Session 276

In which our heroes ...

Orhan 3 Day 61 TE 6064

After we heal, Oathar gives Imre his scroll of Commune True. Imre communes with Eissa. He gets a vision of a pair of windswept towers on the edge of an ice fjord. In the middle crackles an emptiness. He sees a man strapped into a chair underneath the hole. His essence is being sucked away from him into the hole. Eissa says, "Behold! The Orb of Unlife! It is nothingness and sucks in all around it: matter energy thought power, No weapon can be used against it. NOTHING can be used against it. Then he sees two crossed swords, one flaming and one sheathed in ice. Beneath the Citadel of the While Lion, bring the swords of unheat and uncold. Only there can you destroy the orb of the unlife. Here in the caves you will find the sword of uncold. The sword of unheat will come to you. When you have obtained both, storm the citadel."

Orhan 3 Day 63 TE 6064

After resting and recovering we test to see if we are surrounded by a toroid of death, or a cylinder of death. Haeraan flies way up and eyes the holes suspictionsly. The hole is surrounded by a metal contraption, which is holding up a big metal bowl of some sort which is pointed to the side. Oathar determines that it was set up a long time ago to manipulate the tree. It was made by a Lotanna.

Using his Long Sense, Haeraan scans around outside the hole. We're at the top of a peak on an island. There's an island just to the west.

Back down we head over to the west labled nest. Then we go to the lava cave door (after a long corridor). To the flaming inferno! We go! The door is locked, but we pick it and move. At the end of the long corridor is another door. It's warm to the touch.

Beyond the second door is a sphere with a bridge leading across to an opening. Yup, that sure is a cave filled with lava. Sadly, examination reveals no Sword of Uncold.

We head to the cave beyond. There are three pillars. One on the left with a domed granite stucture on top looking like the Jefferson Memorial. One in the center is a pedastal with a dais with some odd glowing thing and some stones on top. The right one has a circular plaform with three pillar on top of it. Weird.

The center pillar has a slab of green stone. The glowing thing on it is a jewel well.

The left pillar has no presenses in it. The metal doors say, "The Tomb of Yaalc-muul." in Kugor. Haeraan's 00 tells us that he was the head of the Lotanna said to have possessed a flaming sword of great power. There's a guy under a crystal covering, and a writing desk near by covered with pillars.

The third pillar has a metal disk between the three pillars and notches in the pillar. We turn teh pillar one notch simultaneously. Alynna and Haeraan go insane for some reason. Lot's of cicks later, we go to the jewel well pillar.

This one has holes in the sides of slabs matching Alynna's key. Yup, it's a portal.

We go into the tomb. There's a old guy in blue robes wiht lot's of treasure laid out around him. Everything on the papers is Kugor. Many of them are gibberish.

We find a note that seems to indicate that to get the sword, we have to restore the power of the isle of lost magic.

Frustrated, we go back to the pillars with the niches and pick the lock. The thing raises up in the center and there are three staves:

  • Staff of Spheres: press the staff against a solid surface, and it will create a sphere chamber. Any manmade object or living thing can make a resistance roll.
  • Staff of Storms: striking the staff on the ground will summon a storm 1)StormCall (Cleric weather ways), 2)StormCall (blizzard) 3)FireStorm, 4)IceStorm. (1/week)
  • Staff of Souls: Can take the soul from anyone within 100feet and hold it. It can return the soul if withing 10 feet. Can be used for lifekeeping within two minutes. Can hold six souls.

Well, that's exciting.

We use the portal. We emerge out one of the six panes up in the high chamber. Imre fusses with one of the statues and finds a couple of crystals, a flute and a petrified wood tree branch. Imre wakes the statues up with the magic water and their summoning names.

We get a purple crystal, a red crystal, a flute, and a branch of petrified wood. (Alynna has a smokey crystal.)

The petrified wood will grow into a bridge up to 50 feet long and three feet wide. It turns back into a branch when you are done.