STEP Training
MIT STEP offers a teacher licensing program that can be done entirely at MIT or in conjunction with courses at Wellesley College. This program licenses students to teach mathematics or science in grades 5-12. The Scheller Teacher Education Program, offered through the Department of Urban Studies and Planning, prepares MIT students to become teachers who are competent to teach in their field, willing to challenge established norms, able to bridge the boundaries among disciplines, and eager to help students develop the desire to question and explore. Click here for more info on STEP and here for more info on classes.
For Educators
STEP is actively engaged in many research and development projects, designing and testing new learning technologies for use in formal and informal education. While some projects are in limited testing with partners, others are freely available for all to try and to use (some complete with curriculum and assessment). Find out more about these projects on the projects page.
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Education Week - May 15, 2013 - Mobile Apps Make Field Trips More interactive
This article summarizes Augmented Reality presentations by researchers and educators at the American Educational Research Association conference in San Francisco providing specific examples of how the technolgy is being used to support both formal and informal science education.
The Scientist - January 2013 - Games for Science
This article provides specific examples of how scientists are using video games to tap the collective intelligence of people around the world, while doctors and educators are turning to games to treat and teach.
MIT Tech Review - September 24, 2012 - EmTech Colombia 2012: Entrevista a Scot Osterweil
American Society of Mechanical Engineers - September 2012 - Can Video Games Reshape STEM Education?
Boston Globe - September 2012 - MIT Uses Reality TV, Online Games to Show Science's Appeal
Voice of America - October 13, 2012 - Collaboration if Key in Creating Games That Make Learning Fun
This article discusses the role of collaboration in game development as well as the U.N. Alliance of Civilizations (UNAOC) Create UNAOC 2012, a global competition that awarding cash prizes to creators and developers of computer games and apps that promote intercultural dialogue and understanding. The Education Arcade and Learning Games Network are partners in the competition.
PR Newswire - March 2012 - 2012 Sandbox Summit@MIT Explores the Mobile Revolution and Its Role in Children's Play
BostInno - January 24, 2012 - MIT’s Education Arcade, Using Online Gaming To Teach Math & Science
Wired - November 2011 - Vanished Helps Kids Save the Future with Science
Journal of the NSTA – January 25, 2011 – Engaging Students With Augmented Reality
USA Today - February 21, 2011 - Interactive Game Vanished Doubles as an Education Tool.
USA Today - February 2011 - Interactive Game 'Vanished' Doubles as an Educational Tool
Wired- February 2011 - Vanished: a Mystery Game at the Smithsonian
Mass High Tech – September 20, 2010 – NSF grant aids Boston-area high schools in biology curriculum
TD Ameritrade – October 25, 2010 – VTech Adds New Experts to Advisory Council as Key Resource for Parents
The Voice – November 11, 2010 – Network Search: A New Way of Seeing the Education Knowledge Domain
Design Mind – May 20, 2010 – Sandbox Summit
National Public Radio’s All Things Considered – March 29, 2010 – From Chalk to Bytes
Google Labs Online – July 12, 2010 – App Inventor for Android: On The Shoulders of Giants
CNN Online – July 12, 2010 – Google aims to make app creation easy
Mobl 21 – July 12, 2010 – Mobile Game-Based Learning… let the games begin
BetaNews – July 12, 2010 – Google provides a look at Android's highly customized future with App Inventor
MassBio News – July 6, 2010 – Gaming for Good at Summer Camp
Penn GSE News – August 30, 2010 – BioGraph Project Lands NSF Funds
Dr. Dobb's – August 23, 2010 – App Inventor Google's, Research Roots MIT's
White Hat News – August 22, 2010 – Google App Inventor from MIT
WebWire – August 19, 2010 – The MIT roots of Google’s new software
MobileEd – April 23, 2010 – HASTAC / MacArthur Foundation Digital Media and Learning Competition
Spotlight on Digital Media and Learning – April 19, 2010 – Computer Gaming Gets Serious - And Smart
Boston Globe – September 7, 2009 – Improving on Reality
Boston Globe– October 12, 2009 – How Video Games are Good for the Brain
Examiner – June 30, 2009 – Spice up your resume with video game achievements
Upside Learning – June 24, 2009 – Moving Learning Games Forward: Obstacles, Opportunities and Openness
Education Week – June 23, 2009 – Cutting-Edge Classroom Technology
SMLXL – July 31, 2009 – Education in augmented reality
Place of Social Media – July 10, 2009 – Creating Empathy Through Role Play
Washington Post – February 10, 2009 – Play Games with Your Resume
eSchool News – December 9, 2009 – Can gaming change education?
Xconomy – September 26, 2008 – Android Class at MIT Expands to Nokia and Windows Mobile Phones
The Christian Science Monitor – September 18, 2008 – Video games start to shape classroom curriculum
Xconomy – May 28, 2008 – MIT Thinkers Weigh in on the Most Important Advances About to Change the World
Read Write Web – May 19, 2008 – Do Mobile Games Have a Place in the Classroom?
SmartMobs – May 15, 2008 – New book makes case that mobile games can be superior edu to PCs
The Cambridge Chronicle – March 3, 2008 – Rindge and Latin physics teacher takes E=MC2 to heart
MIT PressLog – July 22, 2008 – A Game Looking at the Reality of Climate Change
Transforming Education Through Technology Journal – February 1, 2008 – When Worlds Collide: An Augmented Reality Check
American Institute of Biological Sciences News – April 30, 2008 – AIBS honors outstanding contributions to the biological sciences
MIT SA&P PLAN – 2008 – Blurring the line between learning and fun
CNN Online - September 23, 2007 - Second Life's 2nd Value: Testing Ideas
Confessions of an Aca-Fan – November 13, 2007 – From Serious Games to Serious Gaming
Wired News - July 27, 2007 - Wii + Second Life = New Training Simulator
Game Set Watch – December 20, 2007 – Road To IGF Mobile: Singapore-MIT GAMBIT's Backflow
Games On Deck – December 18, 2007 – Road To The IGF Mobile: Singapore-MIT GAMBIT Game Lab's Backflow
Smithsonian – September 21, 2006 – Learning on Location with Museums
National Geographic – October 16, 2006 - Mobile Games Superimpose Virtual Fun on the Real World
MIT News – August 23, 2006 – Handheld computers make light work of economics, science
The Escapist – August 22, 2006 – Playing to the Test
Wisconsin Technology Network – October 26, 2005 – Augmented reality brings a new dimension to learning
Wilmington Advocate – March 17, 2005 – Piloting New Ways of Learning
The Village Voice – January 4, 2005 – Game On!
Sydney Morning Herald – August 27, 2005 – Play and Learn
Business Week – August 23, 2005 – Education Games Crank Up the Fun
MIT Spectrum – Spring 2005 – Playing Games
Educause – September 15, 2004 – Multiplayer, mobile educational games for your PDA - 'Live Long and Prosper!'
New York Times – May 27, 2004 – To Study History, Pupils Can Rewrite It
USA Today – May 10, 2004 - Video Games Teach More than Hand-Eye Coordination
Technology Review – June 2004 - The Education Arcade
Technology Review – April 2, 2004 – Look, Listen, Walk
MIT News – November 17, 2003 – Education Arcade zooms in on games in the classroom
Technology & Learning – November 15, 2003 – Top 10 Innovative Projects
Boston Globe – July 27, 2003 – Interactive game gives science lesson
Diverse Issues in Higher Education – December 4, 2003 – Research Schools Work to Improve
Santa Fe New Mexican – April 15, 2002 – The New Scientific Method
MIT Tech Talk – April 10, 2002 – School kids get excited by science
Cambridge Community Television (CCTV) – April 1, 2002 – StarLogo at the Agassiz School
Wired – March 12, 2001 – Teachers Miss Out on Tech Tools
Tech Talk – July 18, 2001 – Klopfer sparks interest in teaching, learning science and math
Boston Globe – July 8, 2001 – Director at MIT Talks About Science
Boston Globe – February 18, 2001 – Program Puts Fourth Graders to Test – Class Tries Learning Tool Developed at MIT Lab
MIT I/S Newsletter – August 2001 – Summer Break: Teachers Dive into Adventures in Modeling