It also ensures that static items which have a type with interior mutability aren't placed in memory marked as read only.

PhantomData<T>

std::marker::PhantomData<T> is a zero-sized, minimum alignment, type that is considered to own a T for the purposes of variance, drop check and auto traits.

Operator Traits

The traits in std::ops and std::cmp are used to overload operators, indexing expressions and call expressions.

Deref and DerefMut

As well as overloading the unary * operator, Deref and DerefMut are also used in method resolution and deref coercions.

Drop

The Drop trait provides a destructor, to be run whenever a value of this type is to be destroyed.

Copy

The Copy trait changes the semantics of a type implementing it. Values whose type implements Copy are copied rather than moved upon assignment. Copy cannot be implemented for types which implement Drop, or which have fields that are not Copy. Copy is implemented by the compiler for

Clone

The Clone trait is a supertrait of Copy, so it also needs compiler generated implementations. It is implemented by the compiler for the following types:

  • Types with a built-in Copy implementation (see above)
  • Tuples of Clone types
  • Arrays of Clone types

Send

The Send trait indicates that a value of this type is safe to send from one thread to another.

Sync

The Sync trait indicates that a value of this type is safe to share between multiple threads. This trait must be implemented for all types used in immutable static items.

Auto traits

The Send, Sync, UnwindSafe and RefUnwindSafe traits are auto traits. Auto traits have special properties.

First, auto traits are automatically implemented using the following rules:

  • &T, &mut T, *const T, *mut T, [T; n] and [T] implement the trait if T does.
  • Function item types and function pointers automatically implement the trait.
  • Structs, enums, unions and tuples implement the trait if all of their fields do.
  • Closures implement the trait if the types of all of their captures do. A closure that captures a T by shared reference and a U by value implements any auto traits that both &T and U do.

Auto traits can also have negative implementations, shown as impl !AutoTrait for T in the standard library documentation, that override the automatic implementations. For example *mut T has a negative implementation of Send, and so *mut T and (*mut T,) are not Send. Finally, auto traits may be added as a bound to any trait object: Box<Debug + Send + UnwindSafe> is a valid type.

Sized

The Sized trait indicates that the size of this type is known at compile-time; that is, it's not a dynamically sized type. Type parameters are Sized by default. Sized is always implemented automatically by the compiler, not by implementation items.

Memory model

A Rust program's memory consists of a static set of items and a heap. Immutable portions of the heap may be safely shared between threads, mutable portions may not be safely shared, but several mechanisms for effectively-safe sharing of mutable values, built on unsafe code but enforcing a safe locking discipline, exist in the standard library.

Allocations in the stack consist of variables, and allocations in the heap consist of boxes.

Memory allocation and lifetime

The items of a program are those functions, modules and types that have their value calculated at compile-time and stored uniquely in the memory image of the rust process. Items are neither dynamically allocated nor freed.

The heap is a general term that describes boxes. The lifetime of an allocation in the heap depends on the lifetime of the box values pointing to it. Since box values may themselves be passed in and out of frames, or stored in the heap, heap allocations may outlive the frame they are allocated within. An allocation in the heap is guaranteed to reside at a single location in the heap for the whole lifetime of the allocation - it will never be relocated as a result of moving a box value.

Memory ownership

When a stack frame is exited, its local allocations are all released, and its references to boxes are dropped.

Variables

A variable is a component of a stack frame, either a named function parameter, an anonymous temporary, or a named local variable.

A local variable (or stack-local allocation) holds a value directly, allocated within the stack's memory. The value is a part of the stack frame.

Local variables are immutable unless declared otherwise. For example: let mut x = ....

Function parameters are immutable unless declared with mut. The mut keyword applies only to the following parameter. For example: |mut x, y| and fn f(mut x: Box<i32>, y: Box<i32>) declare one mutable variable x and one immutable variable y.

Methods that take either self or Box<Self> can optionally place them in a mutable variable by prefixing them with mut (similar to regular arguments). For example:


# #![allow(unused_variables)]
#fn main() {
trait Changer: Sized {
    fn change(mut self) {}
    fn modify(mut self: Box<Self>) {}
}
#}

Local variables are not initialized when allocated. Instead, the entire frame worth of local variables are allocated, on frame-entry, in an uninitialized state. Subsequent statements within a function may or may not initialize the local variables. Local variables can be used only after they have been initialized; this is enforced by the compiler.

Linkage

The Rust compiler supports various methods to link crates together both statically and dynamically. This section will explore the various methods to link Rust crates together, and more information about native libraries can be found in the FFI section of the book.

In one session of compilation, the compiler can generate multiple artifacts through the usage of either command line flags or the crate_type attribute. If one or more command line flags are specified, all crate_type attributes will be ignored in favor of only building the artifacts specified by command line.

  • --crate-type=bin, #[crate_type = "bin"] - A runnable executable will be produced. This requires that there is a main function in the crate which will be run when the program begins executing. This will link in all Rust and native dependencies, producing a distributable binary.

  • --crate-type=lib, #[crate_type = "lib"] - A Rust library will be produced. This is an ambiguous concept as to what exactly is produced because a library can manifest itself in several forms. The purpose of this generic lib option is to generate the "compiler recommended" style of library. The output library will always be usable by rustc, but the actual type of library may change from time-to-time. The remaining output types are all different flavors of libraries, and the lib type can be seen as an alias for one of them (but the actual one is compiler-defined).

  • --crate-type=dylib, #[crate_type = "dylib"] - A dynamic Rust library will be produced. This is different from the lib output type in that this forces dynamic library generation. The resulting dynamic library can be used as a dependency for other libraries and/or executables. This output type will create *.so files on linux, *.dylib files on osx, and *.dll files on windows.

  • --crate-type=staticlib, #[crate_type = "staticlib"] - A static system library will be produced. This is different from other library outputs in that the Rust compiler will never attempt to link to staticlib outputs. The purpose of this output type is to create a static library containing all of the local crate's code along with all upstream dependencies. The static library is actually a *.a archive on linux and osx and a *.lib file on windows. This format is recommended for use in situations such as linking Rust code into an existing non-Rust application because it will not have dynamic dependencies on other Rust code.

  • --crate-type=cdylib, #[crate_type = "cdylib"] - A dynamic system library will be produced. This is used when compiling Rust code as a dynamic library to be loaded from another language. This output type will create *.so files on Linux, *.dylib files on macOS, and *.dll files on Windows.

  • --crate-type=rlib, #[crate_type = "rlib"] - A "Rust library" file will be produced. This is used as an intermediate artifact and can be thought of as a "static Rust library". These rlib files, unlike staticlib files, are interpreted by the Rust compiler in future linkage. This essentially means that rustc will look for metadata in rlib files like it looks for metadata in dynamic libraries. This form of output is used to produce statically linked executables as well as staticlib outputs.

  • --crate-type=proc-macro, #[crate_type = "proc-macro"] - The output produced is not specified, but if a -L path is provided to it then the compiler will recognize the output artifacts as a macro and it can be loaded for a program. If a crate is compiled with the proc-macro crate type it will forbid exporting any items in the crate other than those functions tagged #[proc_macro_derive] and those functions must also be placed at the crate root. Finally, the compiler will automatically set the cfg(proc_macro) annotation whenever any crate type of a compilation is the proc-macro crate type.

Note that these outputs are stackable in the sense that if multiple are specified, then the compiler will produce each form of output at once without having to recompile. However, this only applies for outputs specified by the same method. If only crate_type attributes are specified, then they will all be built, but if one or more --crate-type command line flags are specified, then only those outputs will be built.

With all these different kinds of outputs, if crate A depends on crate B, then the compiler could find B in various different forms throughout the system. The only forms looked for by the compiler, however, are the rlib format and the dynamic library format. With these two options for a dependent library, the compiler must at some point make a choice between these two formats. With this in mind, the compiler follows these rules when determining what format of dependencies will be used:

  1. If a static library is being produced, all upstream dependencies are required to be available in rlib formats. This requirement stems from the reason that a dynamic library cannot be converted into a static format.

    Note that it is impossible to link in native dynamic dependencies to a static library, and in this case warnings will be printed about all unlinked native dynamic dependencies.

  2. If an rlib file is being produced, then there are no restrictions on what format the upstream dependencies are available in. It is simply required that all upstream dependencies be available for reading metadata from.

    The reason for this is that rlib files do not contain any of their upstream dependencies. It wouldn't be very efficient for all rlib files to contain a copy of libstd.rlib!

  3. If an executable is being produced and the -C prefer-dynamic flag is not specified, then dependencies are first attempted to be found in the rlib format. If some dependencies are not available in an rlib format, then dynamic linking is attempted (see below).

  4. If a dynamic library or an executable that is being dynamically linked is being produced, then the compiler will attempt to reconcile the available dependencies in either the rlib or dylib format to create a final product.

    A major goal of the compiler is to ensure that a library never appears more than once in any artifact. For example, if dynamic libraries B and C were each statically linked to library A, then a crate could not link to B and C together because there would be two copies of A. The compiler allows mixing the rlib and dylib formats, but this restriction must be satisfied.

    The compiler currently implements no method of hinting what format a library should be linked with. When dynamically linking, the compiler will attempt to maximize dynamic dependencies while still allowing some dependencies to be linked in via an rlib.

    For most situations, having all libraries available as a dylib is recommended if dynamically linking. For other situations, the compiler will emit a warning if it is unable to determine which formats to link each library with.

In general, --crate-type=bin or --crate-type=lib should be sufficient for all compilation needs, and the other options are just available if more fine-grained control is desired over the output format of a Rust crate.

Static and dynamic C runtimes

The standard library in general strives to support both statically linked and dynamically linked C runtimes for targets as appropriate. For example the x86_64-pc-windows-msvc and x86_64-unknown-linux-musl targets typically come with both runtimes and the user selects which one they'd like. All targets in the compiler have a default mode of linking to the C runtime. Typically targets are linked dynamically by default, but there are exceptions which are static by default such as:

  • arm-unknown-linux-musleabi
  • arm-unknown-linux-musleabihf
  • armv7-unknown-linux-musleabihf
  • i686-unknown-linux-musl
  • x86_64-unknown-linux-musl

The linkage of the C runtime is configured to respect the crt-static target feature. These target features are typically configured from the command line via flags to the compiler itself. For example to enable a static runtime you would execute:

rustc -C target-feature=+crt-static foo.rs

whereas to link dynamically to the C runtime you would execute:

rustc -C target-feature=-crt-static foo.rs

Targets which do not support switching between linkage of the C runtime will ignore this flag. It's recommended to inspect the resulting binary to ensure that it's linked as you would expect after the compiler succeeds.

Crates may also learn about how the C runtime is being linked. Code on MSVC, for example, needs to be compiled differently (e.g. with /MT or /MD) depending on the runtime being linked. This is exported currently through the target_feature attribute (note this is a nightly feature):

#[cfg(target_feature = "crt-static")]
fn foo() {
    println!("the C runtime should be statically linked");
}

#[cfg(not(target_feature = "crt-static"))]
fn foo() {
    println!("the C runtime should be dynamically linked");
}

Also note that Cargo build scripts can learn about this feature through environment variables. In a build script you can detect the linkage via:

use std::env;

fn main() {
    let linkage = env::var("CARGO_CFG_TARGET_FEATURE").unwrap_or(String::new());

    if linkage.contains("crt-static") {
        println!("the C runtime will be statically linked");
    } else {
        println!("the C runtime will be dynamically linked");
    }
}

To use this feature locally, you typically will use the RUSTFLAGS environment variable to specify flags to the compiler through Cargo. For example to compile a statically linked binary on MSVC you would execute:

RUSTFLAGS='-C target-feature=+crt-static' cargo build --target x86_64-pc-windows-msvc

Unsafety

Unsafe operations are those that potentially violate the memory-safety guarantees of Rust's static semantics.

The following language level features cannot be used in the safe subset of Rust:

  • Dereferencing a raw pointer.
  • Reading or writing a mutable static variable.
  • Reading a field of a union, or writing to a field of a union that isn't Copy.
  • Calling an unsafe function (including an intrinsic or foreign function).
  • Implementing an unsafe trait.

Unsafe functions

Unsafe functions are functions that are not safe in all contexts and/or for all possible inputs. Such a function must be prefixed with the keyword unsafe and can only be called from an unsafe block or another unsafe function.

Unsafe blocks

A block of code can be prefixed with the unsafe keyword, to permit calling unsafe functions or dereferencing raw pointers within a safe function.

When a programmer has sufficient conviction that a sequence of potentially unsafe operations is actually safe, they can encapsulate that sequence (taken as a whole) within an unsafe block. The compiler will consider uses of such code safe, in the surrounding context.

Unsafe blocks are used to wrap foreign libraries, make direct use of hardware or implement features not directly present in the language. For example, Rust provides the language features necessary to implement memory-safe concurrency in the language but the implementation of threads and message passing is in the standard library.

Rust's type system is a conservative approximation of the dynamic safety requirements, so in some cases there is a performance cost to using safe code. For example, a doubly-linked list is not a tree structure and can only be represented with reference-counted pointers in safe code. By using unsafe blocks to represent the reverse links as raw pointers, it can be implemented with only boxes.

Behavior considered undefined

Rust code, including within unsafe blocks and unsafe functions is incorrect if it exhibits any of the behaviors in the following list. It is the programmer's responsibility when writing unsafe code that it is not possible to let safe code exhibit these behaviors.

  • Data races.
  • Dereferencing a null or dangling raw pointer.
  • Unaligned pointer reading and writing outside of read_unaligned and write_unaligned.
  • Reads of undef (uninitialized) memory.
  • Breaking the pointer aliasing rules on accesses through raw pointers; a subset of the rules used by C.
  • &mut T and &T follow LLVM’s scoped noalias model, except if the &T contains an UnsafeCell<U>.
  • Mutating non-mutable data — that is, data reached through a shared reference or data owned by a let binding), unless that data is contained within an UnsafeCell<U>.
  • Invoking undefined behavior via compiler intrinsics:
    • Indexing outside of the bounds of an object with offset with the exception of one byte past the end of the object.
    • Using std::ptr::copy_nonoverlapping_memory, a.k.a. the memcpy32and memcpy64 intrinsics, on overlapping buffers.
  • Invalid values in primitive types, even in private fields and locals:
    • Dangling or null references and boxes.
    • A value other than false (0) or true (1) in a bool.
    • A discriminant in an enum not included in the type definition.
    • A value in a char which is a surrogate or above char::MAX.
    • Non-UTF-8 byte sequences in a str.

Behavior not considered unsafe

The Rust compiler does not consider the following behaviors unsafe, though a programmer may (should) find them undesirable, unexpected, or erroneous.

Deadlocks
Leaks of memory and other resources
Exiting without calling destructors
Exposing randomized base addresses through pointer leaks
Integer overflow

If a program contains arithmetic overflow, the programmer has made an error. In the following discussion, we maintain a distinction between arithmetic overflow and wrapping arithmetic. The first is erroneous, while the second is intentional.

When the programmer has enabled debug_assert! assertions (for example, by enabling a non-optimized build), implementations must insert dynamic checks that panic on overflow. Other kinds of builds may result in panics or silently wrapped values on overflow, at the implementation's discretion.

In the case of implicitly-wrapped overflow, implementations must provide well-defined (even if still considered erroneous) results by using two's complement overflow conventions.

The integral types provide inherent methods to allow programmers explicitly to perform wrapping arithmetic. For example, i32::wrapping_add provides two's complement, wrapping addition.

The standard library also provides a Wrapping<T> newtype which ensures all standard arithmetic operations for T have wrapping semantics.

See RFC 560 for error conditions, rationale, and more details about integer overflow.

Influences

Rust is not a particularly original language, with design elements coming from a wide range of sources. Some of these are listed below (including elements that have since been removed):

  • SML, OCaml: algebraic data types, pattern matching, type inference, semicolon statement separation
  • C++: references, RAII, smart pointers, move semantics, monomorphization, memory model
  • ML Kit, Cyclone: region based memory management
  • Haskell (GHC): typeclasses, type families
  • Newsqueak, Alef, Limbo: channels, concurrency
  • Erlang: message passing, thread failure, linked thread failure, lightweight concurrency
  • Swift: optional bindings
  • Scheme: hygienic macros
  • C#: attributes
  • Ruby: block syntax
  • NIL, Hermes: typestate
  • Unicode Annex #31: identifier and pattern syntax

As-yet-undocumented Features

Several accepted, stabilized, and implemented RFCs lack documentation in this reference, The Book, Rust by Example, or some combination of those three. Until we have written reference documentation for these features, we provide links to other sources of information about them. Therefore, expect this list to shrink!

Glossary

Abstract Syntax Tree

An ‘abstract syntax tree’, or ‘AST’, is an intermediate representation of the structure of the program when the compiler is compiling it.

Alignment

The alignment of a value specifies what addresses values are preferred to start at. Always a power of two. References to a value must be aligned. More.

Arity

Arity refers to the number of arguments a function or operator takes. For some examples, f(2, 3) and g(4, 6) have arity 2, while h(8, 2, 6) has arity 3. The ! operator has arity 1.

Array

An array, sometimes also called a fixed-size array or an inline array, is a value describing a collection of elements, each selected by an index that can be computed at run time by the program. It occupies a contiguous region of memory.

Associated Item

An associated item is an item that is associated with another item. Associated items are defined in implementations and declared in traits. Only functions, constants, and type aliases can be associated.

Bound

Bounds are constraints on a type or trait. For example, if a bound is placed on the argument a function takes, types passed to that function must abide by that constraint.

Combinator

Combinators are higher-order functions that apply only functions and earlier defined combinators to provide a result from its arguments. They can be used to manage control flow in a modular fashion.

Dispatch

Dispatch is the mechanism to determine which specific version of code is actually run when it involves polymorphism. Two major forms of dispatch are static dispatch and dynamic dispatch. While Rust favors static dispatch, it also supports dynamic dispatch through a mechanism called ‘trait objects’.

Dynamically Sized Type

A dynamically sized type (DST) is a type without a statically known size or alignment.

Expression

An expression is a combination of values, constants, variables, operators and functions that evaluate to a single value, with or without side-effects.

For example, 2 + (3 * 4) is an expression that returns the value 14.

Initialized

A variable is initialized if it has been assigned a value and hasn't since been moved from. All other memory locations are assumed to be initialized. Only unsafe Rust can create such a memory without initializing it.

Nominal Types

Types that can be referred to by a path directly. Specifically enums, structs, unions, and trait objects.

Object Safe Traits

Traits that can be used as trait objects. Only traits that follow specific rules are object safe.

Prelude

Prelude, or The Rust Prelude, is a small collection of items - mostly traits - that are imported into every module of every crate. The traits in the prelude are pervasive.

Size

The size of a value has two definitions.

The first is that it is how much memory must be allocated to store that value.

The second is that it is the offset in bytes between successive elements in an array with that item type.

It is a multiple of the alignment, including zero. The size can change depending on compiler version (as new optimizations are made) and target platform (similar to how usize varies per-platform).

More.

Slice

A slice is dynamically-sized view into a contiguous sequence, written as [T].

It is often seen in its borrowed forms, either mutable or shared. The shared slice type is &[T], while the mutable slice type is &mut [T], where T represents the element type.

Statement

A statement is the smallest standalone element of a programming language that commands a computer to perform an action.

String literal

A string literal is a string stored directly in the final binary, and so will be valid for the 'static duration.

Its type is 'static duration borrowed string slice, &'static str.

String slice

A string slice is the most primitive string type in Rust, written as str. It is often seen in its borrowed forms, either mutable or shared. The shared string slice type is &str, while the mutable string slice type is &mut str.

Strings slices are always valid UTF-8.

Trait

A trait is a language item that is used for describing the functionalities a type must provide. It allows a type to make certain promises about its behavior.

Generic functions and generic structs can use traits to constrain, or bound, the types they accept.