MIT Comparative Media Studies
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MIT Comparative Media Studies

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From Homer to the Holodeck

The human need to communicate is basic, running across all cultures and all eras. Historians believe that the earliest cave paintings were probably incorporated into musical and theatrical performances. In turn, theatrical performance inspired radio, television, and film production, which ushered in a new era of interactive media, including computer and video games. At CMS, we consider unique moments in media history, as well as the continuum of media evolution, exploring the roles and functions media plays in a variety of historical, cultural, and social contexts.

Media's Roles and Functions

Media mediate -- Between one person and another, one community to another, one time and another.

Media play many functions -- Community building. Political debate and economic exchange. Entertainment and recreation. Propaganda and surveillance. Protest and resistance. Knowledge management.

Media are tools -- We're often told media has effects on us, making us more violent, more passive, more sexual. In fact, we do things with media. People use media to archive memories (home movies, family photos), preserve social ties (the Internet, the phone), and experience the central stories of their culture (Greek epic, Hollywood cinema).

All media are participatory -- Digital media are celebrated as creating a more participatory culture, where we are no longer passive consumers but active, creative producers; people can build their own website, shop on-line, or participate in chatrooms. BUT media participation has a long history. When radio was first introduced, it was assumed that everyday people would be able to transmit as well as receive information; instead, radio became in most Western cultures primarily a technology for one-way, broadcast communication. Aspects of its participatory tradition remain, however, in "talk radio" or even when we choose a favorite song to express our feelings for family and friends.

Reframing Media History

While most contemporary conversations about media focus on 20th century technologies, CMS recognizes a need to consider media's roles and functions in a broader historical context. We believe larger historical framings pose alternative questions and offer alternative answers which enable us to better address contemporary concerns about media content, context, and change.

Comparative approaches to media history include:

Technological developments -- The methods and assumptions governing marketing have shifted dramatically as advertising negotiates its place in print media, broadcasting, and the web. Each media presumes a different relationship between advertiser and consumer and thus requires new ways of presenting information.

Genre formulas -- The roots of contemporary adventure films can be traced back to the myths of the ancient world. Each generation of bards or storytellers places these adventures in settings recognized as distant and exotic to the people of their own era.

Exploration of human sensory perception -- Contemporary developments in virtual reality require us to develop a greater understanding of earlier attempts to build 3D graphical reconstructions of real or imaginary spaces, including cycloramas and panoramas, amusement park rides and attractions, or 3D films.


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