STORYBOARD | THEMING | CAD | ELECTRONICS | SOFTWARE | USER EXPERIENCE
CLAIRE ROBINSON | TEAM ARK | THEME: SUGARLAND

Goals:

Procedure:

I printed-out mock ups of the room and created small models of the walls, with the anticipated rock spacing. I then verbally walked guests through our current storyboard, recording their actions and thoughts as they went. After they were thrown out of the room, I asked why they thought this was the case. At the end, I ran through the mistakes they had made to better understand why the layout of the room didn't make the rules initially clear. Some of the confusion they had is intentional in our design (e.g. immediately understanding how secondary colors are mapped), but understanding the confusion can help us increase or decrease the room's difficulty (e.g. the arrangement or number of holds on the wall).

Outcome:

Target Metrics:

Results:

Issues:

Takeaways:

Further Testing: