Overview Storyboard Room Layout Component Assembly Components Display Board Hit Detection Ball Return Floor Board Final Model Implementation Display Board Ball Collection Grid Electronics

Display Board

The display board is the main source of information for users to understand the game. This board must clearly convey both the point of the game as well information throughout the game for the players. The main feature is a 5-foot by 5-foot grid of 36 tiles. These represent the boxes behind the wall that the players can hit by throwing the ball into the corresponding locations. This causes the clear “pegs” protruding from the tiles to light up, red if a correct box is hit and white if the throw is a miss. This goal is displayed on the right hand side where the squares will light up if a throw lands in a correct box.

NOTE: The display board was scaled down in the assembly to accommodate the ball release mechanism, but will remain 7 feet by 10 feet for the final version.

For instance, in the board above, tile A1 has been hit, but no ship was there. A2 has also been hit, and it was a correct tile where a ship was located. This means that either A3 or B2, the adjacent boxes, have a tile where a ship is located. These lights will blink three times when first hit, then remain lit up for the rest of the game.

When a correct box is hit, the goal display on the right hand side will glow red showing which box was hit. This shows the progress of the game and how many ship boxes are remaining.