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java.lang.Object org.objectweb.asm.Label
A label represents a position in the bytecode of a method. Labels are used for jump, goto, and switch instructions, and for try catch blocks.
Constructor Summary | |
Label()
Constructs a new label. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public Label()
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