Session 242

In which our heroes ...

Orhan 1 Day 18 TE 6064

Oathar thinks about it and realizes this is a public guillitine sort of place.

We wonder just how many fascist pig dogs we'll have to rescue.

Orhan 1 Day 19 TE 6064

Imre goes off to scout around the prison in full Agent X fashion. He watches the guards come out and change shifts. He casts Mind Lore on them. He finds out that the plan is to execute the prisoners. It probably doesn't matter how many scars they have before they get executed.

He picks the best of the guards and follows him home. Imre then teleports into the guards house during dinner and casts Lord Sleep at the guard and his wife. They both fall asleep. Well done Imre. He then closes the windows and has his way with them. He finds that the recognition sign for the secret police when they are out on the street rotates every week. He finds out that the guard really hates violent prisoners and people who disrespect his wife.

Then, because he's just that cool, he wakes the guy up and starts questioning them. He asks him a bunch of stuff like what the password will be tomorrow. He got the password for tomorrow.

Orhan 1 Day 19 TE 6064

The party takes over the house of the guard and sends Imre to work in his place.

Haeraan and Alynna mingle around outside the prison, while Imre goes in. He pretends to have a headache and gets people to not talk to him. He uses the password and casts nondetect before the magic detector, and then they let him in.

Kyrik and Oathar stay at the prison's home and get some bacon. He heads into the locker room. He opens a random locker and finds a big fancy gold uniform with ribbons and stripes, and a white helmet. The other guys mock him, and then he picks a different random locker and gets himself a uniform.

On the way out, they split up and head to wings A and B. He heads down wing B and thinking about destiny for a moment, and then heads down passed the guards into wing B. There's a big cellblock. Lot's of metal doors with little peephole things. A guard walks up to him and salutes. He proceeds down to the end where there's an interrogation room.

He tours around some more and that same saluting guard comes back and asks him if there's anything he can help you with sir.

Then a guy looks at him and says what the heck are you doing wearing an officer's uniform. You want to be thrown into a gulag?

He heads back to the lockerroom. On the way there, another supervisor head to the guards, and now there are two shift supervisors on the floor and the guards are confused. Imre ducks them ad heads back into the lockerroom. He gets a smaller ranked uniform in the locker room. (Or so he things.)

Imre listens while the shift supervisor whose uniform he had for a while is too big. Imre then stealths by passed them. then he tries to long door back into the cell block. When he casts long door, he bounces and then an alarm goes off, and all the guards run out of the locker room, including Imre. He doesn't know what to do, so all the other guards are looking at him. A supervisr takes the name down off of his uniform nametag, and then orders him to his duty station. He heads over to a friendly guard to ask where his duty station is, but the guy doesn't want to get into trouble himself so ignores him. Imre pleads with him. "Dude, you've got to help me."

Some spellcasters arrive and start looking for the cuprit who teleported in. Imre looks like he's investigating and starts looking in all the cells. He finds about a dozen komari in various cells, but no goofus guys.

Seeing the disaster, Alynna telports back to Kyrik and Oathar and brings them back to the prison.

As a mage in charge looking guy arrives with his four body guards, our four external party members decide to rush the front gate. Alynna kills the mage in the first round. Oathar mind controls a guard and Haeraan gets inside the gate. Kyrik kills one.

We fight! Meanwhile , Imre gets himself into the torture chambers.

Out front, we devolve into carnage mode and start carning. Yup, we carn like mad.

In the torture chambers (where goofus and his friend are being tortured), the five torturers start buffing themselves as Imre briefs them on the emergency. Then he decides not to let the continue buffing and attacks them. Not really sure what to do, he casts Mass Black Channels and rolls a 100. They all fall over dead. Horrific, terrifying, instant death. However, they had the same initiative, so as they go down, they simul-cast at Imre. A few fate points later, Imre resists them. Now he's alone with the prisoners.

The exterior guards surrender. The interior guards surrender. Everyone surrenders.

We get the prisoners we are looking for and head out. 8 of the 12 guys were on the raid, and 4 other komari are released.

We teleport everyone home. The son of the count has been saved! We get a fate point.

We finally return Count Harotha his son, and he talks to James about entry into the empire.

We find out that the Vajar are claiming a vast Komari plot was executed, complete with atrocities. They report that in addition to guards and the like, the Komari terrorists killed the second leading Seer in the city. They've vowed revenge on the Komari.

Gireg Jan knows nothing, but perhaps some explanations are going to be needed soon.