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Class Summary |
| Angle |
Angle is an immutable abstract data type which represents the
mathematical notion of an angle. |
| Collision |
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| GameConstants |
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| GamePhysics |
GamePhysics is an immutable class with static methods that does the physics calculations |
| Geometry3D |
The Geometry3D library contains procedural abstractions which are useful in
modeling the physical interactions between various 3 dimensional objects. |
| LateralCylinder |
LateralCylinder represents the lateral part of a cylinder in 3 space |
| Line |
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| OldGamePhysics |
OldGamePhysics is an immutable class with static methods that does physics calculations. |
| Plane |
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| PlaneCircle |
PlaneCircle represents a plane circle in 3 space |
| PlanePolygon |
PlanePolygon represents a plane polygon in 3 space |
| Shape |
Shape is a immutable class that describes the bounding area, and 3d shape of a GameObject |
| Sphere |
Sphere represents a sphere in 3 space |
| Torus |
Torus represents a torus in 3 space |
| Vect3 |
Vect3 represents a vector in 3 space |
| Vect3Pair |
Vect3Pair is a simple immutable record type representing a
pair of Vect3s. |
| ZeroFinder |
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