Enter a New World.
In Assassin, every player becomes a character in a real-time, real-space, game of schemes, trickery, and death, lasting anywhere from a few hours to ten days. Come with us and experience the ancient past, the distant future, or both at the same time. Travel to a different star system as a desperate captain willing to do anything to stay alive. Become a mage and work a ritual to cast the most powerful spell ever. Become the ultimate super-spy and defeat the menacing agents of SWORD before they have the whole world under the control of their orbital mind-control lasers.Play the Game.
Who are you? How do you think? What are your opinions? There's more to it than acting. Every character has goals to accomplish and they're never simple. Rule the world. Save the king. Destroy the enemy starcruiser. Whatever your plan, you're going to have to think fast if you want to stay on top of things. Make friends, influence people, and eliminate enemies. Every move you make could bring you one step closer to victory -- or total defeat.Lie, Cheat, Steal... Murder?
You can be sure that someone is doing their best to see everything you've done collapse. Protected by a web of deceit, they plot against you. Can you find your way through their lies before they find their way through yours? If you think you know who's against you, eliminate them, but watch your back. Plastic guns and foam daggers won't hurt you but the wrong move could cost your character's life.Not Enough Yet?
For those of you who aren't interested in conspiracies (or just like your adrenaline rushes closer together), Patrol runs every saturday night, and a building on campus turns into a war zone. Dying doesn't mean much here, though. All you have to do is go up to the fourth floor and you're back in the game. We also periodically run Society for Interactive Killing (SIK) games and a variety of longer games which let you poison, stab, or blow your enemies up, just for the fun of it.It's Not Whether You Win or Lose...
It's how you play the game. Bombastic outbursts. Glorious Revenge. Noble Sacrifices. Win, lose, or draw, breathe life into your characters and you'll remember them fondly for years to come.The MIT Assassins' Guild
To Err is Human...
To Forgive is not our Policy.
Website by Stephanie Paige and Dennis Perepelitsa, seal drawn by Kate Mahoney, wavy dagger logo by John Monsarrat. This website is written with CSS; if it looks terribly mangled, your browser probably doesn't support CSS and I respectfully advise you to update.