This is Jim's stuff.
Contents of Jim's Public directory.
Readme A readme file.
Jim's Journal. A journal that talks about what
I did today.
- An essay on the differences between
military and civilian piloting techniques.
- An essay on flaws and improvements
in design on the Mk III Blaster.
- Three analyses of tactical
advantages used in situations I've observed.
- A paper analyzing the tactics used at the Wagon
Box Fight of Fort Phil Kearney. In this battle, 30 soldiers under
the command of Captain James Powell used rifles to hold off a far
greater number of foes armed with bows and melee weapons. 6 successes
on tactical analysis.
- A few paragraphs on the source of
moral authority of the Hegemon.
- A paper describing, at a high level, the current governmental
structures of the Red and Blue Hegemonies. They are compared and
contrasted with the government of the Hegemony. (Some notes can be found here.) 8 successes on
- An essay on the personality of Dr. Cain. His madness is described
from the vantage point of the crew of the Hippocrates, their
interactions with him on Ganfrey and Eremov, their findings on Cabry,
and their efforts to track him down. 8 successes on Tactical
- An essay on the stealth opportunities and pitfalls provided by a
starship. Outline is available here.
- A description of the battle between Captain Dhan Zagrat of the SkyGuard
and a band of raiders, near the year 2000. A condensed version is
- A more detailed description of the above, describing the various
factors that Captain Zagrat brought to bear to defeat the raiders.
Outline is available here.
- A paper of 3000 words comparing and contrasting the planetary
governments of Crux, Creek, and Vertak. Pica Friedling, Kith, and
Ruehan are cited in the relevant sections. 5 successes on Planetary
- An outline describing how
events might play out on Nonesuch in response to a novel, immoral,
and obviously dangerous practice being invented there.
- A paper of 3000 words comparing and contrasting combat practice
techniques when using bladed weapons, small arms arms, and unarmed
combat. The necessity for general fitness, especially some base
anaerobic/strength training, is pointed out as a common thread.
Aerobic conditioning is emphasized more in bladed weapon practice and
unarmed practice, both due to the need to close with your opponent and
the back and forth nature of melee. One section describes how to use
the additional reach given to you by bladed weapons to greater effect.
Another section compares ranged practice techniques using throwing
knives versus blasters. 5 successes on Bladed Weapons.
- A copy of Jim's Nebula Scout service
- A paper of 4000 words delineating the most important personal
rights that are inalienable in any ethical form of government.
(Vaguely like this UN
overview.) 7 successes on Ethics.
- A short report on three productions of Hamlet that Jim
saw--- a movie rental, the staged version viewed on Nerele, and the
interactive holosuite feature Night Prince. The movie version
was a fairly standard interpretation, with period costumes and
sets. The Nerelian production of Hamlet was highly adapted by
the Brochoah, where it's all about the fiduciary holdings of Denmark
being taken over by Claudius, with an exclusionary reciprocal alliance
between Claudius and Gertrude, and the young Hamlet returns to try and
gain back what is rightfully his. It all ends tragically, with the
severing of partnerships and alliances, and the destruction of
resources. The holosuite production is a noir mystery version, with
randomizable play-throughs. Jim seems to have been in a storyline
where it turns out that Claudius was not the villain-- at first it
seems like it was Polonius, whose ambitions drove him to kill the king
and set up Claudius in his place. After shocking Polonius with a
production of a Play, causing him to leave the theatre, Laertes
challenges Jim to a duel, and they end up killing each other. In the
last moments, Laertes reveals that it was he who murdered Hamlet's
father, not Polonius. Jim talks about how the different mediums
affected the experience of watching the story unfold. 5 Successes
- A set of graphs
describing how different properties of life on Eremov Prime/Homeground
evolved in a turbulent period after the InfoWars.
- An analysis of discrepancies
between the books "Tactical Imperative" and "Retribution and Mercy".
- A 1000-word paper about a sport designed by Jim called "scooter quidditch".
- A copy of Jim's Millennium Scout service
- A 1000-word paper about
the most common diseases of bees, and their treatment and control.
- Cobbler's Tower: A reasonably simple game where
up to four players attempt to build the highest tower in the specified
number of turns while removing pieces from opponents' towers. (It's
vaguely reminiscent of Bust-a-Move.) Now with networking and
play-by-email capabilities! Whoo-hoo!
- Chess Algorithm: A chessplaying algorithm.
- Rules for Counter Commander:
A copy of the rules for Counter Commander. Counter Commander can be
played at any of six levels:
Reading the rules for a particular level takes difficulty*10% days.
Understanding the rules takes a number of successes for 7s on a roll
after reading equal to the number of stars, or 5 successes for Prince,
or 6 successes for Sovereign. War gaming, Strategy Gaming, Counter
Commander, and Tactics skills all apply. Law and Bureaucracy-type
skills can be used in a helping roll to this roll. You need only
succeed at understanding the rules once in your life for each level.
- 1 Star: roll for 7s
- 2 Star: roll for 8s
- 3 Star: roll for 9s
- 4 star: roll for 10s
- Prince: roll for 11s
- Sovereign: roll for 13s
Player: Tom Giordano
Pronunciation: "Jim" rhymes with "Tim."
Last updated: 2780.351.
Jim gets thrown in the tubes after getting back from the rescue mission.
When he comes out, on Lendt, he has a fine traceing of scar tissue on
both of his hands. He's seen rubbing them or looking at them,
occasionally, but doesn't seem to be otherwise impaired from doing
things around the ship. (2780.351)
Jim spends a good chunk of time in Fabrication over the course of
several days. Afterwards, he tends to wear a new knife in a sheath on
his hip. (2780.303)
Jim can also be found in the practice rooms in the mornings, training
with Janzur. (2780.255)
Jim is spending more time in the practice rooms recently, focusing on
throwing knives. He also has begun carrying a pair of throwing knives
in his belt when on duty. (2780.244)
Jim is noticeably more outgoing recently. More of his personal time
is spent with other crew members, and he actively seeks people out to
chat or spend time with. He occasionally lapses into periods of quiet
contemplation, even when other people are around. (2780.228)
Jim is quiet and not very social recently. He goes straight from
being on-duty to his quarters, or, sometimes, the Tinoori quarters.
The data modelling software is no longer running, as of about
2780.114. There's also now a glass jar with a cloud in it on Jim's
desk. A whole pile of red counters with question marks on them have
been added to the Linked Worlds map, near the Bastion system.
Jim has some sort of data modelling software running on a laptop on
his desk, with a note saying "Long-term simulation running, please
don't reboot! Thanks, Jim." He's also added a map of the Linked
Worlds to his desk, with a whole pile of red and blue counters (and
some of other colors) arranged in what looks like current fleet
formations. Again, covered in plastisheet. The flyers have been
put away. Jim's been a bit more social lately. (~2780.100)
Jim's quarters have been redecorated a bit. His desk is a jumble of
papers, flyers, etc. It's covered with plastisheet for zero-G
compliance, but it's somewhat hastily done. He's hung a framed
Hegemonic Explorer Scout seal above his desk, and around it has
attached holophotos. In the lower left hand corner is a picture of
six troops of Scouts at a Jamboree (one definitely Jim). In the lower
right hand corner is a picture of a bunch of Scouts (none of them
Jim). Others include pictures of a planet (more than one?) in
Hegemonic times. Above the framed seal is a picture of a shining
city, with nine tall towers forming a semi-ring around the center.
The city sprawls for miles beyond in gleaming splendor. (2780.044)
Jim is not seen on active duty for a little while, and in general
isn't wearing his uniform. He is available at some meals, but
sometimes eats in his quarters. He's only rarely in the rec room, and
not as sociable as normal. He also looks perpetually tired. (2780.044
Jim has a new patch on the shoulder of his uniform that's not really
in the same style as the others; it's a hand inside a
Jim has seemed fairly focused since getting back from the swirling
mists of space-time. He's been spending a bunch of time in his
quarters when between systems and not on active duty. He spends much
of his time on the Well off-ship. He seems somewhat grumpier than
usual lately, too.
The speech Jim gave during Season Finale can be found
The list of Rank Requirements.
The complete list of Jim's Merit Badge Requirements.
The bluesheet "On Scouting".
The greensheet for Psychohistory.
Back to PC Page