Guess That Motivation
PLAYER: 3-4
TYPE: Table Top Role Playing
TIME: 30 - 45 min
Role Play and Identify Student Motivations
Guesser players get to present situations to a Student player whose job is to act out their chosen motivation topic.
Players learn how to identify student motivations by both demonstrating the correct behaviors as a Student and correlating those behaviors to the right motivation as a Guesser.
Describe extra situations - a past game included that a bear was wandering the campus
Add classroom dynamics - another game included the fact that this was a project-based class
Add a time frame - perhaps this is the end of the year
You are not limited to just these extra details. The more details you add, the richer the game play becomes.
See the section above called “Presenting a Situation.”
No, everyone should have identical game boards.
This means that if the group chooses topics 1, 3, and 8, everyone should get one motivation tile for each of the topics. Now everyone have tiles for 1, 3, and 8 in front of them.
Any time during the round.
This is includes while either the Guesser or the Student is speaking, in between scenes, and a minute after the last scene .