In which our heroes ...
Orhan 3 Day 21 TE 6063
We wonder if we should storm the place after Kyrik is feeling a little
better.
But he's not getting better right away, so we get bored and then head
on in.
We disguise ourselves as unseen, nondetected, misfelt, invisible, flyng
birds. We head in.
We find no ways into the towers without opening a window and setting
off a ward. So we head on in thorugh the door between the guardian statues.
It's clear that the statues hate Good, so we misfeel under our nondetects
as: Evil Magician, Evil Monk, Evil Cleric, and Sorcerer. "Dammit! I hate
this place!" says Imre.
We get in past the statues and have to carefully teleport past several
guards. We do so and then regain invisibility. We sneak down to the level
with the prison cells. We see the cells, but they are all locked and guarded
by a couple of guards.
We see a couple human adults, a couple of half elves, and several children
spread among two cells.
We decide to take out the two guards and then free people. Alynna and
Oathat takes guard A. The guard is slept twice by Oathar (two of three
Words in his Phrase), and Alynna does him 57 points of damage and breaks
his hip. Guard B goes to sleep, and then Haeraan kills him in a blow. During
the killing blow, Haeraan gets the sense of dejavu and realizes that he
will kill this guy someday in the future. DAng! He's fragged. Imre starts
trying to save him. Oathar starts preparing the massive evac teleport while
everyone else picks locks. Alynna flubs her lock: "Stop raking and get
serious!"
We finally get the guys out, and then teleport away just as reinforcements
arrive. Imre brings the dead guy with us so he can keep up the surgery.
Oathar teleported them to the basecamp only a mile away. So, while surgery
continues, he draws a couple of circles of no scrying around them. . Oathar
berates Haeraan for killing someone he's already killed before. How did
you forget that guy! He's got a giant scar on his face!" "Well, he does
*now!"
During surgery, a couple of the skiffs set sail and start patrolling.
We cover ourselves with a phantasm of snow. We set off a campfire and leave
him there after surgery and let is guys in skiffs come find him.
We're happy to finally escape from the area after a few teleport mishaps
and end up in the kid's village.
Having earned the trust of the villagers, we invite them to move to Quellbourne.
The half evles are from the blue forest in the southern region of this
area. We invite them too, but they warn us that in addition to all the
other stuff stalking elves down there, the whispering death stalks those
woods as well. "What was once confined to the forest of dear, has
moved to the blue forest." We ask if that's like iron wind, and they
say, "No,
it is worse, the shards.".
First we try to recruit the locals. Haeraan makes some diplomacy roles
to convince the villagers to become our population base in Quellbourne.
They'd like assurances that they won't starve since they can't take their
crops. We agree that they will move now and we will take care of food.
It's about 200 people plus stuff.
Orhan 3 Day 23 TE 6063
We hire a navigator to escort the guys to Quellbourne. He charges us 85
gold to get us all down there safely. At least, from natural problems.
We escort to prevent non-natural problems.
He brings us there avoiding big problems and little problems too, as we
skirt along foothills to the south and avoiding the forest of deer. 50
miles to the north of this place is the Vale of Running Death. Shards,
of course.
Orhan 3 Day 33 TE 6063
We go through a pass to the mountains to the south just a few miles north
of Rumeru, most Eastern city on the main road of Soralis.
Eventually, we arrive! Huzzah! Quellbourne levels up!
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