Overview Storyboard Room Layout Component Assembly Components Display Board Hit Detection Ball Return Floor Board Final Model Implementation Display Board Ball Collection Grid Electronics

Room Layout

For this portion of the concept refinement we needed to think about the layout of the room, specifically how the ball catching leads to the ball feed that provides balls to the players. The display board, left outlined in the sketch above, separates the room into two parts where the players stand and the other side where the balls are thrown. We have reduced the board size from the original 10x10 grid to 6x6 to fit into the room proportions without having to make the ball pits too small. The ball pits will be around 1.5ft squares and the display board around 7ft tall. As the players will be throwing the balls blindly over the display board there is a very good chance they miss the ball catching mechanism all together so we plan on incorporating nets around the ball pits to catch the missed shots and lead them to the outside ball pits.

For the themed scaled model we wanted to focus on the wall with the display board and the themed walls. The display board components were laser cut out of acrylic to create a wall that spans the width of the room separating the players from the ball collection grid, seen in the sketch at the stop of the page. The walls are covered in scenes of the ocean with battle ships to create the game setting. Not visible in these images is the display behind the players of a ship deck from where they throw the balls at the target locations. Finally, a non-functional set of bars and black ball collection box show how the balls would be redistributed to the players after they have taken a shot.