components
Class GameSpace
java.lang.Object
components.GameSpace
- All Implemented Interfaces:
- KeyListener, EventListener
public class GameSpace
- extends Object
- implements KeyListener
GameSpace is the game board where a game of Gizmoball take place
- Specification Fields
-
-
gameObjects
: set //the GameObjects in the GameSpace
-
walls
: set // the set of Walls for the GameSpace
-
settings
: GameSettings //the class maintains game settings
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
mkl
protected MagicKeyListener mkl
GameSpace
public GameSpace(GameSettings settings)
writeXML
public void writeXML(File name)
throws ParserConfigurationException,
SAXException,
IOException
- Given a file name, will load that files gb xml data in this
- Throws:
IOException
SAXException
ParserConfigurationException
- Requires:
- string is a valid xml file location name
getByName
public GameObject getByName(String name)
- Returns:
- the gameobject whose name is the arugment "name"
- Requires:
- name is a the name of an object in this
getObjectsBut
public Set<GameObject> getObjectsBut(GameObjectClassification c)
- Requires:
- cname is the String name of a recognized class
- Returns:
- gObjects, without Walls or cnames
getObjects
public Set<GameObject> getObjects()
- Returns:
- gObjects U walls
getObjectsNoWalls
public Set<GameObject> getObjectsNoWalls()
- Returns:
- gObjects
getBalls
public Set<GameObject> getBalls()
- Returns just the balls
- Returns:
- only the ball objects
add
public void add(GameObject o)
- Requires:
- o != null, o within bounds of the GameSpace, o.g equals this
- Effects:
- adds fo into the GameSpace
stepFrame
public void stepFrame()
getSettings
public GameSettings getSettings()
- Returns:
- this.settings
loadSettings
public void loadSettings(GameSettings settings)
- Requires:
- settings != null
- Effects:
- This loads settings into this, and replace this.settings
loadObject
public void loadObject(GameObjectClassification objecttype,
Map<String,String> properties)
- Requires:
- objecttype, properties != null, properties contains all the properties
that objecttype requires
- Effects:
- creates a new GameObject according to properties and adds it into the GameSpace
getTexLocations
public Map<GameObjectClassification,String> getTexLocations()
- Returns:
- a Map of texture locations used by this GameObject keyed by GameObjectClassifications
getObjectByGrid
public GameObject getObjectByGrid(Vect3 p)
- Returns:
- the GameObject whose top left front corner is p or null if no such GameObject
is in the GameSpace
- Requires:
- p != null, p is a top left front corner grid position
removeObject
public void removeObject(GameObject go)
- Requires:
- go != null
- Effects:
- removes go from gObjects if it is in gObjects
- Modifies:
- gObjects
setTexLocations
public void setTexLocations(Map<GameObjectClassification,String> newTL)
- Requires:
- newTL != null
- Effects:
- changes the set of textures used by this GameSpace to those specified by newTL
- Modifies:
- texLocations
getListener
public KeyListener getListener()
addUpKey
public void addUpKey(int key,
GameObject tgt)
addDownKey
public void addDownKey(int key,
GameObject tgt)
keyPressed
public void keyPressed(KeyEvent arg0)
- Specified by:
keyPressed
in interface KeyListener
keyReleased
public void keyReleased(KeyEvent arg0)
- Specified by:
keyReleased
in interface KeyListener
keyTyped
public void keyTyped(KeyEvent arg0)
- Specified by:
keyTyped
in interface KeyListener
getRegistry
public KeyRegistry getRegistry()
- return the key registry