Theseus Scenario

Project Titan Instructions

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Johnny Mnemonic: They'll negotiate; they're corporate.
Jane: So's the Yakuza.

River: Also... I can kill you with my brain.

Team Briefing

As of 2200 yesterday, Delphi Industries has officially agreed to provide support for the joint Alliance-Dominion raid on the Warbots, you are this support. Your orders are simple, cooperate with Alliance and Dominion personel, and obey orders given by the FSA Special Forces troops commanding the mission. It is considered more than 95% likely that no members of this mission will survive, so you are under no orders to conceal psychic abilities from other troops. The success of this mission is of the utmost importance, any political backlash can be dealt with later. In the event of survivors, Delphi will discuss solutions at a corporate operational level. You have all been given all necessary information about Theseus Base and your duties on the mission, report to your transport at 0900 tomorrow morning.

The Project

Project Titan started with a group of Delphi Heavy Industries scientits working on genetic engineering and the existence or nonexistence of psychic powers. The provable existence of precognition, electrokinesis, and telekinesis coupled with the ability to clone the human organism and raise it to adulthood in approximately one year gave way to a full-fledged race to engineer a better Humanity... the Titan.

Project Titan clones are decanted in batches of 144. The genome is constructed from base gene stock taken from [initially] the Titan researches, heavily modified, and supplemented by stock taken from successes within the program. It takes roughly 6 months to fast-grow a batch of Titans to adulthood, and another 6 months to hypnoprogram them with the information that the Project feels they need to survive. On average, each batch will produce 2 Beth, 2 Aleph, 10 Alpha, 20 Beta, 70 Gamma, and 40 Delta class clones.

Delphi Heavy Industries was contacted with a special request for the Theseus Operation. You were selected as the most suitable Titans for the mission in the batches that could be finished on the given time.

Instructions

The Titan Contingent has only two direct responsibilities on the mission, psi-hacking and heavy support. In the first role, you will be responsible for breaking into any portions of the facilities that are locked down too tightly for the normal techs to break through. The Titan Contingent is not to serve as primary tech-support for the mission, your psi-hacks are limited, use them wisely and only when strictly necessary. In the second role, you will be providing heavy support to the mission via your Titan Rocket Launcher and Rapid Fire Bolters. Remember, you are the only troops capable of psi-hacking, so while you should not hesitate to provide support, the mission will fail should you all be killed or cut off.

Psychic Skills

Dodge Allows the clone to retroactively dodge one projectile that hit them. Clone must call "dodge" when using this ability this way.
One use of dodge must be spent each time a Titan starts a new deck for psi hacking.
Psychic Shunt Allows the clone to ignore damage for 5 seconds. Clone cannot move or fire weapons during that time. Clone must state "resist" when being hit.
Telekinetic Blast Allows the clone to throw a spell packet.
Regeneration The clone takes 10 min to change from Unconscious to Dead, not 5 min. Clone regains 1 HP every 30 minutes.
Mind paralysis Stuns an intelligence for a certain amount of time.
On this game, can only be effectively used on FACBOTs. Clone touches a FACBOT sign for 10 seconds, chooses a number of minutes up to his/her pool to use, then writes on the sign: "Deactivated until T + <X> min", where X is the current time plus the number of minutes being used. That factory will not build any warbots during that time. The chosen number is deduced from the clone's pool.

Your skills come with a number of charges and with a recharge time. You start game with that number of charges. After the first charge is used, your number of charges return to the initial value in recharge time.

Psi Hacking

Precognitive abilities of Beth- and upper class clones make them suitable for psi-hacking. By "guessing" the structure of a system, some have shown excellent hacking skills.

Psi-hacking algorithm:

1. Burn a dodge. If you cannot burn a dodge, you cannot psi-hack.
2. Shuffle your deck twice.
3. Draw 3 cards; put up to 2 of those cards in your hand; discard the other cards.
4. Discard as many cards of your hand as you like. If you have more than 6 cards on your hand, you mut discard down to 6 cards.
5. Return to 3.

If you have a hand that contains a hacking task of level at least as the level needed, you succeded. If you cannot draw any more cards, you failed; you can restart, but you will have to burn another dodge. You cannot deck in the normal way.

Hacking tasks:

Level Hand Long description
1 Pair Two cards of the same value
2 Two pairs Two separate pairs
3 Three of a kind Three cards of the same value
4 Straight Five cards in sequence, but not necessarily in the same suit
5 Flush Five cards in the same suit, but not necessarily in sequence
6 Full house Three of a kind with a separate pair
7 Four of a kind Four cards of the same value
8 Straight Flush Any 5-card sequence in the same suit
9 Royal Flush A, K, Q, J, 10, all on the same suit
10 Five of a kind Five cards of the same value

Gear

The following items are freely transferable, but may only be used by people with the Titan Genome (only you three).

  • 3 Standard Bolters (dart gun)
  • 1 Titan Rocket Launcher with 10 rockets of ammunition
  • 2 Rapid-Fire Bolters (larami of some variety)
  • 15 doses of Titan Project stimulant (normal stims will only bring a Titan to 2 HP, those will bring you up to your max)
  • 3 Delphi Heavy Industries cyberdecks (deck)
  • Delphi Unicompatible Security Armor System:

    Titans

    "Omaha Complex" Titan Contingent
    "Utah Complex" Titan Contingent
    Caste Name Player HP Skills Powerarmor Caste Name Player HP Skills Powerarmor
    Gimel 5-Hermann stronger 4 Dodge 3x/15 min
    Telekinetic blast 1x /15 min
    Mind paralysis: 30 min
    Regeneration
    DUSAS Gimel 8-Armand mpp 4 Dodge 3x/15 min
    Telekinetic blast 1x /15 min
    Mind paralysis: 30 min
    Regeneration
    DUSAS
    Beth J2hann arolfe 4 Dodge 4x /15 min
    Regeneration
    DUSAS Beth B3rtha huangh 4 Dodge 4x /15 min
    Regeneration
    DUSAS
    Beth G3off seph 4 Dodge 1x/15 min
    Psychic shunt 2x /15 min
    Regeneration
    DUSAS Beth H1enrich wtl 4 Dodge 1x/15 min
    Psychic shunt 2x /15 min
    Regeneration
    DUSAS

     

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