Function std::thread::park 1.0.0
[−]
[src]
pub fn park()
Blocks unless or until the current thread's token is made available.
A call to park
does not guarantee that the thread will remain parked
forever, and callers should be prepared for this possibility.
park and unpark
Every thread is equipped with some basic low-level blocking support, via the
thread::park
function and thread::Thread::unpark
method. park
blocks the current thread, which can then be resumed from
another thread by calling the unpark
method on the blocked thread's
handle.
Conceptually, each Thread
handle has an associated token, which is
initially not present:
-
The
thread::park
function blocks the current thread unless or until the token is available for its thread handle, at which point it atomically consumes the token. It may also return spuriously, without consuming the token.thread::park_timeout
does the same, but allows specifying a maximum time to block the thread for. -
The
unpark
method on aThread
atomically makes the token available if it wasn't already.
In other words, each Thread
acts a bit like a spinlock that can be
locked and unlocked using park
and unpark
.
The API is typically used by acquiring a handle to the current thread,
placing that handle in a shared data structure so that other threads can
find it, and then park
ing. When some desired condition is met, another
thread calls unpark
on the handle.
The motivation for this design is twofold:
-
It avoids the need to allocate mutexes and condvars when building new synchronization primitives; the threads already provide basic blocking/signaling.
-
It can be implemented very efficiently on many platforms.
Examples
use std::thread; use std::time::Duration; let parked_thread = thread::Builder::new() .spawn(|| { println!("Parking thread"); thread::park(); println!("Thread unparked"); }) .unwrap(); // Let some time pass for the thread to be spawned. thread::sleep(Duration::from_millis(10)); println!("Unpark the thread"); parked_thread.thread().unpark(); parked_thread.join().unwrap();Run