Session 312

In which our heroes ...

Orhan 2 Day 49 TE 6065

We shop.

Orhan 2 Day 50 TE 6065

We inform Haeraan of these doings. He thinks these things are pretty screwed up.

Haeraan asks for dreams about:

1) What hold did the JA gain over Kyrik for saying yes? It's Kieronalia and Selkai is ablaze in celebration. Naked people running everywhere. In the great courtyard of the temple of Kieron stands Kyrik. He glistens in the firelight. The dancing women around him have silk scarves. As the scarves build up around him they solidify. Then they become ropes and they dance around him wrapping him up in these silk ropes.

2) Is there more Kyrik learned and forgot about that incident that could be recovered through dreams? Kyrik is sitting in a library. We walk up to him and the book in front of him is blank. He doesn't notice though. Everyonce in a while, he flips a page and there is writing but it fades away. The writing returns when it flips over though.

3) How do we get rid of his corruption points? Kyrik stands in front of a giant structure. It's a gleaming glass and stone structure. Inside are books and scrolls and encyclopedia galactica terminals, etc. He picks up a rock and throws it a the library; it hits a pain and the whole thing comes down while Kyrik turns around and walks away.

Imre writes a note to Voorig Kye "Mutual friend with large sword and poor interview skills: "There is a hole in my mind." Can you help?"

Orhan 2 Day 51 TE 6065

Imre and Oathar go to Karilon to reserach the Isle of Fire, Zanar, and Nanaku. The order of Zanar was taken over by Eissa as they couldn't talk to Zanar anymore. The high priest was told that Eissa was a woman though and the high priest was tricked into changing their channeling focus to the crystal of the JA. The high priests can raise the dead by there are side effects. Inquisitors search for enemies of Zanar. They cast Excommuncation upon them. Or just make them burst into flame. They travel in pairs. The lord high priest is Vogo Cthon Reval. He's cruel and depraved.

Nanaku is a volcano god. He was imprisoned in a sphere of laen. The removal of the northern eye let him escape. He hates followers of Cay.

We fill out some forms to view the materials on the Jerak Arenrath's crystal. We get delivered a book with a big brass lock and a key. We open it. The book has a preservation spell, a cancel channeling spell, and a silence spell on it, to make sure you don't accidentally read from it. A description of the Arenreth. The description of the passages don't really match up wtih what we remember, but the book is quite old and the place has probably been redone since then. It does describe the room with the crystal pillars (anti-magic holding devices) with items people and all sorts of stuff in there. The other thing it describes is the great focus crystal. It's 8 feet tall giant clear crystal. It's the power focus and the flow nexus underneath Votania. There's an addendum at the end of it in Andraax's light blue pen saying "I have returned to the cavern. The crystal has been perverted. The guardians now stand before blackness. The guardian mind is corrupted. I sense a curse from beyond the pales. The blood of 1000s of innocents now runs through the glow of the crystal. It's shards have splintered grown and now form seven other corrupt points. My failure mocks me. I must flee."

Sigh.

Imre goes to find Giren Jan, who is in residence. Gireg attempts to escape but fails. Imre asks him about the isle of fire. Gireg clarifies that the guardian mind is a giant supercomputer and it was cursed from beyond the pale to be unintelligible. It's still in the crystal, but can't communicate. The priesthood of Zanar pray to the crystal and give the JA their power thereby.

We regroup at home and plot. Oathar proposes we just put ourselves at Alynna's disposal and enact a Stalwart Plan! After much awkward discussion, Alynna heads off to pray to Cay. She gets a vision of the artic north. A voice echoes in the wind, "Look and Learn." She turns and sees a crater in the ground. Around the crater, trees are blasted down in all directions. Amonst the trees, some new growth has grown up, but it's still clearly a crater. In the middle of the crater is a mound of snow and debris. Carefully approaching the center, Alynna looks around and finds on a ground a large convex shard of laen lying there. She reaches out and when she touches it recoils in pain from its sharpness. She gets a higher-up view and in the distance sees a white structure like a dome in the distance. Travelling there, she finds the Vault of the Northern Eye. There's no answer when she knocks.

She wakes and comes to tell us about it. We must travel to the north and recover the shard!

We estimate the Navigators will charge 10,000 gold for a jump or 1,000 gold to escort a sky ship. We pack up our warmest clothes, get a navigator, probably one of the Pathmasters of Hulgan. We head north. It should be fairly perilous, but seems to go OK. His mind's not what it used to be, but we head up there.

Orhan 2 Day 56 TE 6065

The winds pick up and it's pesky. The navigator promises if we go down, no one will ever hear about it.

Orhan 2 Day 58 TE 6065

We're getting near the pole. We're so bundled that it's AT8. Brrr....

Orhan 2 Day 60 TE 6065

We arrive!

Oathar doesn't quite see the crater we're looking for. There's a lot of snow blowing about. We bring the skyship lower and Oathar finally spots it. Oathar tells the ship to wait six hours and then go home. Meanwhile, Kyrik is looking for the Vault of the Northern Eye. But there are too many clouds to see it.

We leap out of the boat and cast Landing. There is lot's of snow. We find the spot Alynna thinks she saw in her vision but we don't see it. Oathar melts some of the snow, and Haeraan does a vision guide and looks behind. Oathar also casts his various deduction skills. Trails come and go from the southwest and it looks like things were taken that way. Meanwhile, Haeraan sees a number of figures come out of the darkness. The Iron Wind! Our favorite guys! They lumber out of the darkness and pick up the big pieces of laen and take them off to the southwest.

We get back in the skyship and start trying to follow the path. 10-15 miles away, in the distance is a castle of some sort. A closer look indicates it's a somewhat rundown castle. Upper ramparts are snow covered, etc. There's definitely smoke coming from it. The tracks seem to go into it.

Oathar clarifies the beacon code with his captain. Into the castle we trudge.