Purpose |
||||||||||||||||||||||||||
The purpose of this project was to create
models to predict human behavior in an experimental decision-making
task. We designed and performed an experiment in which subjects
had to choose between two buttons to receive a reward over several
trials. After examining the data, our individual groups made
models based on various factors that we thought were important in
decision-making. The models were trained and tested on the data
that we collected.
|
||||||||||||||||||||||||||
Experiment Description |
||||||||||||||||||||||||||
Our experiment was based on a study by Egelman, Person, and Montague
(1998), who attempted to model the role of dopamine in
decision-making. Subjects were given the choice between two
buttons. Each button gave some reward, however one button gave a
greater reward than the other. The reward was represented on the
computer screen by two bars (Figure 1).
The red bar indicated the reward, in fractions of Hershey’s kisses,
from the current choice and the blue bar indicated the cumulative
reward over all of the trials. In our preliminary study, the
subjects received candy at the end of each task. However, we
found that subjects in the preliminary experiment were not very
motivated to optimize their reward. In our second
experiment, we changed the interface such that the game stopped each
time the cumulative reward bar reached a whole increment of a Hershey’s
kiss. The game instructed the subject to obtain their reward from
the experimenter. The subject was then given their reward and
allowed to either eat it immediately or set it aside and continue with
the game.
Prior to beginning the experiment, the subjects were given the following instructions. Instructions for the experiment Each subjects participated in three different tasks, each of which consisted of 240 choices (or trials). The rewards for each choice were calculated based on the reward curves in Figure 2 and the previous 40 button presses.
|
||||||||||||||||||||||||||
Results and Collected Data |
||||||||||||||||||||||||||
Data collection was performed in two phases. The first phase corresponded to the preliminary study, in which motivation was found to be a problem. The second phase corresponded to the second experiment, in which the interface was changed. The matlab data files corresponding to the subject choices and rewards are included in the corresponding .mat files. In each file, the following variables are present:
|
||||||||||||||||||||||||||
In the first phase, fifteen subjects were tested, with eight subjects performing the tasks in forward order (1, 2, 3), and seven subjects performing the tasks in reverse order (3,2,1).
|
phase1_data.mat | |||||||||||||||||||||||||
In the second phase, nine subjects were tested, with six subjects performing the tasks in forward order (1, 2, 3), and three subjects performing the tasks in reverse order (3,2,1). | phase2_data.mat | |||||||||||||||||||||||||
Modeling Approaches |
||||||||||||||||||||||||||
Each pair of group members created a model to predict how the subjects would play the game.
|
||||||||||||||||||||||||||
Presentations |
||||||||||||||||||||||||||
Here are the Powerpoint slides for our class presentations: |
||||||||||||||||||||||||||
Matlab Code |
||||||||||||||||||||||||||
Code for running the experiment (requires Matlab v6.5) | behavior3.m | |||||||||||||||||||||||||
behavior3.fig | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||