In which our heroes ...
Haeraan has some dreams. Ir'Kugor (blue dragon in a cave; he's ridden
by a figure with winged sandals likely Teris), the Orrey (lot's of spinning
orreys everywhere, they blend together), Little tower (burning blaze in
a stove).
Orhan 3 Day 59 TE 6064
We discuss what to do next.
Kyrik goes back to the bookseller to see if they have any information
on this blue dragon god. The god is Ir-kugor, the blue dragon. Yeah, we
knew that. It's mostly a cultural religion among the Lotana.
We head to the temple, to show up in the middle of the evening. Imre lures
this high priest into a secret conversation. Then he reveals all.
Orhan 3 Day 60 TE 6064
Oathar talks briefly with Elgata, and then we go to the adventurers store.
We buy five standard kits. They get directions to Orhan Apothecary.
But we get distracted and go to the other side of the street where there's
and "Artifacts and Oddities" place.
Kyrik finds a wand in the pine cone motif on the handle with a green crystal
on the end. Oathar examines it and is reminded of the crystals of the jewel
well. It supposedly has mysterious powers.
Alynna finds a smokey crystal 2 x 0.75 inches. We buy the wand and the
crystal. It has no powers because it is incomplete. The smokey quartz was
crystalized by an earth warden from a jewel well.
Oathar buys an aphrodesia potion. Imre decides to go to Selkai. He buys
a potion of scentlessness. He gets a dozen more on a rush order.
Oathar tries to get Kyrik to chill, but he flees the massage parlor and
goes to the bookseller to browse.
Orhan 3 Day 61 TE 6064
We get the boat and sail out to sea. We head to the lighthouse island.
We tell the boat to go home if we don't come back by nightfall. We go to
the tower with the little rock hole and put the smokey quartz into the
hole. Then the doorway shimmers and glows with power. Alynna touches the
screen and vanishes. Oathar follows. Everyone else checks to see if we've
died. Then they step through.
We show up in a room wth four wooden doors at the extremes of the oval
room. With a circular stairway in the center leading down and up. Up is
a giant domed room of white stone with 12 columns with 6 crystal windows
alternating with wall segments with runes. Straight up is a 12 sided crystal
on the cieling.
- Window 1: looks on the three towers.
- Wall 1: Two curlyques (like a wind gust)
- Window 2: Barren forbidding looking tower. (Snowdrifts all around.
Angry red glow in the background.)
- Wall 2: A six pointed star inside a hexagon
- Window 3: Coral Road Entrance
- Wall 3: Little circle with a whole bunch of iso-triangles coming out
form it. (Like a sun)
- Window 4: Circle of Standing Stones with structure in the center
- Wall 4: Squarish thing within a squarish thing.
- Window 5: Picture of a tower rooftop with odd grooves in floor, and
a set of six panels each with a crystal hole.
- Wall 5: Flame
- Window 6: A giant cavern. It's dark. There are three pillars in the
distance.
- Wall 6: Two curves like waves
Each wall is probably an element. |