In order of left to right:
Erika: worked on: scale model, museum pictures and captions, alarm aesthetics, website
Justin: worked on: system electronics and integration, telegraph machine, telephone, alarm
Josh: worked on: system electronics and integration, telegraph machine, telephone, alarm
Ana: worked on: scale model, alarm and room aesthetics
Niki: worked on: museum pictures, alarm implementation, website
Our Morse Code Mayhem game was well-received by players and people had lots of fun playing our game. People enjoyed the mental puzzle aspect of the game and how people have to work together to solve the morse code alarm beeping. Some of the feedback to improve our game included having a feedback system when players are entering the "OPEN" code back into the telegraph and changing the length of the words to be translated. Some people were having trouble re-entering the "OPEN" code because the 'long' and 'short' time frames for the morse code was different time lengths for different people. It was suggested to have the team practice what is a long beep and what is a short beep so they know how to correctly enter the code into the telegraph machine. Also, when people are entering the "OPEN" code into the machine, it was suggested to have some kind of feedback such as lights or 'ding' noises to indicate a letter was typed in correctly. We also want to add flexibility with the difficulty of the game by making the coded words different and longer than just four letters. That way players could have new experiences when they come back to play the room again.