In which our heroes have a long talk with Anton...
Orhan 4 Day 57 TE 6052
We transfer some stuff to our new pirate ship. Perhaps Anton wants to
interrogate our prisoner. Anton begins with "Hate Analysis"
the secret Loremaster spell. "Power Analysis" and "Minds
Lore III" soon follow. We're impressed. He says he's been able to
determine that this guy is a magician with an aura of demon summoning
(not recent), he's been assigned to this ship to serve Lorgalis' fleet,
which is mostly patroling rather than campaigning. Otherwise, they'r ejust
supposed to capture and detain any non-Lorgalis ships in the area. We
can probably get through by keeping the flag of Ulor up on the bad guy
ship, while we get towed to our destination.
We detain the mage and decide to turn him over for PIRACY (and summoning
evil demons and doing war on behalf of undead kings) to the authorities.
We head on towards Lethys.
Orhan 4 Day 67 TE 6052
We encounter a Danarchis flag, and the other ship immediately flees.
Orhan 5 Day 4 TE 6052
We pull into Lethys.We keep our flag of Ulor as a souveneir. We get rid
of our prisoner and the city officials take him. Sadly, there is no reward.
We decide to spend the night and head out for Halkataine in the morning.
Orhan 5 Day 5 TE 6052
We take some horses and head off towards Halkataine. North-ity, north-ity.
Orhan 5 Day 15 TE 6052
Lot's of travel north is mostly successful! Woo hoo! Sadly, it's a cold
dreary and rainy day. We go to the palace and Anton gets us in. We're
taken to a side wing where we are led into a sitting room. Anton is greeted
by a Freya, who is pleased that we brought the herbs. We give her one
of the two bags of herbs and she says she'll need to work undisturbed
for a while. We are shooed out and find ourselves in the palace. We wait
around. Without Kyrik and Haeraan, we decide to wander around palace getting
into trouble. Sadly, trouble is not to be found, merely libraries and
courtyards, so D. has to sneak around seeking it out. She finds the kitchen
and the roof and stuff. She takes some good stuff.
After a few hours, we meet back where we left Freya. Anton brings us
back in past the sitting room to the bedroom. There we see the Loremaster
lying in bed with the healer over him. He stirs after a couple of minutes.
"Ren? can you hear me?" He responds with some gutteral screech,
but she seems pleased. He thanks us. Before he can offer us some vast
reqard, he falls asleep. Freya thinks he's essentially out of danger,
but will take a while recovering.
Anton says, "The Loremasters thank you." D. says, "But
do the Loremasters forgive us for our spending lot's of money?" "Yes,
that too." He also takes Oathar's emergency becon as it will take
a couple of days to recharge.
Anton's done some investigation into House Sentoris. In the mountains
of Gold on the western coast of Emer, there is a hidden dark elf city
called Shystone City. They are known only through intermediaries, specifically
a Dwarven colony. The dwarves keep the secret of the Dyars safe in exchange
for taking a cut. House Sentoris has had contacts with these Dyar, direct
or through the Dwarves is unclear.
Imre thinks we are supposed to head ot the mountains of Gold. The rest
of us are unclear what exactly we would be doing there.
We discuss log 5 for a while as we try to decide if Selkai is too dangersous
in front of Anton and he says, "Oh, the Cult of Stars and the Tower
of Vour." We are stunned that somehow we never mentioned this to
him before. The cult of stars is an order of Assassins, made up entirely
of women. They vow never to stop until they or their target is dead. Every
once in a while they do fail and there's occasionaly an upheaval when
their leaders replaced. They are very expensive, so they may not have
been hired for a complete job once we fled the city. They are based at
the Tower of Vour way down in southern Emer. It sits on a battlefield
which is now a marsh haunted by the undead armies of the lost nations
of Ansidus and Rael which fought each other for 1000 years.
He approves of our handling of Radek though reinforces the never speak
that name stuff. He tells us that the Zagerites are indeed getting more
pro-active and powerful. They advocate the burning of heretics, which
is of course, everyone else.
- We describe the obelisks with the Charon writing. He nods. We tell
him about our six fingered friend and the god construct. Anton thinks
it's a fairly powerful magic. He'd dearly love meet our six fingered
friend. We tell him again of our visions of the temple of Cay. He identifies
the palace again as Votania the seat of the Emporer of Emer. He reminds
us of the eight orders of the Emerian empire. Anton has more respect
for us now. "Perhaps there is a reason you are all together."
"The order of the white flame at one point manufactured a number
of special items for each order." Woo hoo! Mystic loot meant just
for us!!!! All items have a special lens made of Lain associated with
it.
- Order of Eye: Circlet with scrying powers.
- Order of Silver Sword: Yarkbalka, large broadsword with powers.
- Order of Cloak (priests): Mace with powers
- Order of Ring (mages): Telescope
- Order of Sun (farmers): Pendant (Gold sunburst)
- Order of Winds: Bridles and Reins
- Order of Hand: Who knows what they had... D. likes them. (Set of masks
maybe?)
- Order of White Flame (Alchemists): Visors
The lain lenses were enchanted to focus essense flows which powered the
items. They were meant to be inherited from parent to child, so only descendants
of the original orders would be able to use them at full capacity.
We tell him that we hung out in the Garden of Eissa. He seems stunned
and asks Imre to explain in depth. Imre does. This leads into a discussion
of the necromantic dude ranch which we also seeme dot have failed to mention.
One of the Loremaster seers recently came up with a new prophesy. "Eight
were the servants of Daenku. Powerful lords, they served a greater master.
But time was cruel and War put an end to the Power of Daenku. The Eight
returned, yet the sought new guidance: Ondoval filled the void with Darkness.
While Daenku slept for the second time, His Cult turned from the Narrow
grey path. Crystal reflections were to defeat the Eyes If both are lost
then hope dies. Few guessed the purpose of the Cult of Old, subtle as
whispers in a gale. Now their actions speak and realms fall. The Order
meets again in the Hallowed Hall."
The reference to the Eyes seem clear. Danklu was a nephew of Utha. We
don't know the name Anduval. (A Lord of Essense or even possibly Lorgalis.)
We tell him again about our adventure with Rianne and the potatoes. We
were sure we mentioned that to him before. "Yes, you did mention
it, but I thought you were kidding."
We then ask Anton for his suggestion about what we do next. He
thinks we should go to Selkai and then Namar Toll. Vallandra agrees we
should go to Selkai first and talk to her parents. Only Loar can be full
citizens of Namar Toll. Erlin are allowed, but not full citizens. Humans
aren't really allowed past the ports.
We decide to spend a day or two here resupplying and picking up our purchases
and stuff, and then head out to Selkai. D. finds that her Bohemian friends
are on tour in Selkai!
Orhan 5 Day 30 TE 6052
We arrive in Selkai!!! (We get to dev a level in Selkai. Payed of course.)
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