Graduate Student Theses Titles
2004
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2003
/ 2002
/ 2001
2005
BRETT
CAMPER
The
Game Boy Advance Homebrew Scene: Negotiating Technology,
Culture, and Law in an Amateur Development Community
JOELLEN
EASTON
High
Interactivity Radio: Using the Internet to Enhance Community
Among Radio Listeners
BRIAN
JACOBSON
Construction
of Cinematic Space: Spatial Practise at the Intersection
of Film and Theory
ANDREA
McCARTY
Toying
with Obsolescence: The Fisher Price PXL 2000 Camera
REKHA
MURTHY
Street
Media: Ambient Messages in an Urban Space
KAREN
SCHRIER
Revolutionizing
History Education: Using Augmented Reality Games to Teach
History
PARMESH
SHAHANI
Disco
Jalebi: An Ethnographic Exploration of Gay Bombay
2004
R.J.
BAIN
Rethinking
the Informed Citizen in an Age of Hybrid Media Genres: Tanner
'88, K-Street and the Fictionalization of the
News
MICHAEL
EPSTEIN
Moving
Fiction: Novelists, Mobile Technology Designers, and the
Art of Exchange
CLARA
FERNANDEZ-VARA
Orson
Welles' Intermedial Versions of Shakespeare in Theatre,
Radio and Film
CRISTOBAL
GARCIA-HERRERA
Spacing
Innovation and Learning in Design Organizations
NEETI
GUPTA
Grande
Wi-Fi: Understanding What Wi-Fi Users Are Doing in Coffee-Shops
MONETA
HO
From
Physical to Virtual: Extending the Gallery Experience Online
MATTHEW
WEISE
Understanding
Meaningfulness in Videogames
YANNIS
ZAVOLEAS
Representing,
Replicating, Replacing. Dilemmas of Artistic Evaluation
in the Media Age: Marcel Duchamp's Fountain and its Changing
Artifactual and Artistic Status
2003
STEPHANIE
DAVENPORT
Experiments
in Corporate Collaboration: The Case of the Ars Electronica
FutureLab
NADYA
DIREKOVA
Biligual
By Design: A Design Study of Bilingual Toys and Material
Play Culture for Children Bilingual in French and English,
age 6-8
ROBIN
HAUCK
Popcorn
Moms: Decoding Representations of Motherhood in Popular
American Cinema, 1979-1989
ZHAN
LI
The
Potential of America's Army the Video Game as Civilian-Military
Public Sphere
SUSANNAH
MANDEL
"Under
the Hood": Metaphors and Representation of Masculinity and
Homosexuality in American Superhero Comics After 1985
HEATHER
MILLER
The
Book as Looking Glass: Improving works for and about children
in early modern England
ASWIN
PUNATHEMBEKAR
Kuch
To Hota Hai: Desis and Hindi Films in the Diaspora
SANGITA
SHRESTHOVA
Strictly
Bollywood? Story, Camera, and Movement in Hindi Film Dance
PHILIP
TAN
Tensions
in Live-Action Roleplaying Game Design: A Case Study with
the MIT Assassins' Guild
2002
CANDIS
CALLISON
A Digital
Assemblage: Diagramming the Social Realities of the Stikine
River Watershed
ANITA
CHAN
Collaborative
News Networks: Distributed Editing, Collective Action, and
the Construction of Online News on Slashdot.org
SOPHIE
ORMEROD
The
Medium Still Isn't the Message: Revisiting the Link Between
Communication Technologies and Political Liberlization
QI WANG
Negotiating
Realists: The Sixth Generation of Chinese Filmmakers
MARGARET
WEIGEL
The
Commoditable Block Party: Signs in Manhattan, 1881-1917
MICHELLE
WOODWARD
The
Construction of Photojournalism: Visual Style and Branding
in the Magnum Photos Agency
2001
JAMES
BIZZOCCHI
Ceremony
of Innocence: A Case Study in the Emergent Poetics of Interactive
Narrative
CYNTHIA
CONTI
"Stepping
Up to the Mic": Le Tigre Strategized Third Wave Feminist
Activism through Music and Perfomance
DAVID
SPITZ
Contested
Codes: Towards a Social History of Napster
CHRISTA
STARR
Spiritulacra
and Spiritulation: Exploring Reality through the Ghost Story
as a Form of Media and Entertainment
CHRISTOPHER
YORK
The
Anthropology of Primitivism: Poetics, Politics, and Culture
in Modernist New Mexico
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