Session 241

In which our heroes ...

Orhan 1 Day 10 TE 6064

That night, Reanne says that these guys are serious, and taking them out will be significantly more difficult than the Dragon of Tovor. Darts and Nighthawks could shred us in a shot.

Orhan 1 Day 12 TE 6064

We decide to head back to the caves under Votania. Imre briefs Nusmoi that she might need to flee at a moments notice.

We find the cave a little inland on the easter side. It's well hidden, but Alynna finds it. Entering the cave, we find two giant demonesque statues (demons from beyond the pale), about 14 feet tall. Behind each one is a giant black door.

The demons' eyes glow as we approach so we stop. We notice that there seemed to be an area up near the statues were people teleport in and then proceed through the doors. Haeraan has a vision behind and confirms that this seems to be how it works, but it's all dark, so he can't really see anything, just hear people arrive, shuffle a bit, and then open the doors.

When Haeraan tries to longdoor in, he gets zotted and his arm goes numb. Essence users can't teleport in because the doors are made of black eog. Eventually, we hit upon the plan of casting non-detect so the statues can't detect us, and then having Haeraan teleport people in.

We walk down the long long corridor. After about half an hour, we come to two big bronze doors.

We head in through the door and end up in a hemisphere room. With stairs up and down and a flat area in the middle.

Haeraan has a vision behind and sees five figures enter and head up the stairs through the door. Two dyar, Urkanian, and his brother Gargarax (the voice), and Solthan Nashang (red dragonlord).

Oh dear. We're in the secret headquarters of the Jerak Arenrath.

Oathar detects his loot! Vast vast loot!

Imre won't let him have it. He forces everyone to teleport out. Sigh. We flee.

Orhan 1 Day 14 TE 6064

We tell Gireg Jan everything we know about the secret circle headquarters and the teh brotherhood of the word. He finds that all interesting, but not necessarily distressing.

We hear through our minions that goofus boy, long lost son of count goofus, got capture by the Vajari after he tried to do teh plan without us. Rumor has it he'll be executed. We reluctantly decide to go rescue him.

Orhan 1 Day 16 TE 6064

We go to Kaitaine and contact some Vajari merchants. Vajar is a workers paradise. Everyone from vajar loves the government. Anyone traveling to Vajar is probably a spy. Only natives may own businesses.

Kyrik and Oathar get a sailor and steal his native language while he's very drunk.

Orhan 1 Day 17 TE 6064

Meanwhile, Imre distracts his boat by warping it's keel and causing harbor collsions.

Orhan 1 Day 18 TE 6064

We head to Vajar to poke around in disguise.

Our streetwise rolls indicates that those traitorous pig-dog fascist murders will be executed at a large celebration next week. Then we blow our cover and summon the secret police to arrest us. Oathar studies a secret policeman and Alynna and Imre teleport Oathar out of town.

Oathar thinks about it and realizes this is a public guillitine sort of place.