STORYBOARD | THEMING | CAD | ELECTRONICS | SOFTWARE | USER EXPERIENCE
KHANH NGUYEN | TEAM ARK | THEME: SUGARLAND | HOME
room perspectiveroom perspective

When players enter the room, they can imagine that they are walking into a giant display of jelly bean jars. Around them, eight giant jars of jelly beans span the walls, two per wall. Inside the jars of jelly beans are jelly bean rock holds of the three primary colors: red, yellow, and blue. The jars are resting on a shelf, which functions as a mini-ledge that players can climb on. On the ground an illustration of a shattered glass jar with jelly beans spilling out, hinting to the players that the 'floor is lava' and must be avoided, lest they injure themselves on the glass shards! (Note: this will just be an giant illustration on the floor, such as a sticker or a painting, and not on actual broken-glass prop, which would complicate the room and add a safety concern when players are scrambling through the room.)

The room is 10 feet x 10 feet, with the ledges set at 1.5 feet and the jelly bean rock holds spanning up until 7.5 feet. This will encourage players to climb and scramble across instead of up, minimizing safety concerns and allowing for the theming of the room to be complete since players will not be able to see over the walls into the rest of the Open World experience. The rock wall holds of the same color are spaced approximately 3 - 4 feet apart, just under the average wingspan of 5- 6 feet, so that they can still be reached, but with some difficulty. Currently, there are 13 holds of each color, totalling in 39 holds, spread across the room. This number can be adjusted up or down depending on user testing, but the minimum will be 10 holds of each color, counting on 5 maximum players x 2 hands per player. At the moment, some of the holds are placed quite close to the ledge, meaning that players will sometimes have to reach down to grab a hold, not just reach up. Testing will be done to determine whether this added challenge is seen as a positive or a negative and hold positions can be adjusted accordingly. The walls will be striped pink and white to mimic the aesthetic and feel of a candy store, with the white stripes being able to showcase the changing colors that the room will flash.

Players understand that in order to avoid touching the floor, they must scramble onto the shelf and hold onto the jelly bean rock holds. But what do the different colors mean, and how do they win the game? Looks like they must wait until the lights start flashing to find out...

floor