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physics3d.* |
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physics3d.GameConstants | ||
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public static final int |
BOARD_DEPTH |
50 |
public static final int |
BOARD_HEIGHT |
100 |
public static final int |
BOARD_WIDTH |
100 |
public static final double |
FLIPPER_RADIUS_FRACTION |
0.2 |
public static final double |
HALF_L |
2.0 |
public static final int |
L |
5 |
rendering.* |
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rendering.ShapeRenderer | ||
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protected final int |
LOOPS |
20 |
protected final int |
SLICES |
20 |
protected final int |
STACKS |
20 |
swingui.* |
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swingui.AddPanel | ||
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public static final long |
serialVersionUID |
0L |
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