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Floorplans from the Omaha and Utah research stations. Click on the pictures for the supersize "impaired vision" version of the maps.
| Open air areas | Intermediate floor | 
| Cyberspace areas | First floor | 
Legend to the maps:
| Blue | Stairs in game; IFF code may be needed to get in or out of Open Air areas. | 
| Light gray | Rooms not in game | 
| Dark gray | Stairs not in game | 
| Green bars | Doors, may or may not be locked | 
| Blue double-bars | Bulkheads | 
| Checkerboard squares | Cyberspace terminals | 
| Pink dots | Research facilities | 
For cyberspace maps, each shape represents the boundaries of a cyberspace. Lobby of 36 is used both for cyberspace at 34 and cyberspace at 36.
Upload points for Virus Points need to be spotted once there, but they should be somewhere on 3rd floor.
The entrance to Warbot Comm Core is probably somewhere on 24.
Drop point (game start for PCs) is south of 26-4.
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| Theseus Scenario: The ships hung in the sky in much the same way that bricks don't.
 SIK Game  | 
  Albanian Heavy Industries Jim Waldrop, David Leung, Clint Lohse, Telmo Correa, Ekaterina Kuznetsova and Eli Stickgold.  |