Shoulder to the Wheel
   As opposed to "Exile," "Shoulder to the Wheel" is a student work whose art work was mostly downloaded of the web and that is substantially shorter.  The design is attractive and the first lexia  invites further inspection.  There is an introduction explaining the links, which was useful in familiarizing the reader with his abilities in the realm he is about to enter.  I was disappointed with the size of the linked graphics because they looked interesting but were too small to make out. One of them is in the top left hand corner of this page. I made it larger here.
   The story is from the points of view of two people, a woman, DW,  and a man, Gunther, that she "creates" in a game. This offers added insight and allows the reader to know more than the characters do.  That, added to the control flow provided by the hypertext, give a feeling of power.  I was disappointed with the writing, though. It felt as if the artist had spent a lot more effort on the design and tree structure and not enough on style and composition. The lexia seem choppy and lacking, as if the writer, Sara Perry, was trying so hard to make them small that she made her sentences into skeletons of the ideas they were trying to convey.  Their size is perfect.  They are just big enough to take up just one screen and just small enough to portray an event.
   The control flow is frustrating.  Many pages have only one link, forcing you into one sequence.  An index is used which is wittily put in(you get there from a link to a bookstore), but somehow I always ended up there.  It tells you the links you have been to and those you haven't so you just go to the ones you have not seen yet and wind up at the list again and so on.
   The backgrounds of the lexia of the two characters are different. It is very effective in reflecting the kind of characters we are dealing with. The woman's point of view is presented on a background that seems to be shattered and broken.  She has become too involved in the game she has been playing and it seems to be confusing her.  The man's is on a background of clocks and sand timers. This seems to remind us that his existence is temporary, surreal.  I was impressed to see how those two pictures contributes silently to the images I had formed of Gunther and DW.
    This story did not seem to be cohesive.  It was more like fragments of a chapter in a book.  It threw out an idea and did not really see it through or make a point about it.  Many interesting elements were presented(spells, a book with eyes, etc.) but their significance never elaborated on.  I was hoping that there be some cool hidden link to a continuation or a certain sequence of events that would open up new links. I guess there are none.  Even if there were, and they are too well hidden, they would be useless because one would get bored and leave before one had the chance to find them.
   As a student project I see why it is  short, but I expected at least one complete event or idea.  This story raised an important question about the class: How much of it is web design, how much segmentation and branching, and how much is writing skills(plot, mood, idea, etc..)?
   A more interesting and well organized student work from last year is Egypt.
 

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Exile