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Packages that use core.math  
core.dflic  This package contains classes which create and evolve the individual FLIC images making up a movie of a given experiment. 
core.field  This package contains a number of classes used to create and manipulate the images generated for a given animation of an experiment as it evolves. 
core.image  This package creates and evolves the individual FLIC images making up a movie of a given experiment. 
core.math  This package contains a variety of classes which handle vector manipulations and the evolution of a given experiment as it evolves. 
core.postprocessing  This package performs various operations on the images created by a given simulation of an experiment after the images are created by the classes in core.dflic. 
core.rendering  This package handles all the code that draws and evolves the DLIC and the experiment. 
simulations.experiments  This package contains all the experiments for the various electromagnetic experiments. 
simulations.experiments.electrostatics  This package contains all the experiments for the various electrostatic experiments. 
simulations.experiments.faradaysLaw  This package contains all the experiments for the various Faraday's Law experiments. 
simulations.experiments.fluidFlow  
simulations.experiments.magnetostatics  This package contains all the experiments for the various magnetostatic experiments. 
simulations.experiments.radiation  This package contains all the experiments for the various radiation experiments. 
simulations.objects  This package contains all the various electromagnetic objects that the experiments assemble for a given experiment. 
Classes in core.math used by core.dflic  
Vec2
A 2dimensional vector = < (x, y) >. 

Vec2Transform
Stores and operates on a 2dimensional affine transformation. 
Classes in core.math used by core.field  
Vec
an ndimensional vector = < n, (x0, x1, ..., xn1) >. 

Vec2
A 2dimensional vector = < (x, y) >. 

Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 
Classes in core.math used by core.image  
Vec2
A 2dimensional vector = < (x, y) >. 

Vec2Transform
Stores and operates on a 2dimensional affine transformation. 
Classes in core.math used by core.math  
Mat2
Mat2 is a 2x2 matrix = < [[a, b], [c, d]] > This class stores and operates on a 2x2 matrix. 

Vec
an ndimensional vector = < n, (x0, x1, ..., xn1) >. 

Vec2
A 2dimensional vector = < (x, y) >. 

Vec2Transform
Stores and operates on a 2dimensional affine transformation. 

Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 
Classes in core.math used by core.postprocessing  
Vec
an ndimensional vector = < n, (x0, x1, ..., xn1) >. 

Vec2
A 2dimensional vector = < (x, y) >. 

Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 
Classes in core.math used by core.rendering  
Vec
an ndimensional vector = < n, (x0, x1, ..., xn1) >. 

Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 
Classes in core.math used by simulations.experiments  
Vec
an ndimensional vector = < n, (x0, x1, ..., xn1) >. 

Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 
Classes in core.math used by simulations.experiments.electrostatics  
RungeKuttaIntegration
Runge Kutta Integration 4th order. 

Vec
an ndimensional vector = < n, (x0, x1, ..., xn1) >. 

Vec2
A 2dimensional vector = < (x, y) >. 

Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 
Classes in core.math used by simulations.experiments.faradaysLaw  
RungeKuttaIntegration
Runge Kutta Integration 4th order. 

Vec
an ndimensional vector = < n, (x0, x1, ..., xn1) >. 

Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 
Classes in core.math used by simulations.experiments.fluidFlow  
RungeKuttaIntegration
Runge Kutta Integration 4th order. 

Vec
an ndimensional vector = < n, (x0, x1, ..., xn1) >. 

Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 
Classes in core.math used by simulations.experiments.magnetostatics  
Vec
an ndimensional vector = < n, (x0, x1, ..., xn1) >. 

Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 
Classes in core.math used by simulations.experiments.radiation  
Vec
an ndimensional vector = < n, (x0, x1, ..., xn1) >. 

Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 
Classes in core.math used by simulations.objects  
Vec3
Store and operate on a 3dimensional vector = < (x, y, z) >. 


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