Generation.Org: Childhood
and Adolescence in a Mediated Culture
Our children
are uniquely - some argue dangerously - immersed in media
technologies. They engage with computers and digital systems
at school and at leisure. They utilize photocopiers, videotape
players, CD-players, interactive toys, cell phones. Our
emerging media society encourages a new logic of appropriation,
manipulation, and transformation of cultural materials as
a central aspect of individual and collective experience.
Some sociologists have coined the phrase "generation.com"
to refer to the generation coming of age in the early 21st
century. They argue that early engagement with these new
technologies will decisively shape how these individuals
define themselves and their connections to core institutions
of education, work, and leisure.
Such questions
about childhood and youth in the computer age are a central
focus of the CMS program. Our projects and curriculum examine
the relationships of youth to all forms of media technology
and assess their current and future impact on American and
global markets and cultures.
Projects
Events
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