In which our heroes ...
Orhan 3 Day 64 TE 6054
We get back to Santa Vallandra.
It's very strange. We try and set up a little council to organize the
region, but there's a bunch of people who follow us around. Women bring
us food and drink, young men run up to Haeraan and offer to be his squire.
They're kind of ragged, but a couple of them might be worthy to be a squire.
Haeraan not really interested in having a squire, however so he tells
chilling tales of danger and woe. There are also some young women following
Alynna around.
A small group fo women ask Alynna to teach them to fight. They offer
to follow her around and be her students. She says she could get them
started, but they'd need to get to a monastery. She'll happily train them
for a week or so though.
Meanwhile, some kid decides to apprentice with Imre, as demons or gods
or something talk to him in his sleep. Yes it seems that he hears from
Scalu in his dreams. He even has a pet snake. Sigh. Imre and Haeraan work
on it for a while. Oathar scares off some "'prentices" with
tales of school. Imre spends a few days working with the kid. Eventually,
Imre masters the demon in the snake and tells it, "Good job. Go home
now." So it says, "Yes master." and goes home.
The little kid doesn't seem to mind.
Orhan 4 Day 1 TE 6054
We head out across the land.
Orhan 4 Day 3 TE 6054
Hey! We're being followed. We decide to lay an ambush. After a bit, four
of the town boys and a girl show up. Haeraan and Imre convince them to
go home in the morning, but they camp with us that night.
Orhan 4 Day 4 TE 6054
Haeraan casts a few extra spells on them just for good measure. Imre
and Oathar put on a good show and teleport them home.
We continue on TO VOTANIA!
Orhan 4 Day 14 TE 6054
Near dusk we are travelling through the woods when we come to a clearing,
where we find some ruins. Haeraan casts det enemies. Nothing, but it's
the ruins of a whole city, so he can't reach most of it. We head in.
Making our way towards the center, we think it's mostly picked clean,
at least above ground. At the center is a big black obelisk. Very similar
to the one we found in the swamp, with the symbols with the Charon. Haeraan
holds Oathar down and he reads it.
"Out of a place between the worlds, through the darkness blinding
white, say the words and know the path, terror walks the black road tonight."
"Ageless gods will never tire, darkling touch steals breath away,
water earth air and fire, Agoth walks the black road today."
"The sun is gone, night takes hold, wind of ice, boiling rain, twisting
space and endless time, death the walks the black road again."
"Now the door stands open, the way is lit by demon glow, fire blood
and blinding smoke, walk the black road now."
Then it starts glowing, so we all back away.
But, while it glows ominously, it doesn't seem to do anything. Looking
around we notice a mist has flowed in from all sides. It gets more intense
and we start losing sight of everything. Visibility is down to feet and
the obelisk has disappeared.
We fret, bu tthen the mists retreat. We are on a vast grey savahnah.
A grey twilight makes everything grey except from above. It's quite cold
with icy breezes.
Imre says, "Hey! this is the first pale!" Um, now what...Imre
tells us to watch out for spiders and other lurkers.
We start moving out and we encounter a big 8 foot pufferfish with eyes
on stalks. It floats up to about 30 feet away and watches us.
We set off our distress beacon. Then we try a few extra languages on
blinky the pufferfish from beyond the void.
We find one of those lurkers when it tries to eat our ten foot poles.
Imre collects some lurker ichor as we kill it.
Then as we wander further, we discover a long black road. Ah ha! A perfectly
straight asphalt road about ten feet wide. It looks wet.
Look, Oathar is on the road! The rest step upon teh road as well. We
head off to the left. Blinky follows us.
We walk and walk and after a couple of hours we walk some more. After
a long long time, we finally encounter a bunch of type one demons.
Alynna fumbles her terrible glaive, Oathar fumbles his bow, and then
the demons take Oathar down with a single blow.
We eventually win, but it's a pretty grim thing to watch.
Four more hours pass on the black road.
We come to a giant set of standing stones. Like a portal sort of thing.
Woo! 20 feet tall and 10 feet wide so the raod runs right through it.
Stones are a sort of sickening pinkish white color. We detect Power, Essense,
and Evil. Yuck. Gearing up our courage, we stride through! Nothing happens.
Bah.
Well, we've got this arch with blood. We build a demon bonfire under
it, but that doesn't seem to help. We set the blood burning gate thing
on fire. Smoke fill sit up, and we head through.
Look! We're back in the city again. Woo.
Anton shows up and is pissed. Why are we summoning him for things like
this?! Oh my god!
He takes the button home and leaves. Dah!
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