Struct std::sync::Once 1.0.0
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pub struct Once { /* fields omitted */ }
A synchronization primitive which can be used to run a one-time global
initialization. Useful for one-time initialization for FFI or related
functionality. This type can only be constructed with the ONCE_INIT
value.
Examples
use std::sync::{Once, ONCE_INIT}; static START: Once = ONCE_INIT; START.call_once(|| { // run initialization here });Run
Methods
impl Once
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impl Once
pub const fn new() -> Once
1.2.0[src]
pub const fn new() -> Once
Creates a new Once
value.
pub fn call_once<F>(&'static self, f: F) where
F: FnOnce(),
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pub fn call_once<F>(&'static self, f: F) where
F: FnOnce(),
Performs an initialization routine once and only once. The given closure
will be executed if this is the first time call_once
has been called,
and otherwise the routine will not be invoked.
This method will block the calling thread if another initialization routine is currently running.
When this function returns, it is guaranteed that some initialization has run and completed (it may not be the closure specified). It is also guaranteed that any memory writes performed by the executed closure can be reliably observed by other threads at this point (there is a happens-before relation between the closure and code executing after the return).
Examples
use std::sync::{Once, ONCE_INIT}; static mut VAL: usize = 0; static INIT: Once = ONCE_INIT; // Accessing a `static mut` is unsafe much of the time, but if we do so // in a synchronized fashion (e.g. write once or read all) then we're // good to go! // // This function will only call `expensive_computation` once, and will // otherwise always return the value returned from the first invocation. fn get_cached_val() -> usize { unsafe { INIT.call_once(|| { VAL = expensive_computation(); }); VAL } } fn expensive_computation() -> usize { // ... }Run
Panics
The closure f
will only be executed once if this is called
concurrently amongst many threads. If that closure panics, however, then
it will poison this Once
instance, causing all future invocations of
call_once
to also panic.
This is similar to poisoning with mutexes.
pub fn call_once_force<F>(&'static self, f: F) where
F: FnOnce(&OnceState),
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pub fn call_once_force<F>(&'static self, f: F) where
F: FnOnce(&OnceState),
Performs the same function as call_once
except ignores poisoning.
Unlike call_once
, if this Once
has been poisoned (i.e. a previous
call to call_once
or call_once_force
caused a panic), calling
call_once_force
will still invoke the closure f
and will not
result in an immediate panic. If f
panics, the Once
will remain
in a poison state. If f
does not panic, the Once
will no
longer be in a poison state and all future calls to call_once
or
call_one_force
will no-op.
The closure f
is yielded a OnceState
structure which can be used
to query the poison status of the Once
.
Examples
#![feature(once_poison)] use std::sync::{Once, ONCE_INIT}; use std::thread; static INIT: Once = ONCE_INIT; // poison the once let handle = thread::spawn(|| { INIT.call_once(|| panic!()); }); assert!(handle.join().is_err()); // poisoning propagates let handle = thread::spawn(|| { INIT.call_once(|| {}); }); assert!(handle.join().is_err()); // call_once_force will still run and reset the poisoned state INIT.call_once_force(|state| { assert!(state.poisoned()); }); // once any success happens, we stop propagating the poison INIT.call_once(|| {});Run