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During the game, players are going to interact with the tiles on the wall which will be decorated with hieroglyphs/cartouches. To summarize from the storyboard, three players will have to press the same hieroglyphic tile at the same time. Two methods for detecting player interactions with the wall were explored: touch sensor and double acting air piston (based upon feedback from the client). Incorporating a double action air piston instead of springs would allow for adjustability in how hard players must push the button. Additionally, these cylinders can be interfaced with an Arduino microcontroller. However, due to time and budget constraints, we decided not to develop the double action air piston mechanism and focused instead on developing a touch sensitive wall, as it has fewer moving parts and thus less wear and tear. |