Spherical Coordinates
Pre-requisites:
Cartesian Coordinates.
Spherical coordinates, like cylindrical
coordinates are another extension of polar coordinates into
three dimensional space. All of these coordinate systems have a
, the angle made with
the xz-plane, variable; spherical coordinates has the additional
two variables
, the distance from the
origin, and
, the angle with the
z-axis. In formula,
Once again, every
point in space now has a triplet
of spherical coordinates, and if we restrict
and
,
then every point not on the z-axis (i.e, rho > 0) has an unique spherical
coordinate.
Spherical coordinates are useful in describing geometric objects
with (surprise) spherical symmetry; i.e., rotational symmetry about the
origin. For example, the implicit equation rho = 3 describes a sphere
with raidus 3 about the origin. An object with spherical symmetry
will not have any mention of
or
when you convert it
to spherical coordinates.
The following table summarizes all the conversions you will need
between cartesian and spherical coordinates:
Cartesian | Spherical |
x |
|
y |
|
z |
|
| rho |
tan-1 (y/x) |
|
cos-1(z/rho) | phi
|
Exercises:
- What does the set of all points with rho = 5 look like?
- What does the set of all points with
look like?
- What does a plane look like in spherical coordinates? What about
a line?
- Convert the point with cartesian coordinates (1,2,3) to spherical
coordinates.
- Convert the point with spherical coordinates (rho = 2,
,
)
to cartesian coordinates.
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Last modified 1 July 1997